The following PvP class adjustments will arrive with scheduled weekly maintenance (April 8 in this region). We will continue to monitor and tune class combat in PvP and PvE as necessary in the weeks to come.
PLAYER VERSUS PLAYER
- DEATH KNIGHT
- Unholy
- Developers’ notes: We’re increasing the damage of Unholy through a few sources this week and adding some power back into their healing reduction PvP talent.
- Necrotic Wounds now absorbs 4% of all healing received (was 3%).
- Festering Wound damage increased by 12% in PvP combat.
- Virulent Plague damage increased by 12% in PvP combat.
- Death Coil damage increased by 12% in PvP combat.
- Unholy
- DRUID
- Heart of the Wild cast time reduction reduced to 15% in PvP combat (was 30%).
- Feral
- Rip damage decreased by 15% in PvP combat.
- Restoration
- Mana regeneration reduced by 70% in PvP combat (was 65%).
- Liberation of Undermine 4-set bonus chance to trigger reduced to 10% in PvP combat (was 15%).
- HUNTER
- Marksmanship
- Developers’ notes: We’re adjusting Marksmanship with the goal of reducing their maximum burst damage potential and increasing their consistent damage.
- Trick Shots now hits targets for 40% of normal damage in PvP combat (was 75%).
- Aspect of the Hydra now fires at 30% original value in PvP combat (was 60%).
- Spotter’s Mark increases Aimed Shot’s damage by 10% in PvP combat (was 20%).
- Improved Spotter’s Mark now increases the damage bonus of Spotter’s Mark by 10% in PvP combat (was 20%).
- Trueshot now increases critical strike damage by 10% (was 20%).
- Aimed Shot damage increased by 15% in PvP combat.
- Arcane Shot damage increased by 20% in PvP combat.
- Marksmanship
- MAGE
- Fire
- Fireball damage increased by 25%.
- Sunfury Phoenix damage increased by 30% in PvP combat.
- Frost
- Developers’ notes: Icy Veins has been more threatening than we would like, so we’re moving more of Frost Mage’s damage baseline and making a few adjustments to PvP talents with high and low representation.
- Icy Veins increases Haste by 15% in PvP combat (was 20%).
- Frigid Empowerment now increases spell damage by 1% per stack in PvP combat (was 2%).
- Death’s Chill now stacks up to a maximum of 10 times in PvP combat (was 15).
- Slick Ice now increases the damage of Frostbolt by 2% and decreases cast time by 2% per stack in PvP combat (was 4%).
- Frost Bomb (PvP Talent) damage increased by 40%.
- All damage increased by 4% in PvP combat.
- Ice Wall now inherits 30% of the Mage’s health (was 40%).
- Overpowered Barrier (PvP Talent) now increases barrier’s absorb by 80% for Frost Mage (was 100%).
- Fire
- PRIEST
- Discipline
- Developers’ notes: We’re increasing the effectiveness of some Voidweaver specific damage this week to continue to improve its viability.
- Voidweaver: Entropic Rift damage increased by 30% in PvP combat.
- Voidweaver: Collapsing Void damage increased by 30% in PvP combat.
- Holy
- Developers’ notes: We’re reducing the strength of Oracle Holy Priest this week through nerfs to its damage and Prayer of Mending output.
- Oracle: Preventive Measures now provides a 15% damage and healing bonus to its affected spells in PvP combat (was 40%).
- Discipline
- ROGUE
- Outlaw
- Restless Blades effectiveness reduced by 20% in PvP combat.
- Sinister Strike damage increased by 20% in PvP combat.
- Pistol Shot damage increased by 20% in PvP combat.
- Outlaw
- SHAMAN
- Enhancement
- Developers’ notes: We’re increasing the power of some core Maelstrom spenders which have fallen behind the rest of its damage sources.
- Elemental Blast damage increased by 15% in PvP combat.
- Lightning Bolt damage increased by 25% in PvP combat.
- Restoration
- Developers’ notes: We’re increasing the strength of the Storm Conduit PvP talent and some targeted buffs to Totemic Restoration Shaman.
- Storm Conduit now reduces the cooldown of spells by 4 seconds (was 3 seconds).
- Storm Conduit now reduces the duration of interrupts suffered while casting Lightning Bolt and Chain Lightning by 65% (was 50%).
- Rain Dance now reduces the mana cost of Healing Rain and Surging Totem by 60% (was 45%).
- Rain Dance now increases the healing of Healing Rain and Surging Totem by 50% (was 30%).
- Acid Rain damage increased by 30% in PvP combat.
- Enhancement