I suspect that you think to think of it not as a linear growth but a slightly curving growth.
so if 197 is 100%, though you could put any starting ilvl as your 100% starting point, and 158 is probably where you should start the 100% from as that is the starting point for max level gearing.
197 to 198 is a 1% boost so that puts you at 101%
198 to 199 is a 1% boost from there so 102.1%
199-200 is a 1% boost from there so 103.21%
I know the math isn’t exactly correct but I think this is what is happening, so by the time you get to 220 its more like 130% increase. Then you need to factor in outside boosts to any percentage you get like mage/warrior buffs which are compounding with your gear.
I do agree that the difference going from 158 to 200 felt like a smaller power jump than going from 200 to 226 did. That can likely be partly to do with getting better at our characters after putting in so much time playing them.
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I’m not sure we’re talking about the same game.
Hardcore players have an immense power gap over average players or casuals. With the upcoming raider io implementation, it will be even easier for you to decline applicants, which means it will be harder for those players to progress, because you got there first.
And I’m sure your guild is looking for “exceptional players only” to fill the raiding spots left open by players who wanted more than raid logging, got bored, and quit.
Add this to the fact that casual content (you know, what casuals used to do in previous expansions) has been nerfed into pointlessness so you raiders wouldn’t be tempted to do it for rewards.
The power gap in PvP has already destroyed any opportunity for newcomers to rated PvP to advance. But hey, paid carries that turn into real money income are apparently the way of the future of the game.
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If Ion says it then it must be true.
GET.
GUD.
Praise lord Ion.
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Copy and paste my name
go to raider io and put it in
ez clap.
I keep it hidden because I don’t want ppl seeing everything I respond to…
Never said I was a pro tho… my multi glad friend tried it in 197 gear and said its not a skill issue but you know wuts up apparently bruh
Sounds like same old blizzard policy of saying not factually true statements then doubling down on it
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I would look at it from a threshold view. I play feral mostly. Crit is as usual the priority stat but can’t forget the others. With lower item levels I can only get so much crit without sacrificing other stats I need. So I be stuck at that item levels threshold.
As I get to higher tiers and I can get crit in a nice place while not sacrificing other stats, you would see a nice curve up in dps, not a direct linear growth. Not sure what the math would be but it’s like a multiplier effect.
Plus add in BIS trinkets and other goodies you may get in the higher item levels.
Everything they say needs an * next to it with a disclaimer at the bottom.
Yet the content us raiders currently do had some MASSIVE issues.
We had to PvP to get gear because M+ rewards were literally useless, and for about two months loot wasn’t dropping from the raid whatsoever and players got fed up and quit.
Several of our raiders got burnt out because they were forced to switch to Covenants they didn’t want to play around with, and several others raid log because they refuse to do M+ and PvP since the raid itself gave basically zilch in terms of gear rewards.
You guys have it SO EASY. You get good gear for the content you need to do just by doing your easy Covenant Campaign and doing a few WQs. Once you start doing harder content the rewards just aren’t there anymore.
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But then the progression abruptly ends for those types of players.
WQs give gear worse than Covenant set. Callings give gear so infrequently that it might as well now exist. LFR gear is weaker than Covenant set again. World boss drops feel incredibly low % without bonus rolls.
Your only chance is TW and maybe the Dungeon week if you are willing to do M0. I’ve personally gotten the same items multiple times from those though and it feel awful when that happens.
SO EASY…
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Its not a 1% increase its a 1% increase from the prior level so its slightly more each time. And also there is a lot of variance not from ilvl but from borrowed power, as renown levels give stamina and soulbinds +conduit levels impact dps.
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This man GETS IT. The honor gear is a complete WAIST of time with the power curve. Tens of thousands in honor, to get 1 or 2 shot by a pally/druid/mage etc. I am honestly surprised this hasn’t been flagged yet.
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I also agree that ilvl creep should not be as extreme to dps as it is. BfA with corruption was even more crazy than now.
No it isn’t. He was talking about power difference per ilvl.
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Yet at 197 you’re still just as capable of doing casual content as ever.
If you want to go higher than that, you need to do actual group content. That’s how it’s always been and how it always should be.
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End of BFA let me work towards higher gear solo by overcoming Horrific Visions at increasing difficulty. It was actually a grind since I didn’t have raid gear boosting me up to clear it.
Older expansions had LFR giving decent rewards.
Crafting used to be another option.
I guess if you exclude the past it’s always been like that in Shadowlands.
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You needed good gear to be able to comfortably clear those 5-masks in the first place.
Where’d you get that good gear from if you’re only getting your select few pieces from Horrific Visions per week, and in a select few slots at that?
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You get nearly normal raid ilvl gear for not doing anything really. Maybe I’m not remembering how much gear you got relative to normal raid gear in BFA. The obvious solution of course is to just bang out some low level keys. The timer is a nonfactor for those.
Would be nice to be able to do unrated pvp with casual peeps in 197 gear or maybe a bit higher/lower. Instead of bending over to a couple globals from ppl geared from doing rated pvp.
seems worse than ever.
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