People definitely are interested in those roles, it’s just none of those roles actually exist in WoW. Once you’re in combat in a dungeon or raid you may as well just be a warrior.
I don’t think those roles really could properly exist in an MMO though. They’re a single player class in a multiplayer game.
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I would love to get back into rogue, but none of the current play styles sound appealing. Used to love Combat, but everything sounds so overly complex anymore.
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The thing is it doesn’t sound complex it is complex.
Why would you suffer an attempt to learn rogue when you can just roll your face on the keyboard play demon hunter and have 1 cooldown
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Dh, at least imo is so unfun to play. I enjoyed learning Outlaw but it just requires too much focus to react to procs/cds/fast paced nature of it
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I use to play a rogue but it hurts my hands to play anything that I need to constantly mash keys.
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Yea…except of course for healthstones, gateway, and battle res
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Might want to log onto your Rogue again and check, because they don’t have 8 cooldowns. None of their specializations have that many cooldowns. Not even subtlety have that many.
for me right now probably least played is afflic lock, they feel awful to play. then disc priest and then the scalie healer
i understand disc was in the meta or maybe still is but they just feel awful in comparison to resto shams easy spam chain heal/totems
similar reasons for scalie healer, and afflic too. having to min max and manage every single dot on multiple targets is not fun gameplay. also having to know if its the right time to overwrite a dot or not is so awful with base ui. its tedious and shouldnt exist.
guess thats why i play ret pally, simple easy to play, big damage, always go, not much thoughts needed, but way more fun.
warlocks have been mega OP for a large portion of wow’s lifespan. Especially early on.
We had our time, now we rest.
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I’ll never play rogue in retail. Might do rogue in classic.
My least played classes, from most played to least played:
- Rogue. To me, they feel kinda clunky and occasionally squishy in my usual solo-play PvE. I really don’t like them in group PvE. They don’t seem to bring enough to the group. They feel especially bad when I find myself having to PvP (though I know PvPers can do very well with them). They just feel too old school, and not in a good way. Their mechanics just don’t feel like the modern game. Just so much plate-spinning. Maintain this buff, maintain that debuff, do this at this level of combo points, do that at that level of combo points (it’s weird since I like affliction lock and that’s also a plate-spinning class. Maybe it’s because rogue also has to deal with melee at the same time). That all said, I do play my rogues fairly regularly.
- Mage. Mage just never really clicked with me. I don’t know why. I’ve tried playing them since Vanilla and I just never stuck with one very long. I do have max level mages now, but I still don’t play them much. I think it mainly comes down to how complicated they’ve been off and on over the years. Like, Frost you needed to know how to kite and do it well. Fire hit hard but so squishy. Arcane… well, Arcane was Arcane. I still try playing my mages in the hope someday I’ll be good at them.
- Evoker. Awful. Just the worst.
Death knights too. They stole anti magic shell from warlocks when they first came out.
It was always confusing to me why Rogue is the least played class considering it’s an original class, and one of the most iconic classes in WoW.
I think its class fantasy just conflicts with modern game design. A stealthy assassin kind of clashes with a meta that is mostly designed around rounding up large groups and cleaving them down.
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This isn’t a good excuse. Every class should be competitive, fun to play, and have an engaging, consistent class fantasy. Being “OP” at some point in the past is irrelevant.
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This always seems weird since the monk playstyle clicks so well with me. There’s just a nice flow to the whole ‘never the same ability twice in a row’ design. Gotta remind myself everyone is different and different playstyles work better for different people. Like, the classes that don’t work for me work really well for other players.
Wonder if that says something possibly not so great about us monk players, that so few brains seem to click with them.
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I love your crazy revisionist interpretations of things.
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Hes technically right if you’re looking at warcraft 3. It’s still not a very good excuse for salvaging parts from one class and giving them to another.
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Are you talking about Illidan?
my human monk never felt the pandaren connection tbh.
just feels like a souped up martial artist with backflips to me. oh and a random kitty cat that helps out from time to time for some reason i guess
i dont feel the pandaren connection one bit. the first mmo monk i tried was in everquest and there were no pandas there. maybe that helps idk.
i dont really see how the “rotation” is hard either. just dont press the same thing twice in a row and use the procs before they run out. ezpz
i find it really fun. i’d just give it lust or brez for more/easier m+ invites .
as it is it doesnt always fit in a group.
youre only taken if lust/brez are already covered and your gs/io are high.
not very “meta” in anyone’s mind. sadly.