2020 and casting still requires standing still

Your post got me thinking. One way to maybe be make casting times flexible and interesting might be have it change based on stat allocation. For example have it based on 2 stats: Int and a second stat. If you prioritize that second stat you could reduce your casting time, if you stack enough you could reduce your cast time to 0. The trade of being that you’ll have less Int and therefore do less damage. Or you can prioritized Int and have longer cast times.

Maybe it’s a terrible idea, but I think it could a fun way to control cast times.

I can.
Stares at daze

Different classes have different mechanics and play styles behind them! Casters are fine the way they are, TC.

Personally, I can’t stand playing casters but then I know people who can’t stand playing Melee. Its just a different play style with its own mechanical strengths and weaknesses.

Daze has its place as well as options to deal with it.

For the most part, they’re relatively balanced. There’s a few outliers of course, but ranged are tuned around not moving and casting at the same time. Not to mention that tuning could always be far worse. Some specs could legitimately be unplayable to the point of say… this? https://www.warcraftlogs.com/zone/statistics/8#aggregate=amount

Ah yes, I remember frost mages pulling 33% less damage compared to their other two specs… or Survival Hunter pulling 20-40% less damage than their other specs. Or Frost DK pulling something like 16% less compared to Unholy.

Also, fun fact about warlords… https://www.youtube.com/watch?v=WIyz0k5NoeE Here’s a video about killing Iron Reaver from mythic HFC in 13-14 seconds… with almost all mages.

Every spec not having a gimmick free interrupt.

Uh, get 25% haste and enjoy the casting.
I find silly casters having everything cast on the run. Especially because if they would balance it the damage would be pretty low or stupidly op like mop.
Some being instant is ok, some being instant and have no cds is ok. Everyone moving while casting is well… wrong.

Its ok for shamans cast lighting bolt while running as long as frost shocks goes back to having a CD and stormkeeper being removed.
But you dont want that do you?

Frost shock is only spammed because it’s one of the few things able to be cast on the move. Put it on cd for all I care. Storm keeper is what, 1.5 min cd and you get 3 bolts with overload? Ya it’s a 110 talent too. But sure, take it also. As a mage you really barely even need to stand still anymore

Play a fire mage. Done.

I should. I guess I just like the class fantasy of shaman. Stupid me

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Twas merely a joke. Im already arguing with three different people, so try not to take offense and make it a fourth :stuck_out_tongue:
But yeah, I agree, we need to have more abilities that can be casted while moving. It would make having casters in m+ not a cripple.

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That or reduce casting time which is out of hand. There some that really takes so long that you dead before you can get it off. While they at it make stun breaker spell with only 5 sec. As stuns and cc is also out of control,

Considering how awful it is trying to kite melee in PvP these days I don’t see why people shouldn’t be able to move and cast. Except healers. Fact is casters don’t ‘often do more dmg’ than melee if they get to stand still the entire time.

If the most mobile classes should deal less DPS, all the more reason havoc should’ve been nerfed.

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Dont non resto sham get spiritwalkers grace rofl?

Sounds like you dont want to play a caster lol. I always imagined “not moving while casting” was a game design choice to some degree to make it seem like the character is concentrating, but as a healer it’s never bugged me, on sham I use SwG lol.

Great. That’s a healer spec for one. And two it’s a bad example because it’s 8 seconds on a 2 minute cd unless talented

Again, I only heal on sham and have ever only healed , so was asking if the other specs get it. I read it was bad for ele shaman already so guess not having SwG doesnt help you guys at all.

I think you should prob roll a non caster as it sounds like you are not enjoying that at all ( most games with mages/wizards etc have casters stand still so I usually take that into account, like I imagine you feel as frustrated as I do when I play holy priests )

Also dont knock 15* (not 8) sec of moving while healing lol. Plus being able to pop it while casting. Its a great spell and weird ele/slowest caster doesnt have it tbh. Id argue ele should have it, enh prob doesnt need it but nit sure what they need to hardcast anything anyways?

Permanent walking while casting would just require lots of game balance re designs so just a more down to earth ask would be for SwG on ele or pray they actually care nuff to look at the class from now till shadowlands. Or just reroll/respec to a non caster:enh.

Heres hoping class changes are decent for shadowlands

That’s the exact reason I play MMOs now. I got old and the reflexes, well so did they. Sad really.

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Still casting still

I like how they decided casters moving while casting was just too much, but the last two classes they added, both melee, have pretty much uncharted mobility.

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Perhaps, but if casters could move and cast all of their spells how would melee be able to get in range to hit them?

Would require a team to take down a single clothie.

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I think it’s good that it requires to stand still for casting, it’s a basic mechanic of any caster and it adds to the gameplay and decision making. It would also invalidate one of the main advantages of melee specs.

I do agree some specs could have a couple more options of spells they can use on the move, but making it so all spells can be cast on the move is not the solution. We don’t need the game to be dumbed down more, how well you play around movement is an important factor of how good you are as a player (for someone playing caster).