2 Nightfall Scenario Bugs (Easily Reproduceable)

Hello,

Noticed the following two bugs during the Nightfall scenario that’d happened pretty consistently since Thursday maintenance on NA servers.

  1. If mobs are active when an existing objective completes, they evade bug.
  2. If the “Overall Mission Progress:” bar hits 100% “too fast”, the existing objective can’t be completed; it either stays at 100% or if specific mobs need to be killed, they never spawn.

As a result, players are forced to just kill mobs that spawn until the existing objective runs out, in addition to the rally (30 seconds), final burn (1 minute), then the last boss (which typically takes 2-3 minutes due to lag).

EDIT - Also, it seems that people dropping dummy toys around Ahn’tak adds to the lag during the “Agent of the Swarm” objective. Would it be possible to prevent toys from being used to mitigate that as well?

Thank you.