Embers of Neltharion Upgrade System Overview

i agree with the catch up gear upgrade the token
much easy to understand now we have to remember 2-3 currencies now lol

4 Likes

I may be missing it, but I don’t see where it says anything about where this upgradeable gear even comes from.

4 Likes

Please allow the chests to be purchasable more than once per week, especially for people who don’t play the same character every week and instead play in bursts. Or let the number you can buy stack like the tier tokens.

3 Likes

the new zone area
might be from rewards or crafted idk yet

Glad I main PvP cause this sounds convoluted. Feel like my Reagent bag is always full, can this stuff just go in the currencies section??

Good luck I guess?

The Zone still looks cool tho.

4 Likes

You’ll be able to get the gear from a lot of the activities you’ll do in Embers of Neltharion as you play through the content, such as questing, dungeons, or experiencing the new raid dungeon.

5 Likes

Why the over-arching complexity? Why can’t we just have Shadowflame Crests instead of four different versions of the darn thing?

Why do you always have to IKEA every idea you have, Blizzard?

16 Likes

Looks convoluted as heck for juggling for a main. And MUCH less friendly for alts.

9 Likes

It removes the incentive to run low keys to farm valor or get items to upgrade. So its similar, but not the exact same outcome.

Now you have to run more difficult content to get stronger gear.

3 Likes

But why five different gear ‘types’? Why flightstones and the splurge of Shadowflame Crests?

It’s so needlessly overburdened with junk.

10 Likes

Because they categorized ALL content into five different difficulties…again, to push people to do harder content for better gear.

The flight stones are essentially an uncapped valor replacement.

1 Like

Valor was insanely boring and punishing, glad we’re trying something new and this sounds really cool and respects players time - sad that people in the comments don’t see how this is 100x better just because there is a wall of text in front of them.

1 Like

Not so much the wall of text as the convolutedness of spending all your coins upgrading an item only for it to be replaced from an RNG vault or boss drop, lol.

Had this been 1-2 items, like an epic weapon upgrade or something, that would be fine. But, and this is from previous Honor gear upgrade experience in SL, having so many upgrades on all your gear feels overwhelming and tiresome.

This quickly leads itself into the “I can never catch up” mentality, especially when returning to the game after a few months’ break.

5 Likes

Maybe it will make more sense in action but on paper this all sounds incredibly confusing.

5 Likes

Guys, sheesh… why is this so overly burdening just to play the dang game? Im so tired logging in every day and needing a degree in engineering just to get better gear. After reading your explanations on the new systems I just can’t do it any more.

I swear, I feel so lost and overwhelmed by a massive wall of text and being told “this is simpler than before”.

If it were simpler you wouldn’t need a massive wall of text explaining it, and then a follow up massive wall of text explaining that massive wall of text. KEEP IT SIMPLE!

14 Likes

Listen, Blizzard, bby, that guy? In the systems design team? Who’s trying to justify their paycheck? Stop listening to that guy. He isn’t good for you.

13 Likes

So you want vault and upgrade system gone, remove M+ and you want justice points and valor points to buy gear - wrath classic exists.

Blizzard was doing so good too…

4 Likes

Nah, just want it simple and like I said, limited to 1-2 items.

  • All classes now gain access to a brand new item, equipable in a new character slot.
    • Paladins - Librams
    • Shamans - Totems
    • Warriors - Bow
    • Rogues - Poison Bomb
    • Druid - Idol
    • Etc… Flavor items

Each week will allow players access to a new quest to upgrade this item.

  • Week One Quest:

    • Kill the first boss in LFR/Normal/Heroic/Mythic for X item level Libram, Totem, Idol, whatever
  • Week Two Quest:

    • Kill the Second boss in LFR/Normal/Heroic/Mythic for item level upgrade.
  • Week Three Quest:

    • Kill the Third boss in LFR/Normal/Heroic/Mythic for item level upgrade.
  • Etc…

8 week progression system to allow players to push bosses more easily without the need to nerf said bosses or add a super complex system for every single piece of gear. =/

2 Likes

I’m sure it’s not that complicated, uh, even if it’s a lotta words

2 Likes