My “free” time would include playing this game.
Exactly. That’s another great point about the DLC. You have to purchase EACH individual DLC item separately or sub for the $15/mo. It’s funny because this wasn’t the practice years ago.
They were caught with their pants down trying to say something was a “chapter” and charging $59.99 for it then later on when a new chapter released, calling it a “DLC” and charging a fraction of the price.
It’s predatory and gross. The amount of the content remained the same but they changed the title of the content package therefore changing the price meaning it was always DLC TO BEGIN WITH.
Modern WoW definitely suffers a bit from having a formula.
They are trying to make a game that you want to log in to every day, but it falls a bit short of “want” and feels more like you “need” to log in every day or you fall behind on whatever grind you’re working on.
It’s just the current trend in gaming. Gaming as a service.
Dev’s set up daily tasks to keep people coming back to drive engagement and generate revenue.
The only company who hasn’t fully embraced it seems to be Nintendo, but only on the console side. They are fully exploiting mobile gaming.
You had to pay for the DLC’s in Elder Scrolls too, point?
He’s trying to assert that the company sets the price and not the player, which is totally inaccurate. And Star Citizen charges alot more for its housing and ships than ESO, so his point is moot.
I play everyday. I did take a break for a few days during the holidays, but I’m not even slightly burned out. Sometimes I think you guys do this to yourself. I know I have in the past. Then I got smarter, and realized I enjoy this game a whole lot more when I don’t take it too seriously and don’t endlessly compare myself to other players.
Something being more overpriced does not make something else reasonably priced. Overpriced is overpriced, my guy.
That’s not the same and you know that, and it also somewhat dodges some of my point. The Thieves Guild and Dark Brotherhood questlines were included in the base game for any other Elder Scrolls game, but are now separate transactions if you want to play them in ESO. That is shady. More to the point, if I didn’t buy the DLC in Elder Scrolls, I was generally unaffected by it because Elder Scrolls is a single player experience.
But ESO is not a single player game. It’s a multiplayer game, and not shelling out the money to access that content can potentially mean hindering yourself, as the player, from better equipment in the game because multiplayer games function differently than that of single player ones. There are loads of paid questlines in ESO, and I’m sure a lot of them contain gear that would help me significantly. I’m also sure there’s a lot of cool things I can get from them if I did buy them. There are stories that begin in the base expansions that can’t be completed unless you obtain the DLC.
And I’d also like to add that ESO already has paid DLC on top of the paid questlines. It’s called expansions, and they release one every year. To say that it’s okay for them to charge for questlines because they did so in previous Elder Scrolls games is to ignore the fact that they already have a method for paid content with ESO.
So make an alt. Lmao.
Overpriced is subjective. You may find fifteen dollars a lot of money because you work in McDonalds, while I could find fifteen dollars and think its loose change.
Elder Scrolls Online is not made by Bethesda. Stop assuming things should be in something before reading who made the game first.
They have two, actually. But the questlines are completely optional and are usually tied to aesthetics and lore than player power, so keep trying to peddle ‘muh predatory practices’ like the other dim bulb.
I would be in that data. I also had 2 weeks off in december to play and now Im back to 40 hours a week…
LOL anybody who thinks people are having fun are in for a really rude awakening in the coming months as the subscriber count dwindles.
The game is so bad it’s funny.
YAY another person who feels the need to post about stats they have no clue of. Oh they are getting burned out so TONS of players must be. LMAO
Guess what? TONS are not burned out. See, I can do it too.
Also, I am glad Blizzard is going this route. Keeps people playing unlike other mmos that release very little content but has no gating and loot raining yet they finish everything during the week and now have to wait months before their next few hours of content comes out. Let alone new raids etc.
This particular nail is the most accurately struck so far. Noone is mentioning how much they play. I play as often as possible and when I was off work it was literally all day. Still would be if I could. If you play all day every day…so 12-14 hours you are going to get through it all way faster.
Great point…Scrotacious.
You’re right. Bethesda isn’t making the game, but if you seriously think they don’t have a say in what is and isn’t monetized, then this conversation is pointless because you’ve clearly deluded yourself into thinking that Bethesda is entirely blameless. Bethesda still publishes the game. They have a pretty big stake in what’s monetized in the game.
Lol, okay. Try arguing that in an economics paper. See how much it sticks.
It’s clear you feel some type of way about ESO, so it’s whatever, at this point. Nothing I say will change your mind about it since you seem to want to fling insults.
I think guising oneself as a F2P (as in, a one-time entry fee), and then gating every piece of content that’s released behind a paywall to be pretty predatory, but whatever floats your boat, I guess. Even if the rewards are largely cosmetic with that content, it doesn’t dismiss the criticism of using content as a form of monetization. Cosmetic rewards shouldn’t be a scapegoat because, as I said, ESO is a multiplayer game. Whatever cosmetic is added to the game, Bethesda is probably hoping that someone purchasing/obtaining said cosmetic influences others into buying it as well. The same criticism still applies here.
First off, pricing is not subjective. All pricing starts at COST. In a perfect world where things weren’t hypersensitive to profit-making and rather value-generating, all items would be sold at cost.
This is obviously not what happens in the real world and in a capitalist market, a level of profit margin is expected, which raises the price. Items sold at a 50% markup, for example, are just that…sold 50% above cost. Therefore, anything above cost is already a markup hence “overpriced”.
We as the consumers give businesses some leeway in price markups because we understand they are in business to make money and selling at cost isn’t a viable nor sustainable model. Though we know many ventures pursue these strategies to enter markets and kill off competitors even at times coming with BELOW cost prices where they lose money in the short-term.
Price is completely measurable.
Second off, the creative director of Zenimax stated numerous times in multiple dev talks that they do have to work within the confines of the lore and guidance pushed down from Bethesda who OWN the Elder Scrolls IP. They have SOME creative freedom but are ultimately governed by the creative limitations from the parent company.
Third off, there is a PERMANENT leveling system in place called Champion Points which is a spinoff from the Veteran system they launched with. Many players rely on PVE content to generate these CP’s to remain relevant to get up to max CP 810. Once you run out of the base games PVE content, you’re left with the choices of having to grind the same base content over and over (dungeons/crafting) to generate CP which would take forever or go into PVP.
This obviously forces the player to have to consume additional content to prevent burn out and to help generate additional CP. If this was a game that kept the max level to that of the base game (which even that has changed several times) your argument that chapter/DLC content doesn’t matter would be valid. But it doesn’t work that way, not unless you want to hog through the same content over and over to generate CP.
Lastly, here’s the definition of the words you kept throwing around so that you understand what they really mean - because you clearly have no clue what you’re talking about.
Subsidiary - A subsidiary, subsidiary company or daughter company is a company that is owned or controlled by another company, which is called the parent company, parent, or holding company. The subsidiary can be a company, corporation, or limited liability company. In some cases, it is a government or state-owned enterprise.
Subsidize - a) to purchase the assistance of by payment of a subsidy
b) to aid or promote (someone or something, such as a private
enterprise) with public money
Your ego won’t let you hush up, I understand that much, so feel free to continue your wrong usage of these keywords.
You stand corrected.
Pond scum logic. Overpriced is completely subjective to the person.
It offers a subscription plan that gives you all the DLC, quests, and even a crown stipend. You can pay for it or not, how is that predatory?
Again, pond scum logic.
They aren’t worth further discussion. It’s blatantly apparent they lack basic economic/finance literacy. They outed themselves when they kept throwing around the word “subsidize” in lieu of Subsidiary, which is what Zenimax is.
I’m done feeding the troll.
You do understand this is a video game forum, correct? You can get off your high horse because you look kind of pathetic. You don’t sound sophisticated in the slightest.
Because the game is marketed under the guise of being free after the initial payment. I don’t know how much clearer I can make that. Subscription, one-time payments, etc… I don’t really care how you want to frame it. If the game is marketed as a playable MMO without a subscription and then barrages you with content that you can’t access without shelling out more money, then it’s not a playable MMO without a subscription. It’s a paid trial.
Says the guy that labels something optional as ‘predatory’.
Not trying to sound sophisticated. Can’t help that two people can’t understand what predatory practices actually means.
The literal drivel spilling out of Corvikt shows he knows nothing of how subsidiary’s work, or why they exist in the first place.
Good to see you finally used the right terminology and called it a subsidiary and not subsidizing. Well done, glad I was able to teach you something today.
Glad those definitions I had to copy/paste for you helped. Well done, champ.
If only you could apply them correctly.