PvP Class Tuning Incoming – April 8

The following PvP class adjustments will arrive with scheduled weekly maintenance (April 8 in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Unholy
      • Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
      • Necrotic Wounds now absorbs 4% of all healing received (was 3%).
      • Festering Wound damage increased by 12% in PvP combat.
      • Virulent Plague damage increased by 12% in PvP combat.
      • Death Coil damage increased by 12% in PvP combat.
  • DRUID
    • Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
    • Feral
      • Rip damage decreased by 15% in PvP combat.
    • Restoration
      • Mana regeneration reduced by 70% in PvP combat (was 65%).
      • Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
  • HUNTER
    • Marksmanship
      • Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
      • Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
      • Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
      • Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
      • Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
      • Trueshot now increases critical strike damage by 10% (was 20%).
      • Aimed Shot damage increased by 15% in PvP combat.
      • Arcane Shot damage increased by 20% in PvP combat.
  • MAGE
    • Fire
      • Fireball damage increased by 25%.
      • Sunfury Phoenix damage increased by 30% in PvP combat.
    • Frost
      • Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
      • Icy Veins increases Haste by 15% in PvP combat (was 20%).
      • Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
      • Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
      • Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
      • Frost Bomb (PvP Talent) damage increased by 40%.
      • All damage increased by 4% in PvP combat.
      • Ice Wall now inherits 30% of the Mage’s health (was 40%).
      • Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
  • PRIEST
    • Discipline
      • Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
      • Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
      • Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
    • Holy
      • Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
      • Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
  • ROGUE
    • Outlaw
      • Restless Blades effectiveness reduced by 20% in PvP combat.
      • Sinister Strike damage increased by 20% in PvP combat.
      • Pistol Shot damage increased by 20% in PvP combat.
  • SHAMAN
    • Enhancement
      • Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
      • Elemental Blast damage increased by 15% in PvP combat.
      • Lightning Bolt damage increased by 25% in PvP combat.
    • Restoration
      • Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
      • Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
      • Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
      • Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
      • Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
      • Acid Rain damage increased by 30% in PvP combat.
4 Likes

Sweet, thank you for the update

1 Like

:rage:

Uncap Blade Flurry

That’ll help as they get focused down effortlessly

1 Like

Someone smarter than me answer… I assume the 25% Lightning Bolt buff doesn’t inherently buff Tempest?

1 Like

What about PvE

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Oh noes my MM AoE epic BG burst!!!

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:roll_eyes:

Could Farseer shaman get this in PvE?

2 Likes

What did holy priest do? Why? Preventative Measures went from 25% originally to 40% now down to 15%?? Why would you buff it only to nerf it into oblivion? Zero logic

3 Likes

Buff brewmaster

3 Likes

Some of these responses are really funny.

:smiley:

2 Likes

Overall, some really great changes. Love to see the attention to Unholy DK specifically with the damage nerf to Feral Druid’s Rip and the rebalancing of MM Hunter/Frost Mage damage as well.

With all that said, buff Ret!

Can elemental please get a defensive buff? Healing stream totem still isn’t good enough for losing ancestral guidance.

Afliccion warlock need some love, It’s a shame that our defensive like warlocks scale with the dampening and healing reduction of other classes. And what about our casting? Outside of the Unending Resolve window, if we get a single cast, it’s a lot because when we activate it, CC kicks in. They’re the most useless defensive attacks in the game. UA is useless because they dispel it, and the punishment for that is nothing.
PLS we need some love

But you still won’t fix Premonition of Solace?

warriors yet again left in the cold
atleast we didnt catch a stray nerf or a 2% slam buff thank god