2H Shaman Runes and Changes Needed for P4

I want to discuss the importance of 2h shamans in P4 of the game, mainly to change the landscape of the need for 2h weapon users to be viable top DPS over DW. Applying similar changes to other 2h weapon users like Ret Paladins is a good idea as well, but someone else with more paladin experience can post on them.

  1. Maelstrom Weapon Change: Increase Maelstrom weapon proc chance when WF is on your 2h from 50% to 100%. This will increase the speed at which 2h Shamans can obtain 5 stacks of Maelstrom as DW does, right now they are not equal and it is very apparent that DW has the edge in DPS.

New Rune Idea:

  1. (Hands): Elemental Bash: You throw your 2h weapon with the power of the elements to bash your target dealing 150% weapon damage + 50% AP/25% SP (uses which is higher) physical damage and applies one of the following buff/debuffs based on your weapon imbue (10 second CD with a 2% base mana cost / range 30 yards) (Can crit and uses the higher of the 2 crit chances):
    Rockbitter: Causes you to gain a temporary shield of HP equal to 50% of the damage dealt.
    Windfury: Causes your next 3 auto attacks to ignore 100% armor.
    Frostband: Silence the target for 2 seconds.
    Flametongue: Re-fresh Flameshock damage of time and causes the flameshock damage over time to be able to crit.
    Living Weapon (Assuming this is a new rune): Causes the ground under the target to erupt in green foliage healing all targets in a 15 yd radius of the target hit for 300+15% SP(Healing Power) every second for 2 seconds.

(This rune is designed for all 2h shamans and allows for Restoration Shamans to run staffs if they want to do that instead of a shield and 1h, same for Elemental.)

  1. (Back) Sunder: Shaman uses their 2H to cleave the target and closest 2 allies to deal 100% weapon + 25% AP physical damage. Applies on hit chance of their weapon imbues to all enemies hit based on the chance of the imbue. (8 sec CD)

The idea I have for my approach is to provide 2h a unique feel, but not over power. I want 2h Shamans to benefit from new rune for just 2h, but also still have access to the next DPS for each spec. I also wanted to provide options for staffs for shamans as we get cherry picked into 1h+shield and there are some nice staffs that could benefit a shaman if they went that route.

Overall, I think runes like these would be useful and great to have to improve 2h shamans in this version of classic as I feel 2h Shamans should be a viable option as dps, because Shamans were originally meant to be 2h and was only forced into DW in TBC for obvious reasons that DW is superior to 2h from those expansions onward.

3 Likes

Wow 2h enhancement receiving another attack? Sounds cool… better add more dual wield runes.
This is the sad reality that is 2h meme. Forced to be some dumb caster using lava burst which has no talent synergy for enhance since we don’t get ele fury for the crit damage and stormstrike is bonus nature damage. We don’t use power surge for the reset on LvB. All around big cringe for 2hand as it is.

Yeah, that is basically the idea of why I built what I did. I didn’t want to make a 2h version of Lava Lash as that is a DW thing. 2h needs an ability to deal damage and I think having 2h be a better aoe build than DW is maybe the way to go so you can stack bosses and get the dps out of it. But I also wanted to add an option to promote just not Enhancement and allow Resto and Ele to go 2h.

There should be a rune explicitly for 2H weapons use since there’s one for DW. I would also like to see changes with to the Static Shock rune (6% chance on hit to trigger Lightning Shield) since it synergizes much better with DW.

I haven’t played too much 2H as I’d like to this phase, but now that I got this new GAXE, I’ll be giving it an honest shot. I’ll be missing my Maelstrom procs though, DW definitely does better at keeping those coming.

If only imbues numbers were doubled when wielding a 2h

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Even if this made the numbers better it wouldn’t make the spec fun. The spec truly needs a second attack on its gloves slot.

Love the enthusiasm for 2h, with what they have said about rebalancing runes at 60 I am hopeful they will be taking a look at the MASSIVE disaprity between DW Spec and 2H Mastery.

Right now the biggesst offenders are:

-10% Hit rating on DW Spec

  • No ICD WFW
  • Lava Lash

The 10% hit rating on DW Spec has to go. This will help balance out DW and 2h in PvE as Dw will have to focus on gearing for higher hit rating, as DW just naturally does higher sustained damage in classic than 2h.

WFW needs an ICD, otherwise DW will literally always be the correct choice, in PvE and PvP.

Lava Lash should be replaced with Primal Strike. If they remove the ridiculous hit rating on DW Spec they can just have both weapon strikes hit with both weapons. For 2h let it always proc WFW.

The devs clearly want to see 2H work, afterall they’ve given us the best 2h in the game two phases in a row. The new Totem weapon from STV looks incredible and is worth grinding out a few events just to wear it in town. The team just doesn’t have the manpower hours to balance out every playstyle during levelling, which is understandable. After Aggrends comments on the Paladin discord I choose to remain optimistic about the future of 2h Enh.

So the answer to make 2H user happy is to make DW unviable…

(Notice how the Shaman has ZERO talents to increase Hit rating while dualwielding, and it doesn’t have spammable yellow attacks to get the yellow hit rating like Warriors and Rogues do.)

That’s why it has the 10% hit in the first place.

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Brother 10% hit rating is completely out of pocket

Because without it…it wouldn’t be viable. I already explained why.

You know those level 20 warriors that get dual wield…and then don’t use it because nobody likes just seeing a bunch of misses?

That’s enhancement Shamans all the way to 60 without the Dualwield rune.
(Rogues at least get spammable yellow hits.)

You’ve explained your opinion on it, but you haven’t stated an objective truth.

What is subjective opinion about
“Shamans don’t have spammable yellow hit abilities to get the increased hit rating that other (already) dual wield melee classes get in order to increase their hit chance while dualwielding?”

(Note that Blizzard had initially added 5% as the rune because that made up for the 5% hit that other classes could get in their talent tree…then realized that Shamans were still missing too much due to a lack of yellow hit options and upped it to 10%)

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Why do you feel like you are entitled to not gear for hit rating like everybody else?

Also we have the hit rating talent right there in the resto tree.

We still do. Shamans have a higher hit softcap than the other dual wield classes. I’m getting very tired of explaining this to you.

Yeah that’s a bit like putting the damage increase for Warriors 2 steps down the Prot tree…or putting the Rogue’s precision talent 3 lines down in Sub…

What is the higher hit softcap pls you’re so good at explaining

I’m honestly not sure what it is, but given that 9% is the hitcap for yellow hits at level 60 (of which we have none to spam, just CDs) It’s certainly higher than 10, I’ve been operating on 12-13% hit and weapon skill increases.

So do you think that other classes should also get 10% hit rating, like rogues and fury warriors, or do you believe that this is specifically something that DW enh shaman should have?

Warriors would be screwed if they didn’t have the heroic strike offhand exploit for spammable yellow hits- so if they lost that, they could do with a free 5%. (But it at present remains, so they get to have the yellow hit cap for both of their attacks, all the time.)

Rogues already have 5% AND spammable yellow hits…so no.

If hunters lost some of those ridiculous buffs to raptor strike (particularly that it can be spammed) Id offer them the 10% too.

If you could remove hit rating from the game so that it didn’t have to be geared for would you? I think we have a fundamental disagreement about the role of hit rating in the game.

You’re on crack right? Please tell me you’re on crack, it’s the only logical explanation for everything you’ve said.

It’s intervention time.