Hi everybody.
In another post, I was talking about a spec rework that affected damage rotation basically. Although I have not played enh in pvp as much as in pve, I am aware of some clear shortcomings that it has that many people have been commenting on for a long time. I make my humble contribution by proposing these three changes:
- Remove cd of Frost shock. Both the ele and the resto have it. Why does the enh shamans have it with cd and also share it with Flame Shock? It doesnt make sense.
I think that it should be used the same as the elemental: when you have to slow down an enemy or when you have to do damage when you have to move (in the case of enh, it would be used when you have to move away from the enemy and cannot hit melee). Obviously, the damage it inflicts would be very residual and this skill would not be used in the normal rotation of pure damage, unless you have some talent, as again, it happens with the elemental:
-Elemental / Icefury: Use Frost Shock on damage rotation.
-Enh / hailstorm: Use Frost Shock on damage rotation.
- Spirit Walk + Feral Lunge
The problem with the mobility of the upgrade is that it actually has two skills to increase its movement speed, only that one can be used in combat (spirit walk) and another cannot (wolf).
I see it redundant. Instead, I’d redesign Spirit Walk so that while active, it transforms the Ghost Wolf ability into Feral Lunge (currently a talent), which can be used from about 15 yd range and every few seconds while Spirit Walk is active. In other words, having a skill very similar to the night fae curia skill.
- Lightning Shield as a Defensive Skill
And I say … it would not be cool for this skill, which is only used as a buff before combat and whose effect is not too significant to be an iconic enhancement ability … it is a skill with cd (of 1 minute let’s say as an example) that, In addition to dealing damage to melee attackers, reduce the damage we take while active?
Once again, thank you for stopping to read this. All suggestions are welcome. Greetings!