$15 a month for a 14 year old game?

perhaps more like, we remember eating a good steak and we miss how that tasted. After tasting it, was decent. The steaks they have now have improved, so I will continue eating the new :smiley:

WoW classic for 15 bucks a month is well worth it. Current modern WoW is not even worth 5 bucks a month.

60 $15 games at a generous estimate of 30 hours of content each = 1800 hours of entertainment.

5 years of classic wow, playing only 1 hour a day, is 1825 hours of entertainment.

OP’s own analogy proves classic WoW is just as good an entertainment proposition as buying a bunch of Steam-sale games. Sounds like you’re getting great value here.

Thanks OP!

2 Likes

No, in the context of my argument its not reaching. You are reaching to dismiss it by taking it out of context.

The context is that its actually cheaper to for McDonalds to produce a dbl cheese than a fresh beef qp. That gets reflected in the cost.

There is no pass down to the consumer with vanilla cost versus current wow cost.

The pricing strategy of vanilla is obviously better off going with an upfront fee to purchase classic i.e. $30 and then a smaller than current fee per month of like $5-$10.

I mean thats if you look at it with common sense.

But the devs arent. They are intentionally keeping it from competing with their current work so its not so obvious to anyone making decisions that they are performing poorly on BFA because of the actual dev team.

You can take that to the guild bank.

Considering the developers are likely not the ones making the decisions on financial matters, your argument has zero merit.

1 Like

if you think there is an accountant sitting their counting beans and saying charge this much you are naive.

Actually, I think there is an entire financial department that does a cost-benefit analysis and recommends the best option to those in charge (not developers, but suits), and they decide what to do.

Talk about naive.

You are naive.

You are pointing out how normal businesses work.

Video game development is not a normal business.

Pricing structure is not well understood because normal market forces aren’t as applicable since its more of an art industry.

I don’t need to take anything to the bank. This has been standard pricing in the industry for 20 years now. There is virtually zero push back from the community here on this front. Every time these kinda threads are put forward the posts within it reflect that the masses are on board with a 15 a month subscription price.

https://giphy.com/gifs/DeJ2ifS2V2zlu

2 Likes

LOL! Activision/Blizzard is still very much a “normal business”. They have different departments, and the “Game Developers” do not run the whole show. Especially ones with no financial background.

But that’s ok, you can believe in your fantasies if you like. It still doesn’t change the fact that the cost of the game hasn’t changed since its inception, there’s no reason it should change now. Even if they are offering two different content options for one World of Warcraft game.

Cya I would actually pay more a month to play classic. It’s truly the only game I am going to play anyways

In general software/tech companies are managed much differently than standard red blooded corporations, much less a video game company. Yes I know there is a finance department. I am just pointing out its not as cut and dry as you seem to think it is when you get into the tech space.

Heck, there barely is even any beans to count most of the time.

Google is different than Coca-Cola.

Blizzard is different than Mattel.

That is why the tech sector can be the wild west sometimes with no one really having a clue what is going on.

Thats why its so speculative sometimes on tech IPOs and people get rich or go broke.

I hate to break it to you but the cost of running the game is low and always has been.

Where the money goes is into development of the game. Or recently, funneled into developing other games.

The simple truth is the pricing is structured to not create a “competitor” w/ BFA and it was spun that way more than likely because they know that if they did it any other way, it would be evident how poorly WoW is being developed currently and no longer able to blame the age of the game for sub loss.

Actually, you don’t know what the truth is.

I view the “simple truth” as Classic is simply another server content option for the game “World of Warcraft”, and not a completely different MMO, so it should fall under the same subscription.

The simple fact is, people can either pay it and play, or not and move on.

I wouldn’t pay it if it wasn’t included with retail.
I don’t see why I would pay for content I’ve already payed back in vanilla

Instead of blah about game companies making some money on thier products.

You should be voicing your concerns with medical aka hospitals and pharmacy. Way over priced which then jacks up insurance.

Ambulance is about 450 dollars and can go to 2k.
Driver = 11 to 16.5 dollars an hour.
Service medical team= 16.5 to 35 an hour.
Dispatcher= 11 to 16.5
Manager = 25 to 35 an hour.
Medical needs= average 100 dollars
Let say worse case it was an hour drive.
With paying all the workers, fuel, and medical needs. It should be about 265 dollars but I am sure a 1hr ride would be 2,000.
Meh just food for thought.

The worth of a luxury product depends on what people will pay for it. If most people will pay $15/month for the game, it is in fact worth $15/month.

It may be worth less than that to you, but if Blizzard isn’t having to drop their prices to attract players, then the price is right for the market.

1 Like

Yeah, but it’s your medical insurance who pays that. Not you. At least in 95% of countries except US.

You are missing a lot of overhead of having the service on call 24hours a day and on a notice able to respond to calls.

Also you have malpractice insurance. Costs to get and stay accredited. Costs of supplies and keeping all of the equipment in service and up to spec.

How much it costs to bill your insurance, cost to provide indigent care, cost of insurance denials, etc etc. In fact just accepting insurance runs up costs a significant amount for any medical company. Thats why you can negotiate for a much lower price in cash.

yada yada.

and a service it costs them less to supply. Thats my whole point. I am not saying its prohibitively expensive. I will probably pay and play it.

I am just getting rid of the spin.

They would make more profit if they reduced the cost to $5-$10 a month because the cost of adding players is next to nothing.

unless they suspect that they would cannibalize a significant portion of their $15 a month customer base.

Thats why they are doing it. thats why its a simple truth. There is no other logical reason to include it as only a “free” option to an existing service other than the realization that it would out compete the service they spend a lot of development money on if they allowed Vanilla only players for $5-$10/month.

aka it would put the current dev team at risk and shine a light on how their vision for the game is just wrong and has been since WoD.