So I was doing some WQ today and I noticed that my 2H Obliterate swings were only hitting for a measly 1,261. Now I hover over the tooltip and it states that it’s supposed to hit for 1,845. That’s a pretty steep difference.
I went and tested this on target dummies and it’s hitting the same. I mean, roughly 600 missing damage on an ability that’s hit often, even outside KM/Pillar is a lot of damage lost. Since it’s physical, I assume that armor is causing this, but that would mean every enemy has a base armor of 30% physical dmg reduction, even target dummies lmao, is this intended? Am I missing something here?
Then, to add to this, I tested frost strike on an enemy without Razorice, and it’s actually hitting for roughly 1,300 on the dot, even though the tooltip states it’s supposed to hit for 1,274. I’m beginning to think that there’s an underlying issue with Frost 2H, that it’s supposed to be hitting harder than it actually is.
Base Obliterate costing 2 runes should hit far harder than Frost Strike. Frost needs some serious attention, especially 2H. Anyone else feel like a wet noodle outside of Pillar?