I don’t know if someone at Blizz thought it would be funny to inject artficial dc’s in players swimming underwater or not.
However, simple test with underwater breathing elixir in combat with grey hyperspawning murlocs yielded the following:
7 DCs without elixir of underwater breathing or warlock buff over one hours (timed exactly with stopwatch).
8 DCs without elixir of underwater breathing or warlock buff over one hours (timed exactly with stopwatch) when wearing Hydrocane.
0 DC’s with warlock buff.
0 DC’s with elixir.
All four conditions were rotated on fifteen minute intervals over four hours.
Repeated test later today, results were:
9-6-0-0 instead of 7-8-0-0.
Five of six alts (made six total at level 10 for unbuffed portion test) eventually died fromn the dc.
From this I can conclude one of two things:
1: DC’s are caused by a desync with the player and server for the breathe timer, and the Hydrocane is some sort of continuously refreshing buff when equipped.
2: Or, DC’s are artificially injected (Hydrocane equip being the evidence) when people don’t have under water breathing elixir or buff (but the rat programmer forgot about hydrocane specialty).
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There’s roughly a zero percent chance Blizzard cares about getting people killed and sending them back to Elwynn. It would just frustrate players and cause them to quit, and there’s no value in them going back to Elwynn; there’s no shop purchases to make or extra dough for them to bring in by doing this.
There’s also option 3: a couple tests by one player is anecdotal and therefore inconclusive. Instead of deciding that the Hydrocane disproves your theory you’ve, with no evidence, decided to assume the way it interacts in the game is different than something else like the underwater breathing buff because that preserves the theory you wanted to present. You’ve manipulated the data to fit your hypothesis as opposed to accepting that your hypothesis was wrong.
I’m not going to rule out that your belief that the breath timer has some sort of issue with sending data to and from the game client and the player, but you were handed a piece of information that directly contradicted it and chose to ignore it. Clearly more testing is needed.
Seeing that it took eight hours for those two trials, would you like to volunteer to run more tests?
That’s like saying we had a “fair coin” that landed heads 20 times in a row on the first two trials. lol
I’m also not accusing Blizzard. 99.9% of Blizzard employees can’t write or read code, including most of the top brass. Rather, I suspect a lone wolf malicious programmer that did this.
More likely the problem is entirely on your side, and has nothing to do with Blizzards programmers.
Never attribute to malice that which can be explained by incompetence.
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Everything you have posted is grade school face palm. You haven’t even made an official bug report or opened a ticket. So, if there is something truly wrong, or even nefarious in the works that Blizzard is not aware of, you are not helping the situation.
Nope. I don’t have a history of DCing in water either, and I’ve done plenty of underwater quests. In fact I can’t think of the last time I ever got DC’d either. People do complain about it, but I’ve heard plenty of talks about addons causing these issues and as someone who plays with zero of them I’ve leaned into thinking that is playing some role given I don’t have the same experience.
My experience is also anecdotal, but I’m not the one trying to pitch a conclusion based off of it.
You had an anomaly in your testing, the hydrocane, and discarded it as evidence because it didn’t fit your narrative. It completely throws cold water on the results. From a programming standpoint it’s far more likely that the hydrocane applies an invisible underwater breathing buff than it is that they had developed a different way for it to interact.
You didn’t flip your coin 20 times and get heads every time. You flipped it 15 times, got 7 head and 8 tails, and then discard the tails because you didn’t think it made sense that they were tails.
wut
I believe in your results, and I think more people testing woule yield the same.
I do not believe any of this is intentional, just sloppy spaghetti passed from one “dev” to the next.
I FIRMLY believe, in my heart of hearts, that 99.9% of underwater DC posts are people not watching their breath timer.
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Evil exists in real life, and people find ways to hurt others for their own enjoyment. Thankfully no one actually gets harmed when this happens in a video game, but the programmer knows it causes grief nonetheless.