20 years and people still haven’t figured out what made classic WoW so special

Everything i am finding says the only thing they have announced it that classic+ is coming nothing about how it will play

link a source to this claim until then its a baseless claim

It was in a video interview.

They said SoD was just a testing ground and isn’t a template for Classic Plus

again no link so baseless

I’m not your assistant.

Learn to google champ.

I’ve seen the video a few times so I’m not wrong.

cuase all they said is that its coming theres no video i can see on YT or a google search so again either link this video i cant seem to find or baseless claim

Good thing reality doesn’t require you to believe in it.

If only there were advanced tools available where you could ask questions like google and get answers in a few seconds???

https://www.perplexity.ai/

again nothing though not sure what else i expect from a known forum troll

You can literally ask that AI and see what it says.

Spoiler alert, it agrees with me.

SoD P1 was absolute fire. It really proved that people like new content. New talents/abilities. New class metas. Vanilla being world-of-warriors is a bad thing, not a good thing.

You’re right though that it ultimately failed for 2 reasons. Mega-servers killed all community. That, combined with easy-mode raids, resulted in tons of people quitting as soon as they killed the final boss of each phase. Get rid of mega-servers, and SoD would have been amazing.

You don’t know what you are talking about lil guy.

SoD failed because it was too many changes to Vanilla and turned people off. It was also broken a lot. They had to keep fixing the balance because it was so badly done. Hunter pets could solo max level players for several phases and melee hunters were top DPS at one point. What a joke.

Additionally the raids were trash, complete garbage in fact. They failed so badly at the raid design in SoM they decided to copy it into SoD to save money because they wasted all that dev time in SoM and everyone quit. Weird that the same changes in SoD caused everyone to quit as well. No one wants hard raids in Vanilla. No they don’t. Stop pretending they do. If you want hard raids you are a retail Andy and have retail brain rot lil guy.

Finally, SoD was poorly executed. The world PVP events were horrible and had to be changed many times. The new instanced content they added was completely busted and abused to the point people were getting massive gold from them and leveling way faster than they should.

SoD was a dumpster fire in a landfill. It was absolute garbage.

The only reason to even play SoD was in P1 and P2 when you could level fast and abuse all the bugs to PVP and kill people with busted abilities before everyone figured out how to counter them.

Raiding was a joke. PVP was a joke. The entire game was a joke.

The rune system they added was straight up copied from a private server and was terribly executed on top of that. It felt tacked on and wonky.

The whole premise of the game was laughable. Imagine thinking a season of “discovery” would work in 2024 when people have internet and discord. As soon as 1 person figures something out everyone knows how it works.

The entire premise of the season was poorly thought out and terribly executed by a team of joke developers who just want this game to be retail at all costs.

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Largely agreed. But that STV bloodmoon event was fun. It was an unbalanced mess but that chaos and having competent groups that would composition change was fun. I noticed not too long after, a few weeks/months of raiding Molten Core originally when it came out, a lot of the people and PvPers I would see in the bloodmoon event at level 50 wouldn’t log in anymore. I don’t blame them and I threw in the towel, too

0/10 will not read again

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heh i actually liked sod even if it was not balanced right and had alot of negatives.

the rotations were a nice feel (being not 1 button rotations or the absolute bloat of retail and current cata ones).

heck i even enjoyed the level up raids and some of the other stuff from the lvl 60 raids.

it was a testing ground to be sure and runes shouldnt make a comeback (should be just added skills to learn from the trainer).

also the new roles for the classes (especially tank shaman and pally) were amazing and what people had asked for for years and years.

all in all it was good.

I will only play 2019 version or no changes fresh server again, otherwise I will just not play.

even though i dont like most of your posts, but i have to admit i am with you on this one.

It’s been said 100x but classic plus literally should just be OSRS. Hold polls for changes and new content and force a 70% yes vote to add or develope said content.

OSRS is old now been out forever and still has 100k plus people on even in off hours with solid new content added regularly.

Blizzard could bank off Classic+ in this format for years like OSRS is.

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raises hand

I know what made it special! It’s something we used to say back in the day as people who were already adults. It was the KISS principle. No, not the band. Keep It Simple, Stupid!

Vanilla WoW had a simple formula, user interface, talent tree, and class abilities. It made sense. It was grounded. You had to go to trainers to, you know, train yourself, your pets, and in unfamiliar weapons. Gear was simple. Professions were simple. Rotations were simple.

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No flying mounts is actually and unironically one of the PRIMARY components of why classic wow is good along with way less flight paths, no permanent portals, and way less instanced content. All of these things forces everyone to interact with each other more and interact with the WORLD (of Warcraft) more

That and the old loot system (not the stats/gear but the way loot is found and distributed).

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As someone who actually played Vanilla, none of what you said reflects the reality. What made WoW great back then was simple: we had no lives. We played every waking hour, had absolutely no idea what we were doing, and basically made everything up as we went along. Difficulty wasn’t measured by raid guides or DPS meters; it was defined by exploration, confusion, and discovery. There were no tools or resources to hold our hands. That’s where guilds and the community came in. You didn’t join a guild because it was meta, you joined because no one knew what they were doing, and we shared whatever little we had figured out.

Sure, looking back, an 8-hour Blackrock Depths run sounds like a fun, nostalgic story. But let’s be honest: I’d never put that kind of time into one dungeon again. And the truth is, everyone who went back to play Classic was like me, a thirty-something-year-old trying to relive a piece of our youth. But now we’re armed with knowledge, addons, guides, Discords, and databases, all of which make it impossible to recapture that original experience.

In short, there is no “fixing” it. There’s no version of Classic or Retail that can give people what they think they want. That world is gone. We’ve evolved — as players, as people — and those first-time experiences? We can never truly get them back again.

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“Classic WoW wasn’t good we just were addicts and played a bad game cuz there wasn’t anything better”

No. As someone else who played Vanilla, you don’t know what you’re talking about and you probably think retail is better than the actual original vanilla

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