PvP tuning changes Oct 6

CLASS CHANGES

  • Death Knight

    • Unholy
      • Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
      • Blightfall now deals 100% of the remaining plague damage (was 200%).
      • Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
  • Demon Hunter

    • Devourer
      • Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.
      • Consume/Devour damage increased by 8%. Does not affect PvP combat.
      • Reap/Cull damage increased by 8%. Does not affect PvP combat.
      • Eradicate primary target damage increased by 8%. Does not affect PvP combat.
      • Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
      • The Hunt initial damage increased by 10%. Does not affect PvP combat.
      • Voidblade damage increased by 10%. Does not affect PvP combat.
  • Monk

    • Brewmaster
      • Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.
      • Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
      • Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).
    • Mistweaver
      • Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.
      • Invigorating Mists healing increased by 15%.
      • Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
  • Rogue

    • Subtlety
      • Trickster
        • Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.
        • Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
        • Unseen Blade damage increased by 15%. Does not affect PvP combat.
        • Coup de Grace damage increased by 10%. Does not affect PvP combat.
  • Shaman

    • Enhancement
      • Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.
      • All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
      • Lava Lash damage increased by 35%. Does not affect PvP combat.

PLAYER VERSUS PLAYER

Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.

  • Tank Specializations

    • Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor.
      • Focused Assault now stacks to 6 times (was 5).
      • Duration increased to 10 seconds (was 6 seconds).
      • Cooldown reduced to 15 seconds (was 20 seconds).
      • Range increased to 15 yards (was 10 yards).
  • Death Knight

    • Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
    • Blood
      • Death Chain (PvP Talent) now affects 4 targets (was 3).
      • Death Chain (PvP Talent) initial damage increased by 500%.
      • Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
      • Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
    • Frost
      • Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
  • Demon Hunter

    • Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds).
    • Havoc
      • Illidan’s Grasp damage increased by 50%.
    • Vengeance
      • Illidan’s Grasp damage increased by 50%.
  • Druid

    • Balance
      • Moon and Stars radius increased by 60%.
      • Moon and Stars now displays as important on player nameplates.
      • Tireless Pursuit duration increased to 6 seconds (was 3 seconds).
    • Restoration
      • Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring.
      • Ancient of Lore: Mass Blooming healing increased by 30%.
  • Evoker

    • Dreamwalker’s Embrace damage increased by 140%.
    • Augmentation
      • All spell and ability damage increased by 8% in PvP combat.
      • Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
  • Hunter

    • Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
    • Beast Mastery
      • Dire Beast: Hawk (PvP Talent) damage increased by 200%.
  • Mage

    • Fire
      • World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%).
      • Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%).
    • Frost
      • Frost Bomb damage increased by 25%.
      • Icy Feet now grants snare immunity for 4 seconds (was 3 seconds).
  • Monk

    • Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds).
    • Mistweaver
      • Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3).
      • Healing Sphere (PvP Talent) healing increased by 100%.
    • Windwalker
      • Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2).
      • Perpetual Paralysis (PvP Talent) now prefers player targets.
      • Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards).
  • Paladin

    • Spellbreaker damage increased by 50%.
    • Retribution
      • Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds).
  • Priest

    • Absolute Faith absorption increased by 113%.
    • Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds).
  • Rogue

    • Thick as Thieves duration increased to 10 seconds (was 6 seconds).
    • Death from Above now increases damage by 30% (was 15%).
    • Outlaw
      • All damage increased by 5% in PvP combat.
  • Shaman

    • Electrocute damage increased by 50% and is now a rolling periodic.
    • Restoration
      • Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.
      • Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
      • Earth Shield healing increased by 15% in PvP combat.
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
      • Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
  • Warlock

    • Bonds of Fel damage increased by 100%.
    • Bloodstone duration increased to 18 seconds (was 12 seconds).
    • Bloodstone now has a unique visual and updated sound effect.
    • Demonology
      • Call Fel Lord’s Fel Cleave damage increased by 150%.
  • Warrior

    • Dragon Charge damage increased by 300%.

I can’t speak for the other classes but mistweaver’s seems kinda like a nothingburger

1 Like

Retribution**

  • Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds).

This is an actual game changer

2 Likes

Mw already completely broken

1 Like

You’re just trying to get a rise out of me >:(((

Open pvp tuning, look inside

tank buffs

:dracthyr_tea:

5 Likes

Nah i genuinely believe spamming 100k kicks that top your entire team while buffing your teams damage by 10-15% at the same time while having incap song and sweep at the same time as hard countering every pet class is completely cracked.

11 Likes

Here we go

1 Like

fight, fight, fight…

3 Likes

I don’t play RWK and I haven’t queued into many mw in shuffle so I guess my frame of reference is a little twisted. On paper you’re correct but even so, they butchered the design of mw to the point where you are spamming 1 button as a real heal and your usual button that is part of your normal healing rotation is just totally useless and mana draining. I heard Meep talking about how the mw healing rotation is a little disjointed because of how you need to play in order to heal optimally since you don’t use vivify.

Even if mw is fine with RWK the design is flawed imo

But the support aspect of doing omega damage, and basically being unaffected by silences with RWK is the difference maker for sure.

Gonna make warrior players SO mad with this one :smiling_face_with_horns:

Uh-oh…

OH NO.

4 Likes

this actually kinda cranks now, but bad news is the last buff increased the radius of it by a mile so no one walks out of it and procs it…

yep.

1 Like

I would love this talent for brew its so niche and obscure it would totally catch some people by surprise.

  • Implement talent when DK has 70% slow
  • Nerf DK slow to 50%
  • Take a look at talent and revise it to make it better
  • Don’t address the fact it makes you move at 10% speed still while everyone is moving even faster than before
  • Decide right change is to increase the damage that already doesn’t connect to anyone

Yep those are my PvP devs.

15 Likes

Welp … They tried

1 Like

Oh boy.. can’t wait to use Hawk and Ultimate Retribution :expressionless_face::joy:

1 Like

Im not going to have anything to post about if rsham turns out to be good from these. Kinda worried

3 Likes

They finally look at Ancient of Lore for resto druid, and they still don’t fix the range bug sadly. The big tree spells are 5 yards shorter than your normal spells because they are not affected by astral influence (bug).

1 Like

Hopefully Labyrinths are cool.

Anyone else just finding the act of jumbling up tuning, and killing participation at the start of every season, while having to patiently wait for decent gameplay and people actually willing to send games to just… not be worth it? lol

Perpetual paralysis changes lmfao :rofl:

3 Likes