It doesn’t make it more obsolete and worthless.
It just remains obsolete and worthless.
If it’s a profession it will remain obsolete and worthless.
Hit things in a mech suit. Build stationary turrets. Launch cluster rockets.
Yeah that would be a Tinker to me.
But we don’t have a class that does that.
If they delete Engineering and Turn it into a class.
Then that class could be way more interesting than a profession.
The profession could be relevant if they kept adding fun gadgets that were useful and things for the mounts and pets that could be sold as well as more mech-like transmog. However for some reason eng stuff is also stupidly expensive always.
That’s why I’m an alchemist now, easy money with a potion.
Any evidence that Necromancer is next?
Tinkers seem more likely to me
We have Tinker abilites in game already.
We have High Res Tinker assets in game already.
We even have Tinkers in exiles reach already. Ready to give us a class quest.
I don’t see any of that treatment for Necromancers.
May not be a popular choice but I’d rather see Bard as a profession, if it were added. Oh and Engineers should get a few schematics to make some electric guitars!
It’s not like engineering would be made worse. It will still be obsolete and worthless. I don’t see your point.
I mean. If it lets that profession finally live out the fantasy it’s been unsuccessfully been trying to portray for 16 years, then yes. I think it should be removed.
Exactly! Not to derail this thread but Bard could have a crafted instrument and they create some form of consumable enchants that get dispersed through the instrument. Lots of fun novelty stuff and a few small temporary area buffs.
Ok and Tinkers … yes please.
Crud … out of likes. Here’s a few for you wonderful people!
HM and LF were not meant to be races, they were going to be customization, and the new customization would’ve been the new feature for BFA. And Void elves weren’t going to be a thing.
However the outcry for Nightborne gave Blizzard the idea of ARs. Give the Horde nightborne then create a bunch more of easy races. Giving only straight orcs, golden eyes belves and later black eyes nelves as customization.
This is why despite blizzard claiming they plan entire expacs ahead Nightborne were rushed, and nothing like the NPCs because they were not meant to be playable at all at first. It’s also why velves are such an as-pull.
So if BFA got customization. Shadowlands would’ve gotten a new class.
Actually… they arn’t… by lore, DKs are actually quite weak when it comes to actual necromancy… they are the strongest soldiers of the scourge, and commanders on the battlefield, with a masterful command over the undead. However, when it comes to creating more undead, DKs lack the real power to do so, while they can raise large quantities of minions at once, they can’t infuse them with strength or make them lasting. Necromancers on the other hand can create powerful necromantic servants en-masse, and the most powerful Necromancers had such a strong command over undeath, that they could even raise themselves as powerful liches in death. Necromancers are even responsible for the creation of Death Knights in the first place.
Basically the difference between Necromancers and Death Knights when it comes to use of necromance is their power of command vs power of creation… Death Knights are unrivaled in command, while Necromancers are unmatched in creation.
Saying a Death Knight is a Necromancer is the same as saying that a Paladin is a Priest, or that a Demon Hunter is a Warlock… if we had Paladins but no Priests, and people were asking for Priest to be a playable class, do you think people would constantly respond back that “you already have a priest, it’s called a Holy Paladin”?
I have zero interest in tinkers, but every one of my cousins plays an engineer ( and is one in RL ) so they would be ecstatic to have that as a class in game.
As you do tend to see them in every expansion it is almost a #spank to the butt, to have them unplayable
Jewelcrafting survived the refocus away from everything having gem slots. Inscription survived the loss the most glyphs. Engineering would survive the addition of a Tinker class.
Class balance was empirically worse before we got three new classes, so this argument fails too. Class design is subjective, but I don’t think classes were better designed in prior to Wrath than they are now.