First, increase the range of divine toll, at least for holy paladin, to 40 yds, its super annoying to try and cast it but due to its shortened range sometimes means you can be delayed if the target happens to be out of its range, which is hard to tell when everything else is a standard 40yds. With the latter being not being able to cast it on a low health target that would benefit from it, and having to waste a WoG or something of the similar effect to heal them.
Second, increase the spread range of beacon of virtue, I’ve noticed that its similar to divine toll, where it has a short range when applied. Which means if I cast it on a ranged that’s pretty far instinctively to ensure it goes on them, 2-3 beacons won’t apply and the cast is wasted as a result due to them being too far from the group. Along with messing with my healing given it means I can’t burst effectively with them to bring the group up to a healthy status without spending more CD’s to compensate for the beacons not applying.
no, paladin is like o no help i got deathgripped by the hero cleave or the tsg or the walking dead and i have to bubble and i’m dead before 100 crit stacks from aura of reck for massive 30k judgment procs