Just wanted to add here, That I recreated an elemental shaman this morning and I’m very near level 30, So far I can tell a small difference in what was adjusted. Let’s hope that these adjustment will continue past level 30 as in the past they did not or have not which is one reason why I discontinued playing retail.
So after reaching level 30, my elemental shaman’s spells are not as effective as they use to be… IE lava burst was hitting for 500 etc. So I reset my talent tree to restoration and the lava burst now hits for 1000 etc…
One thing I’ve never liked about the current retail talent tree is that it forces you to select what ever trait that’s available to you… Plus I don’t get the double tree as as I want to focus more on the damage side than I do the restoration or healing side. Also, during the adjustments of the restoration… why is the healing totem listed twice… once on the damage side and once on the healing side… this should only be listed once. The healing totem on the damage side should be removed and replaced with something else
Along with the talent tree, I see that one can adjust this talent tree on the fly. but I do not like being forced to use points when I do not like where I have to put them. Again the talent tree should completely over hauled as to allow the placement of point that I want and not be force to place point in traits that I’ll never use. I would suggest reverting the talent tree back to how it was/is in classic.
Lets hope that the current talent tree is NOT implemented into the reboot of Cataclysm…
When you get a hot minute, mage needs some help.
Pallies are still broken. Hpally cant do ANYTHING. Our aoe is such trash.
Warlocks do NOT NEED BUFFS. Are you serious?
Feel like totems should be immune to poison/disease.
I can’t imagine this applies to warlock gateways (no hp) or monk statues (seemingly immune to debuffs).
But sure okay, seems like a very strange edge scenario here if Outbreak does just enough damage, and it’s to cause a refresh of plague to enemies around it and no one wants to just punish the UH DK player for deciding their disease vector is the inanimate object with only a spiritual pulse.
I think Afflicted Souls were being targeted by boss effects that normally target players, which caused the Souls to die without triggering their usual “you failed mechanics” thing.
…or it’s to stop shaman from using spirit link to instantly heal them to full health if the group’s standing nearby.
Which sensitive Karen of a player reported this?
Mages everywhere are re-evaluating their compatriots because clearly one of their “allies” is the worst kind of “ally”
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and yet they STILL haven’t fixed the annoying bug where players lose and regain their Fearless Spectator and Renowned Explorer titles whenever they mount/dismount
Absolutely no one at all anywhere said shifting power was distracting.
Can you please also fix this not working in help harm macros even when you disconnect from the necrolord covenant? It works for help but not harm since shadowlands.
Sure would be nice if our developer friends at Blizzard would consider nerfing heroic Fyrakk a little, as a treat.