Huge player driven economy and solutions, World Buffs, No summon meeting stones, lock ports, mage boosts were the most interesting and unique features Classic Era had to offer, and what differentiated it from Retail or Expansions which focus more on a meta-driven autistic playstyle in which individualism is grotesque and players are reduced to numbers (like what is happening with gearscore in WoTLK).
2019 server offered a viable and unique way to play World of Warcraft which motivated players to do open world PvP and keep the world alive by travelling (World buffs) or creating ways to skip it and motivate player driven solutions & economy (lock ports). Or even endgame full geared players to complete ZG & Ony for head WBs for their guild or gdkp.
Season of Mastery tried to eliminate all those unique features in favour of a game that already exists (retail/tbc+), only because some people think it’s fun to insta-jump through all content and the entire game map to stay 24/7 AFK in main cities.
We need 2019 fresh with chronoboons available from phase 1.
I enjoyed WoW Classic a lot. I didn’t enjoy SoM, but to be fair I was probably burnt out on leveling when it launched anyway, and just really didn’t want to level again right at that point, so I didn’t get into it.
With Joyous Journeys out right now, I’m also leveling another alt… but not as focused as I was on my first 2 max levels… just slowly doing some questing here and there.
Some of the things I liked the most about WoW Classic were that the world seemed really big, because traveling from one place to another without lock summons or mage portals was an actual journey! Even the flight from Booty Bay to Chillwind Point, which for some reason I did a lot, took a long time and made it seems like a big place.
I also really liked learning some of the solo pulls on a mage. Although I didn’t learn them all, and am not even that great at playing mage, it was a super fun part of WoW Classic, imo. I even enjoyed lasher farming on my paladin, which is much easier in contrast, but also took me some time to learn.
Having said that though, as far as the total number of unique characters in raid logs shows, it seems that Wrath Classic, so far, has almost double the numbers! Whatever that may suggest.
The more changes we allow Bli$$ard to make the less “classic” the game will be. There are a few good ones in the mix, but by and large the more they meddle the worse the game gets. Unfortunately era was doa with the way the servers were handled, but a classic fresh would be very welcome.
3 alts is the bare minimum and they’re already full bis. Wrath/pserver streamers only stream the game 2 hours a week bc they know no one wants to watch GDKPs and dailys and leveling. So, 6 days a week wrath streamers have to play league or dota or classic hardcore to hold an audience.
Wrath is great if you like raidlogging and only want to enjoy about half the expansion. Personally I’m just holding out hoping that ulduar will give me a reason not to quit before the next vanilla server is up.
idk why people even bother saying this. I mean, you’re right, but at the same time being able to raid log is one of the greatest benefits of Classic. Being able to take days (or even weeks) off from playing a video game for fun, and not feel like you’re left behind or missing out is great, imo.
It just depends on what you want out of the game. Once the game becomes raiding period end of story it’s over for me. Sure there’s arena, mount farming or whatever but I don’t really care about that stuff and prefer the pvp sandbox
If you find it boring, then don’t play. I raid log if/when I’m busy or feel fine taking a break if/when I want.
I could login everyday and play for several hours if I had the time as well, but I don’t feel like I have to. Feeling like I had to was one of the reasons I stopped playing Retail back in early BFA.
You could always take a month or so off and not pay.
yes, obviously feeling like you MUST play to do some boring daily chores is also a bad thing. but having no desire to play at all except for weekly raids is bad too. this is why i like vanilla classic. it actually strikes the perfect balance where I WANT to do more than raid log.
I think world buffs should be disallowed permanently - it’s degenerate parse lord gameplay the reinforces class stacking.
I’d hope for classic + with new class tuning across the board so we can all figure things out on the fly. I also think the raids should retain the SoM changed so they are a bit more challenging
I guess that’s true - they could make normal and heroic. The buffs can be allowed in normal so people can clear with no challenge and heroic can be no buffs and SoM fights for better loot.
I’d even argue a full buffed 0 death run do the same. Creates a head rush to not die, and also leave’s potential open for speed runner competitiveness. Even with the harder som changes
100% this. The raids in vanilla [to me] are really just a place to get gear to enjoy the rest of the game with. They weren’t about being super hardcore competitive. You just hop in and chill with bros and gals, then go do some world pvp, bgs, farm, professions, level alts, etc.
Raids were NOT the focus in vanilla for the majority of players, simply a way to get the gear to have fun with in the game.
Min/max is fine as a philosophy. It fails completely if it becomes the de facto standard and treated like some kind of law or code.
WB’s are cheap as hell so its not a surprise to me that the large majority of people adopted that style of play. Then blame the game for being “raid log”.
At least in Vanilla we have 40 spots available and I’ve never seen more than 8 wars in a 40man raid.
So, tbc+ & retail 25man is more “exclusive” in terms of classes (because it has less spots available and it’s more meta-driven than Vanilla), in Vanilla you can throw all sorts of classes into the mix or even repeat them, which makes the game more inclusive.
The only thing that would make Vanilla better is to buff retry/tank pallies and feral druids.