Note: Wrong character to post as, main is Kexti-WrA
Good:
Mechanics: As a fistweaving main, this is all pretty awesome in terms of mechanics and “feel” in how I imagine playing it.
Theming: Utilizing all celestials is so cool
Interactivity: With potential concerns towards the key talent being a channel, this feels like it’ll be fun, meaningful, and flavorful to play
Concerns:
Graphical Spam: I do hope that compared to other hero specs that this doesn’t actually create more pets for us. One celestial summons is cool, potentially creating multiple is incredibly annoying. If its simply a “Xuen appears over my character and attacks” without being a literal target, that’s great.
Melee Channels: For WW, another channel in melee (that can be kicked in PvP?) doesn’t feel very exciting or fun to press. I’m sure the numbers here can be tuned to usable, but it doesn’t seem as intuitive to press vs FoF or other rotational abilities.
Spec Divergence: I do hope Master of Harmony still is intentional with fistweaving, as I’m not convinced someone who just wants to castweave would have a compelling gameplay reason to play Conduit, and sort of expect the opposite for our other hero spec.
Suggestions:
RJW: It feels like the keystone spell is basically new Essence Font, which is whatever but the rest of the talents are neat. RJW is pretty meh on both WW and MW in terms of feel. If the abilities here still trigger it regardless of if you have the talent, it might be worth making RJW be a healing and damage talent that gets extended via celestial activations, rather than something fairly passive.
SooM: If there’s a way to add SooM to the Tiger Palm triggers, that could add space for more traditional casting and add a benefit for WW to use SooM and not just have it as a tax talent for the left side of Monk; Likewise, making vivify more juiced for WW to make it a more appealing utility button feels directionally correct?