Although I agree with most of this, it is never going to be 1400 gold for bracers. No way. Might as well be free then.
I think reducing the cost of Phylacterweave to 200g would be great, maybe on top of that have Phylacterweave be a very rare drop from bosses, but the quantity of the weave needed should stay the same. It defo needs to be BoA though.
Right now this system is still only reserved to people that already could’ve afforded it on the BMAH. It costs 2.8m gold to craft a full set by Phylacterweave alone. That is way too much, and basically made it unobtainable for those unwilling to boost/have alt armies and those who did not abuse gold farms like mission tables.
Reducing the cost to 200g would result in the set costing a minimum of 280k. That’s still very pricey for a vanilla set, but accessible enough for the majority of players. For comparison, that is around 520 Dragonriding World Quests to get that amount of gold. And this still doesn’t take in mind the other crafting materials, lamented items and crafter’s tip.
Please make Tier 3 accessible to everyone and NOT reserved to the rich in two different ways.
Fixed an issue with Tirion’s Devotion causing free Word of Glory casts to grant excessive cooldown reduction.
Customizations
Fixed a bug that could prevent players from being able to change the customization state of their Renewed Proto Drake.
Events
Iskaara Community Feast
Vendors Hanu and Tikukk should now display their vendor windows to players on associated tasks, even if the players have bought all renown items from them.
Patchu should no longer hide his gossip option to purchase feast items from players that are in the middle of certain pet training questlines.
Time Rifts
Resolved some visual errors with the Time Rifts skybox.
Items
Secrets of Naxxramas
Scourgestone acquisition can no longer be toggled off. Players who are in this state will resume receiving Scourgestones.
Developers’ notes: This toggle was added to help alleviate inventory space by players who did not want to engage with the system. However, it was extremely easy to toggle this off without realizing it. We may reintroduce it at a later time.
Professions
Alchemy
Iced Phial of Corrupting Rage’s Overwhelming Rage damage will no longer pierce through immunities.
World
Fixed a bug that caused phasing issues in Dazar’alor.
Wrath of the Lich King Classic
Fixed an issue where certain spells were not removing the effects of Piercing Shots, Ignite, or Deep Wounds from a target.
Ursoc’s Fury absorb shield reduced to 50% of damage dealt by Thrash and Maul (was 60%).
Evoker
Augmentation
Developers’ notes: Augmentation is overperforming in dungeons and is doing less direct damage than intended relative to the power of their buffing effects. These adjustments will increase their personal damage in all situations and moderately reduce the effectiveness of their buffs in dungeon content.
Close as Clutchmates now causes Ebon Might and Breath of Eons to be 20% more effective when not in a raid (was 40%).
Fixed a bug where Close as Clutchmates would not increase the Evoker’s damage done via Ebon Might for periodic effects such as Fire Breath.
Ebon Might now increases the Evoker’s damage done by 20% (was 10%).
Eruption damage increased by 40%.
Fate Mirror’s chance to occur reduced to 15% (was 20%).
Aspects’ Favor amplifies Black Attunement to 7%/10% maximum health (was 10%/16%).
The Advanced Combat Log now more accurately attributes support events for Pet/Guardian/Summons damage, accumulator, delayed damage effects (e.g. Execution Sentence, Ignite), and damage against armored targets.
Hunter
Beast Mastery
Barbed Shot damage increased by 15%.
Cobra Shot damage increased by 15%.
Kill Shot damage increased by 15%.
Marksmanship
Trick Shot, Aimed Shot, and Rapid Fire ricochets now deal 65% of their normal damage (was 55%).
Survival
Mongoose Bite damage increased by 5%.
Raptor Strike damage increased by 5%.
Flanking Strike damage increased by 10%.
Kill Command damage increased by 10%.
Monk
Brewmaster
Damage of Spinning Crane Kick reduced by 20%.
Damage of Keg Smash reduced by 5%.
Windwalker
Rising Sun Kick damage increased by 10%.
Fists of Fury damage increased by 10%. Does not apply to PvP Combat.
Blackout Kick damage increased by 10%.
Tiger Palm damage increased by 15%.
Paladin
Protection
All ability damage increased by 8%
Priest
Discipline
Luminous Barrier absorption increased by 30%.
Shadow
Psychic Link now causes direct damage spells to inflict 15% of their damage on all targets afflicted by your Vampiric Touch within 40 yards (was 25%).
Void Spike damage to enemies within 10 yards of the target reduced by 30%.
Devouring Plague damage increased by 12%. Does not apply to PvP Combat.
Mind Blast damage increased by 12%. Does not apply to PvP Combat.
Void Bolt damage increased by 12%. Does not apply to PvP Combat.
Mind Flay damage increased by 12%. Does not apply to PvP Combat.
Mind Flay: Insanity damage increased by 12%. Does not apply to PvP Combat.
Mind Spike damage increased by 12%. Does not apply to PvP Combat.
Mind Spike: Insanity damage increased by 12%. Does not apply to PvP Combat.
Shadow Word: Death damage increased by 12%. Does not apply to PvP Combat.
Prayer of Mending now costs 10% of base mana (was 4%).
Power Word: Life now costs 10% of base mana (was 4%).
Renew now costs 8% of base mana (was 4%).
Shaman
Elemental and Enhancement
Fixed an issue where Primordial Wave would not cause Lightning Bolt or Lava Burst to cleave to targets affected by crowd control.
Enhancement
Healing Surge now costs 8% of base mana (was 10%).
Restoration
All healing increased by 5%.
The range of Restorative Mists heals from Ascendance is now 40 yards (was 20 yards). The initial burst healing from Ascendance remains at 20 yards.
Warrior
Protection
All ability damage increased by 7%.
Dungeons and Raids
Fixed an issue where players’ keystones could fail to upgrade by +3 when completing Neltharus with at least 40% left on the timer.
Algeth’ar Academy
Fixed an issue where Vexamus could sometimes turn unexpectedly while casting Arcane Expulsion.
Aberrus, the Shadowed Crucible
Scalecommander Sarkareth
Increased the sound effect of being near Mind Fragments while a player is in the Emptiness Between Stars.
Events
Time Rifts
Resolved some visual issues in the sky during Time Rifts.
Player versus Player [With weekly maintenance in each region]
Fixed an issue allowing Turnip Punching Bag to be usable in battlegrounds.
Druid
Balance
New Moon, Half Moon, Full Moon no longer deal increased damage in PvP (was 20%).
Owlkin Adept (PvP Talent) now reduces cast time by 10% (was 15%).
High Winds (PvP Talent) now reduces the targets healing and damage by 15% for 3 seconds (was 30% for 6 seconds).
Umbral Embrace now increases damage of Wrath or Starfire by 15% in PvP (was 20%).
Eclipse (Solar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Nature damage dealt in PvP by 10% (was 15%).
Eclipse (Lunar) gained from Celestial Alignment and Incarnation: Chosen of Elune increases Arcane damage dealt in PvP by 10% (was 15%).
Balance of All Things grants 50% reduced Critical Strike chance in PvP.
Evoker
Augmentation
Ebon Might’s increase to the Evoker’s damage is no longer 40% more effective in PvP Combat.
Eruption damage is now increased by 25% in PvP Combat (was 50%).
Upheaval damage is now increased by 25% in PvP Combat (was 15%)
The damage bonus from Tectonic Locus is now reduced by 70% in PvP Combat.
All healing done is now reduced by 10% in PvP Combat.
Dream Projection healing is now reduced by 25% in PvP Combat.
The absorption effect from Molten Blood is now reduced by 30% in PvP Combat.
Born in Flame now lasts 3 seconds (was 6 seconds).
Burnout from Born in Flame is no longer dispellable.
Fate Mirror now triggers 67% more often in PvP combat.
Devastation
Fire Breath’s damage over time damage increased by 20% in PvP combat (was reduced by 10%).
Mage
Master Shepherd increases Versatility by 12% (was 6%).
Arcane
Developers’ notes: The high-end burst damage of Arcane Mage was reduced with the release of Fractures in Time, so we’re increasing the damage of Arcanosphere, as we’d like it to be a more threatening piece of Arcane’s toolkit. We’re also increasing the baseline damage of a few rotational spells, as Arcane’s overall damage has been lower than we would like, and Nether Tempest has not felt like a competitive spell in PvP.
Arcanosphere damage increased by 25%.
Arcane Missiles damage increased by 12% in PvP Combat (was 5%).
Arcane Orb damage increased by 30% in PvP Combat.
Nether Tempest damage increased by 150% in PvP Combat.
Fire
Developers’ notes: We’re offsetting a few recent damage reduction adjustments and greatly increasing the damage of Living Bomb, with the goal of making it a viable talent option in PvP.
Pyroblast damage increased by 18% in PvP Combat (was 12%).
Fire Blast damage reduced by 3% in PvP Combat (was 8%).
Phoenix Flames damage increased by 22% in PvP Combat (was 16%).
Living Bomb damage increased by 300% in PvP Combat.
Frost
Developers’ notes: We would like Ray of Frost to remain a threatening cast, but still feel it’s slightly more lethal than we’d like. Frostbolt’s damage has fallen behind other options, so we’re increasing its damage to reward casting. Snowdrift’s activation has felt a little too difficult for the amount of risk involved, so we’re reducing the time to trigger the stun effect.
Cryopathy is now 50% effective in PvP Combat (was 60%).
Frostbolt damage increased by 150% in PvP Combat (was 100%).
Snowdrift now has a 2 second activation time (was 3 seconds).
Priest
Angel’s Mercy’s cooldown reduction is now 25% effective in PvP Combat.
Discipline
Penance damage and healing increased by 15% in PvP combat.
Shadow
Mind Trauma now steals 2% haste (was 4%) and stacks up to 9 times (was 6).
From Darkness Comes Light now stacks up to 25 times in PvP Combat (was 50).
Monk
Yu’lon’s Grace effectiveness reduced by 50% in PvP combat.
Windwalker
Developers’ notes: Windwalker Monk’s damage profile is more bursty than we would like, so we are moving more of its damage into base rotational spells.
Rising Star critical strike damage bonus is now 50% effective in PvP Combat.
Serenity now increases damage and healing by 10% in PvP Combat (was 15%).
Whirling Dragon Punch damage is now increased by 120% in PvP Combat (was 80%).
Shaman
Elemental
Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
Control of Lava damage increased by 40%.
When gaining the Ascendance effect, Lava Burst will no longer automatically be cast on a player target affected by crowd control that breaks from damage.
Enhancement
Developers’ notes: We feel the backlash damage from Flame Shock has not been sufficiently high as to make the decision to dispel it compelling.
Control of Lava damage increased by 40%.
Restoration
Now regenerates 700 mana per second at max level in PvP Combat (was 800).
Warlock
Abyss Walker is now 100% more effective in PvP combat.
Impish Instincts now reduces the cooldown of Demonic Circle by 3 seconds when triggered (was 2 seconds).
Affliction
Haunt now deals 230% increased damage in PvP combat.
Warrior
Slam damage is now increased by 85% in PvP Combat (was 48%).
Arms
Developers’ notes: We’re increasing the damage of Bladestorm baseline and removing some power from the Unhinged talent, as its damage could be unpredictable for both the Warrior and their enemies. We’re also increasing the damage of Overpower to increase Arm Warrior’s consistent pressure.
Overpower damage is now increased by 30% in PvP Combat (was 20%).
Bladestorm damage increased by 40% in PvP Combat.
Mortal Strike damage increased by 10% in PvP Combat.
Mortal Strikes from the Unhinged talent are now cast at 60% effectiveness.
Fury
Developers’ notes: We’re increasing the damage of a few Fury Warrior spells we feel are not impactful enough in PvP.
Execute damage is now increased by 25% in PvP Combat (was 10%).
Onslaught damage increased by 15% in PvP Combat.
Ravager damage increased by 30% in PvP Combat.
Quests
Fixed an issue that could cause a player in the New Player Experience to become permanently, unintentionally unable to resume the tutorials.
Wrath of the Lich King Classic
Fixed some issues around the general interactions of Death Knight’s Desecration with its targets.
Fixed an issue where where players protected by Cloak of Shadows or Aspect of the Turtle could still be hit by Displacement and expelled from the Bronze Temple.
Neltharus
Resolved an issue that would sometimes cause Chargath to take no actions after casting Fiery Focus.
Fixed a bug that allowed Qalashi Warden’s Volcanic Guard to sometimes change direction.
Player versus Player
Items
Paracausal Fragment of Doomhammer damage reduced by 60% in PvP combat.
Paracausal Fragment of Shalamayne damage reduced by 60% in PvP combat.
Paracausal Fragment of Frostmourne Pillar of Frost damage reduced by 70% in PvP combat.
Death Knight
Resolved an issue causing Festermight to not gain its full benefit when bursting Festering Wounds with Doomburst talented.
Resolved an issue causing Death Coils from Improved Death Coil to not burst Festering Wounds on secondary targets with Doomburst talented.
Toys
After completing the Daycare Derby achievement, players can take the toy reward from their mail and use it to add to their toy box as expected.
Embers of Neltharion should now properly display all required criteria.
Classes
Hunter
Beast Mastery and Survival
Fixed an issue where Ebon Might from an Augmentation Evoker did not properly increase the damage of Kill Command.
Dungeons and Raids
Aberrus, the Shadowed Crucible
Improved the visibility on Whisper in the Dark’s Umbral Torrent to better match its area of effect.
Echo of Neltharion
The Normal and Heroic difficulty encounter should no longer respawn if players have previously cleared the encounter and skip defeating Magmorax.
Dawn of the Infinite
Fixed an issue that could cause some enemies’ damage and heal absorb effects to be much weaker than intended.
Developers’ note: An issue was recently introduced that caused certain absorb effects in Dawn of the Infinite to be weaker than expected. This change restores these values to roughly what they were just before the patch. We don’t anticipate any significant issues with dungeon difficulty as a result, but we’ll keep a close eye on it.
The Ragged Mantid Sword now has a chance to drop from any Klaxxi during a Time Rift event, rather than specifically blade wielding Klaxxi.
Items and Rewards
Fixed an issue preventing collectibles from being dropped by the Temporal Investi-gator.
Player versus Player [With Weekly Maintenance]
Death Knight
Frost
Fixed an issue that caused Pillar of Frost’s stacking Strength to not be properly reduced in PvP combat.
Frost Strike damage is now increased by 67% in PvP combat (was 45%).
Obliterate damage is now increased by 20% in PvP combat (was 15%).
Obliterate damage is now increased by 75% when Killing Machine is not active in PvP combat (was 60%).
Unholy
Developers’ notes: We have been monitoring our changes to Unholy this season and feel the damage they bring is slightly higher than our intent. The primary adjustment here is through Festermight which can cause high variance in burst at high stacks. This is consistent with our original goal of reducing burst and focusing the spec on sustained DPS in PvP.
Festermight is now 50% effective in PvP combat.
Festering Wound damage is now increased by 230% in PvP combat (was 250%).
Druid
Fixed a bug that made it possible to parry, block, or dodged Incapacitating Roar.
Restoration
Fixed an issue that caused Reactive Resin to not Silence targets when multiple heal over time effects were purged at once.
Monk
Windwalker
Rising Sun Kick damage reduced by 9% in PvP combat.
Warrior
Fury
Rampage deals 30% increased damage in PvP combat (was 15%).
Wrath of the Lich King Classic
Fixed a bug allowing Divine Shield, Divine Protection, Hand of Protection, or Lay on Hands to be cast while Avenging Wrath was still active.
Where TF are rogue buffs. How does my 435 ilvl arms warrior do more damage than my 443 rogue (that i know how to play much better)? Why so incompetent?
Well didnt take you as a company long to put Trader Post items in the cash shop after you said you wouldn’t do it. Did it already with some items and did it again. My god, Blizzard USED to the be the standard that every company should model after. Really can’t get out of your own way and of greed can you?