3 Options for Looting in Classic

  1. Loot Trading. - The current live system where loot can be traded with eligible raid or group members. - This system encourages cheating.

  2. GM Intervention. - This system is the old Classic system that Blizzard has understandably NOT discussed as a possibility for Classic.

I endorse a 3rd system as being more fair, and it does not encourage cheating.

  1. Deal with it. This system says if someone accidentally rolls on a piece of gear and wins it, they keep it and the person who wanted it DEALS WITH IT. NO GM CALL, NO TRADES.

Please support #3.

I thank you.

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#3 does not stop the tickets piled up on the GM’s que.

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This post is new and exciting and original. 5 stars. Would read again.

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Neither does option 1. In fact, it’ll increase those tickets.

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if we have to deal with loot trading i hope its the option where need roll = soul bound right away that way it can’t be traded.

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If their intent is to lessen gm tickets that say, ‘I accidentally looted this item. Could you transfer it to player x’, then put like a 10-15 second window on trading the item. Any longer is just asking for problems.

Because I’ll tell you exactly what this is going to cause: you’ll roll on an item, win, and some sore loser will hold the group hostage until you trade it to them. Or two friends will do it. The point is when players can’t simply move on and accept the loss, they’ll act like spoiled children and ruin the experience until they get their way.

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I don’t understand why it makes a difference to them whether they’re ignoring the tickets for misloots or ignoring the tickets for people using loot trading to ninja for friends or needing just to try to sell the items. They’re ignoring the tickets either way because this game replaced CS w/ automation and bigger executive bonuses years ago.

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That’s an assumption. Only Blizzard is going to have those kind of statistics.

This entire topic of loot trading is due to #3 though. Which is why I pointed that out.

I don’t think that will be an issue and if it occurs just leave the group or replace the player. It’s not fun replacing people but who wants to deal with someone like that? Not me. What people might be more concerned about is a player rolling on gear they don’t need and trading it to their buddy when they win. I’m not too concerned about that happening occasionally either though. If it’s a regular occurrence I suspect their server will become aware of their nefarious actions.

We are getting nunber 1. Whether we like it or not blizzard said it will be in game

so basically your saying we should roll for our gear and everyone who doesn’t get it can just get bent, from what i remember in classic players had better systems then this i don’t like fair chances, you can call me sweaty or whatever you want. but i like the systems we had setup back then because the amount of damage i could deal would increase my chances of getting the items in raids, its bull<3<3 if someones afk half the raid and has the same odd’s to get a item when i was there the whole time helping clear the trash mobs and dealing more damage on bosses then the other, im not waiting a week to raid again for that item because i got bent by that guy.

You seem to be under impression that anyone ever used Need\Greed rolls in raids. That was not the case ever. Loot trading is a concern for dungeon PUGs where you might not trust people around you enough to make any of them an ML or just world groups, especially when some random rare item drops.

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This really does seem like a sensible solution. I have zero clue what the logistics of implementing it would be from a dev standpoint, but it seems like it wouldn’t be impossible. It also just makes sense. Need roll means it’s yours. Greed roll leaves the door open for trades

  • Loot trading has exploit and abuse written all over it, far worse than having to deal with the occasional ninja or simply a player making a mistake.

  • Loot trading has the potential of taking normally honest and fair players and turning them into greedy jerks. More toxicity.

  • Loot trading has the potential of turning one ninja in a group to several. Ninjas are only out for themselves because they are the only ones who benefit.

  • Loot trading has the potential to create harassment; holding items for ransom, messaging those who won the roll by one or more players for a couple of hours.

Most counter-arguments to loot trading are pretty weak IMO, particularly siding with Blizzard about reducing the amount of GM tickets. If anything, you’re arguing for a quality of life for Blizzard, not the player base. I think it’s fair to say we come first. This is like you siding with sales guy instead of your spouse when buying a house.

Another one I see is to group up with guildies. Sure, I plan on doing this, but even as a member of a guild, there’s nothing wrong with pugging. And let’s be real about this one, sometimes there’s not enough players(appropriate level, too), healers, tanks, etc, to go around so you outsource to fill in the blanks. Solo players shouldn’t have to worry about being an odd man out in fear the other four players could screw them.

I fully endorse #3. Mistakes happen. Learn from them. Make the correction.
/signed.

what i am saying is that if im doing more dmg then someone else who is the same spec same class or healing better then i should have a better chance at getting a drop then them, its been awhile since i last used the addon so im not sure what its called but it has a point system based on dmg and threat level(im guessing never tanked in old raids so…) and healing keeps track of points and gives players with more points a better chance at rolling higher then the worse player so that they can get the loot they deserve some people might say this is unfair but i don’t see it that way. sorry. i want loot if i am doing well not because rng is in my favor at the time

So the people with better gear get better chances at loot? Not seeing the fairness.

Up for the raid leader to decide.

No such addon existed. DKP worked differently and wasn’t automated the way you describe it.

No such addon existed either.

Again. It’s not up to you. It’s up to the raid leader how to distribute the loot. He might see it your way, might not, depends. Either way, it’s not a feature of the game, it’s the way people choose to interact within the raid group or the guild.

Not to mention, with the simplistic mechanics of vanilla better damage\healing was the result of itemization, nothing else. Plus, there are encounters where certain classes were sacrificing DPS for mechanics, like mages during the Viscidus encounter.

I don’t see the fairness in people coming to raids in garbage greens and expecting to have the same odds as others that have put in the time to get their pre-raid BiS.

That sounds like something to discuss with whoever determines how loot will be distributed.

ill get the name of the addon and post it l8r my homie should know what its called