Incoming Class Tuning - October 6

The following class adjustments will arrive with scheduled weekly maintenance (October 6 in this region).

CLASS CHANGES

  • Death Knight

    • Unholy
      • Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
      • Blightfall now deals 100% of the remaining plague damage (was 200%).
      • Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
  • Demon Hunter

    • Devourer
      • Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.
      • Consume/Devour damage increased by 8%. Does not affect PvP combat.
      • Reap/Cull damage increased by 8%. Does not affect PvP combat.
      • Eradicate primary target damage increased by 8%. Does not affect PvP combat.
      • Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
      • The Hunt initial damage increased by 10%. Does not affect PvP combat.
      • Voidblade damage increased by 10%. Does not affect PvP combat.
  • Monk

    • Brewmaster
      • Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.
      • Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
      • Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).
    • Mistweaver
      • Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.
      • Invigorating Mists healing increased by 15%.
      • Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
  • Rogue

    • Subtlety
      • Trickster
        • Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.
        • Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
        • Unseen Blade damage increased by 15%. Does not affect PvP combat.
        • Coup de Grace damage increased by 10%. Does not affect PvP combat.
  • Shaman

    • Enhancement
      • Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.
      • All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
      • Lava Lash damage increased by 35%. Does not affect PvP combat.

PLAYER VERSUS PLAYER

Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.

  • Tank Specializations

    • Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor.
      • Focused Assault now stacks to 6 times (was 5).
      • Duration increased to 10 seconds (was 6 seconds).
      • Cooldown reduced to 15 seconds (was 20 seconds).
      • Range increased to 15 yards (was 10 yards).
  • Death Knight

    • Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
    • Blood
      • Death Chain (PvP Talent) now affects 4 targets (was 3).
      • Death Chain (PvP Talent) initial damage increased by 500%.
      • Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
      • Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
    • Frost
      • Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
  • Demon Hunter

    • Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds).
    • Havoc
      • Illidan’s Grasp damage increased by 50%.
    • Vengeance
      • Illidan’s Grasp damage increased by 50%.
  • Druid

    • Balance
      • Moon and Stars radius increased by 60%.
      • Moon and Stars now displays as important on player nameplates.
      • Tireless Pursuit duration increased to 6 seconds (was 3 seconds).
    • Restoration
      • Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring.
      • Ancient of Lore: Mass Blooming healing increased by 30%.
  • Evoker

    • Dreamwalker’s Embrace damage increased by 140%.
    • Augmentation
      • All spell and ability damage increased by 8% in PvP combat.
      • Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
  • Hunter

    • Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
    • Beast Mastery
      • Dire Beast: Hawk (PvP Talent) damage increased by 200%.
  • Mage

    • Fire
      • World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%).
      • Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%).
    • Frost
      • Frost Bomb damage increased by 25%.
      • Icy Feet now grants snare immunity for 4 seconds (was 3 seconds).
  • Monk

    • Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds).
    • Mistweaver
      • Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3).
      • Healing Sphere (PvP Talent) healing increased by 100%.
    • Windwalker
      • Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2).
      • Perpetual Paralysis (PvP Talent) now prefers player targets.
      • Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards).
  • Paladin

    • Spellbreaker damage increased by 50%.
    • Retribution
      • Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds).
  • Priest

    • Absolute Faith absorption increased by 113%.
    • Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds).
  • Rogue

    • Thick as Thieves duration increased to 10 seconds (was 6 seconds).
    • Death from Above now increases damage by 30% (was 15%).
    • Outlaw
      • All damage increased by 5% in PvP combat.
  • Shaman

    • Electrocute damage increased by 50% and is now a rolling periodic.
    • Restoration
      • Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.
      • Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
      • Earth Shield healing increased by 15% in PvP combat.
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
      • Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
  • Warlock

    • Bonds of Fel damage increased by 100%.
    • Bloodstone duration increased to 18 seconds (was 12 seconds).
    • Bloodstone now has a unique visual and updated sound effect.
    • Demonology
      • Call Fel Lord’s Fel Cleave damage increased by 150%.
  • Warrior

    • Dragon Charge damage increased by 300%.
1 Like

Huh?? Except most of those changes didnt do anything and there are other countless pvp talents worse?

Like??? what??

1 Like

Do y’all just not have any internal testing tools? Are buffs/nerfs just vibed? This seems to be a pattern of fixing bugs → buffing → overly buffing → nerfing.

10 Likes

That doesn’t do much, you still leave bottom DPS and totemic is still unplayable.

What are those stupid brewmaster changes? Improve baseline durability? But one of the changes is to a choice talent that people don’t always run? How tf is that BASELINE?

4 Likes

Why did Grok buff Enhancement and it does quite literally nothing, and why did Resto still not get a buff? I mean I know this game is on maintenance mode until TLT’s release but for the love of god buff RShaman.
I’m just surprised the robot didn’t buff RDudu for the 8th time.

(post deleted by author)

It is unbelievable how inept the balancing team is with Unholy DK. We have made it known for WEEKS what needed to be done to make it a balanced spec yet all of that was ignored. All that was needed was a buff to necrotic coil and to allow death coil/necrotic coil to cleave in 2 target fights. Yet they go and buff an ability by 100% THAT WASN’T EVEN WORKING. Now here we are being competitive with demo locks, arms warriors and arcane mages, but apparently that’s too much.
This is the first nerf of a season SEVEN WEEKS IN. WHAT ARE YOU PEOPLE DOING??

10 Likes

You are giving massive buffs to specs ahead of bm and bm has been sitting on the bottom for weeks seriously how is this acceptable?

https: //www. warcraftlogs .com/zone/statistics/53?dataset=90&sample=7

2 Likes

Brewmaster changes are amazing but we need some mistweaver love!

2 Likes

(post deleted by author)

Yay, much needed. Thank you. :dracthyr_love_animated:

3 Likes

Can the dk team just quit. Powerful for 2 weeks and giga slapped back into the ground. Other classes that have needed a nerf for weeks untouched cough warlock cough. Unholy nerfed immediately it was needed but maybe a few % at a time like every other class this tier.

5 Likes

Why in the everliving HELL is Feral not on this list!? WHY!?

It does not deal enough single target compared to other specs that deal more without taking damage profile penalties nearly as severely as Feral does, its cleave is some of the worst in the game, it gives up nearly all of its AoE to do okay single target and nearly every fight has adds that spawn way too far away from the boss or that die way too quickly for its dots to matter at all.

Save Feral Druid!

Edit: 15 mins later and I’m still here absolutely stun locked IRL over Feral getting ignored in tuning (the entire Feral channel in Dreamgrove is just gobsmacked right now over not getting any changes).

4 Likes

thanos from avengers infinity war is holding a gun in his hand and looking at the camera .

When 6 people hit my target

1 Like

no buffs for Fel Guards for Demo?

2 Likes

Oooh yeeeeaaaah, that’ll really fix the fact that you gave us a tier set bonus that creates a feedback loop between Voltaic Blaze and Crash Lightning that drives our filler maintenance spell to the top of our priority list, followed right after by our freaking cleave spell even in ST.

3 Likes

How is Frost Mage not on this list to buff?

It’s currently the worst performing M+ spec by a mile, whereas Arcane easily does 100k dps more. Even with the 3 separate tuning passes Frost has had since S2 release it’s still at the bottom.

As of right now only 12 Frost Mages world-wide have 3600 rating. While 6614 Arcane Mages world-wide have 3600 rating.

Unsure how Blizz can look at that and think that is balanced with no action required.

3 Likes

This.

I would love to give them praise for anything, but. Well Given they buffed basically nothing correctly or how they needed it for m+. Whilst outright ignoring the weakest link. They deserve NOTHING but scrutiny.

I’m confused how they didn’t consider to buff frost mage at all when it’s the weakest spec in the game for m+

When they could unironically keep just throwing the same buffs they did last week at least prop it up at all. Giving Frost mage nothing is insanely criminal.

Heavily disappointed in the fact that we’ve got nothing. With no buffs to compensate for the nerfs coming with the bug fixes in 12.1.5.
While we get ignored despite the horrible spot.

If there isn’t new changes added to this list, that clearly needs something. Then well. IT’s both pathetic and upsetting. Do better. Please.

2 Likes