1st Boss of Priory needs Nerf

Hey Blizzard,

This is a thread regarding the 1st boss of Priory from the tank perspective (ONLY TANK, EVERYTHING ELSE IS FINE).

That boss hits ridiculously hard with that bleed, but the worst part is that it is a 10 second bleed with a 10 second cooldown… For Prot War this feels near-impossible on 15+ keys without massive externals rotating.

As an example: here is one of the top logs of this, here is one of the top logs of this place, a 17 Priory, where that bleed has a mind-blowing 55% uptime on the tank: https://www.warcraftlogs.com/reports/VHcv4RJbKQFq1pY2?fight=4&type=auras&start=22571213&end=22752479&spells=debuffs


Can you either:

a) Decrease the duration of the tank buster bleed significantly (at least below 8 seconds so Shield Wall covers the entire bleed?

— Or —

b) Increase the tank buster bleed’s cooldown significantly?

4 Likes

In all honesty bosses are almost never going to be changed from the perspective of a key at 15 or higher. It simply is never going to happen whether you tank or healer. The reason being that rewards stop at 10 and in reality you can simply not do a 15

The one thing I do agree upon is that prot warriors do have a consistent problem with bleed damage throughout multiple seasons and expansions.

2 Likes

Dear Blizzard, please balance this fight so my class can ignore the only mechanic that impacts it.

2 Likes

Here’s the statistics where Protection Warrior has the 2nd most score’d clears of +17 Priory among all tanks. The other 2 tanks that excel at dealing with physical damage (DK and Bear) have the lowest and second lowest (respectively) amount of +17 Priory clears. There are 3.8x as many Prot War runs that get score than there are BDK runs.

Your real complaint is that whoever your main tank is, isn’t a Demon Hunter; Not that your friendly Prot War is bad for the dungeon/that boss.

Edit: BTW, Prot War and BDK are the 3rd and 4th most played tanks (again respectively) across all key levels, with less than 20k parses between them across EVERY run that has been completed.

Dear Blizzard,

My key failed to go up by 1, please make these changes so that it does.

Thank you.

In other words, see you at 18?

lol.

Surely, you’re not stopping at JUST 17?

The first boss in priory is certainly an outlier in terms of tank damage. I don’t know about other specs, but my party’s prot paladin is getting absolutely wrecked by the tank buster in a +13 and 14, and that’s including using Sac on him whenever available.

I wouldn’t mind if this boss receives some tuning to look at this.

Haven’t attempted it in 15 yet, just 14, and there it was more than fine.

It really is only a tank boss, similar to third boss in motherlode. If the tank rotates defensives for overlapping tankbusters healer barely even need to pump 600k hps into the tank, hardly an impossible task.

What is your strategy for how you use your defensives? Are you running mountain thane or colossus?

I don’t understand posts like this…

There’s a mechanic that is clearly overtuned for 1 role, and you don’t care about it being overtuned just because you don’t tank?

What if a boss had a DPS hitting mechanic that was overtuned and I said “don’t nerf it because as a tank I live that just fine and it doesn’t impact me”? What kind of argument is that?

You don’t want tank bottleneck mechanics I promise you. You want tanks to have as good of a time as possible, because if that isn’t the case then good luck getting a tank to queue for that key. It’s tanks and healers who are in high demand; you should probably not make their time in a key terrible via a mechanic they can’t do anything about.

3 Likes

Roles have varying levels of responsibility on every fight. Why should this change because of it?

Don’t we call this the last boss of Brackenhide? People routinely failed the dps check on the totem, and died.

1 Like

You don’t have to solo every mechanic, friend. There’s a person on your team with a big ole + next to their name whose job is to keep the group alive and outside of the aoe, that bleed is the kind of the only thing they have to deal with.

1 Like

Because you blow all of your defensives and external on a boss, then have to go into a large lust pull with no defensives.

No the problem with this is that people didn’t use cooldowns on totem and died to it in higher keys

Don’t like those examples, fine. What about Manifested Timeways? Group died, tank solos boss from 50%.

Key is still timed.

Oh, how about Morchie too?

Mechanics exclude tanks sometimes, or if tanks get it, it’s irrelevant because tanks cannot die to certain mechanics.

Do we cry overtuned?

1 Like

There’s a difference between tank busters and tank is on the edge of their life for the entire fight

Let me give you a better example of what you’re currently doing in these replies to me:

Imagine if devastation evoker was underpowered and you were asking for buffs on the forums, then I waltz in and say “oh well dev evoker has had periods where they were OP, so I disagree with these buffs”. How is that fair? Why should tanks suffer an outlier boss just because DPS players have no idea how hard this hits?

Then they better delete blood dk.

Is your healer dispelling? The tankbuster from the boss needs to be handled by the tank. The debuff the lieutenant applies needs to be dispelled. If the healer is just letting the tank take an extra +25% damage it’s not a tanking issue.

But I don’t have a way to heal for 80% of my health in 1 hit!! If I did I wouldn’t be complaining. You’re comparing prot war to a tank that has a way to heal for its entire health bar every GCD!

You can’t reduce bleeds with armor nor block the hit or parry the attack, which is how prot reduces damage. In short, imagine blood dk without the ability to heal! That’s what prot is looking at for that fight

This bleed is a nothing burger for other tanks because they have on demand healing on a sub 10 second cooldown (ie frenzied regen for bears, death strike for bdk, fel dev and soul healing for vdh, WoG and DoT damage dr from consecrate for prot pally and 15 second cd teas for brews).

Prot has nothing on such a short cd! If we can’t block a hit, we rely on armor to reduce it, but bleeds bypass armor completely! Shield wall is a 2 min cd that gets reduced to roughly 1 minute with AM, last stand heals for 30% but is 3 minute cooldown, victory rush is 25 sec cd 20% heal (as opposed to 50%+ heal of frenzied regen), and cheat death is 3 min cd) notice how none of those are 10-20 second cds? That’s because our 10-20 second cd defensive is Shield block!!! And the hit cannot be blocked!

1 Like

Just ignore them, that guy is a troll, he argue for the sake of arguing, attention seeker. He can’t even do a +10 yet he speak like he is a top player lol.

3 Likes

I’m doing 14s thank you very much.

I just find it silly to ask for nerfs because at some point it reaches too hard in infinitely scaling content.

Other tanks are doing … 18 priories.

As for if DH should be nerfed or warriors should be buffed, that’s a different conversation.

Reroll VDH, that’s boss is a joke on VDH. If you don’t play VDH this season according to blizzard’s will, you deserve the suffering.

Class balance is never perfect.
Let’s say we buff prot warrior, sure.

Now, that prot warrior is on top, do we buff VDH?