Any chance you can explain how this system is supposed to be effective if after 15 minutes and doing your jobs well you walk way with literally nothing ?
Is this entertaining ?
Is this the best blizzard’s joke of a devo team can come up with after this many years of practice ?
Some answers would be nice but like your PVP system currently, I’m expecting nothing to come of this time spent here.
Only gaining 8-15 points for a win but losing 25 - 45 for a loss. It’s as if they DO NOT want you to continue playing and set the stage for a giant waste of time.
If you can’t create a system worth people time just remove it please. This is the illusion of a pvp system.
Also, what’s up with 2k rating players on first queue? New priest alt and I was queueing into 1800-2200 as a zero. Has the Devo team just lost their minds ? The effect of putting zero’s with 2200 is unhappy customers. I mean if pushing your player base towards Final Fantasy or other alternatives, mission accomplished.
Then your mmr is below your cr and it’s adjusting accordingly. This really only happens if you’re on a loss streak or losing games you should win.
If you win 3 and lose 3 games in any game with a competitive ladder, you’ll be approximately right where you started. Shuffle just has 6 “games” of mmr baked into it in the form of rounds.
you didn’t do your job well if you went 3-3 at mmr = or close to your cr
if you queue 3v3 and win 1; lose 1; win 1; lose 1; win 1; lose 1 you will likely be at the same CR that you started at (if your mmr is close to your cr)
if this is a healer specific complaint and it’s specifically talking about 4-2; 5-1; or 6-0s then i completely agree
there should be some sort of change to how healers mmr interact imo
but for everyone else it’s legit good
outside of healers having to fight uphill battles due primarily to the small amount of healers actually playing the system is … good tho?
you see 2000 and think “wow that crazy!” but 2000 right now is functionally 1500 15 weeks ago
the number is completely irrelevant and the people that are 2k cr while you’re 0cr are 50/50ing at placement mmr meaning they’ve essentially traded time and poor performance to increase their cr without gaining mmr
easy fix: make wins and losses have dynamic MMRs based on who’s on your team - like real 3s - rather than just you vs the other healer. Suddenly 3-3 could be a win or a loss, no more net-zero
even better fix that is incomprehensible to mere mortals: delete 3s and enforce 5v5 best of 1 format