Look, ppm is really not that hard. You have the ppm, it’s been 5 for a long time, some people have come up with a ppm of 4.5. So, with the formula for proc chance it’s 3 things. Ppm number, 60 seconds, base weapon speed so it’s based off of 1h or 2h. A ppm of 5 for one hand is the low 20% range, 21-22%, 2h is 29.99%. Then you have the trigger for the ability, so it’s not checking it’s it s an auto attack to roll either yes on a km proc or no, it’s looking for an auto attack crit to be able to roll. This % can’t change unless the formula is chanced and procs increase based on the number of chances that you have. With it just based off of auto attacks DW was 21% every 1.3 seconds due to both weapons proccing it, and 2h was 30% chance every 3.6 seconds. Before haste clearly.
Not the trigger for a roll has changed. The ability still works exactly as a ppm system is explained it’s just that it doesn’t roll until there is a crit. The more crit you have the more autos are able to crit which can then roll to see if it is a km proc. Haste then works with crit, increasing auto attack output per minute which increases the amount of autos that can crit, and therefore proc km.
RPPM does track procs. It starts a timer, it checks how long it has been since the last proc and so on. It tries to get you that number of procs per minute and why it’s called real procs per minute. RPPM of 1 gives 1 a minute, RPPM of 3 gives you 3 per minute. It doesn’t matter what you do, if you attack 3 times per minute or 500 times a minute, it gets you that number, everything is out of the players hands unless you just aren’t doing anything at all and you are standing around.
So, if KM had an RPPM of 4.5, and it does track your procs and has a built in protection, then why is 2h so far behind with almost identical stats? Nothing should matter, it has a real proc of 4.5 a minute yet 2h sees 2 and DW sees almost 8 with whatever stats the guy who tested it had.
I really do not understand where people are getting this idea that it’s RPPM.