There’s no reason talents can’t be single point nodes. Nobody likes 2 point talents, especially when they’re just gatekeepers to good talents and force you to waste points.
Every spec should be like destruction warlock. Single point nodes only.
Having single point nodes also makes every talent choice feel meaningful because you can change your whole play style with 1-2 points shifting around. It’s nice
I would like them to remove the talent points for talents that not every one takes. That is just a wasted node that you have to take to get to something you want.
The second point should be the upgrade to that talent, like how you can get weapon of order followed by the explosion dmg that reduce the cooldown.
Super strong passives could have 2 points if people really want to specialize in something, but putting only 1 point in should open the path to the next talent.
There’s nothing wrong with having talents with the possibility of investing more in them, the problem comes when the entire investment is necessary to get the next thing.
I’d be more partial to multi-point talents if they weren’t just percentage buffs most of the time. It would feel better if the talent choices all had a direct impact on playstyle rather than a fixation on percent buffs.
I’m of the mind that all of the percent damage talents should have their damage increases baked into the existing skills they buff and be reworked into either new active abilities or passive ones that noticably alter the way a skill works. An example would be ele shaman’s earthquake node, which lets you choose if you want the spell to be ground targeted or casted at a target’s location.
Agreed. 2% of X stat is boring. Putting a 2nd point there for 4% is even more boring. Just make it 4% and then add another useless pvp node somewhere like they did to the paladin class tree.
I’m talking mostly about the Hero talents. There are some I have to take but I don’t use the skill. Not that big a deal but I really wish it was something else or at least a choice.