[Classic] PvP needs some changes

The current season of Wrath Classic PvP is a season where players who want to participate in PvP have multiple ways of getting their PvP gear, including Hateful Gladiator and Deadly Gladiator gear. With both options available, our intent remains for Deadly gear to keep its rating requirements. We’ve been monitoring players’ rating distribution, and the percentage of players who have reached the rating requirements is much lower than we want it to be.

Over the next day or so, we’re implementing a rating calculation adjustment that will cause a continuous, modest increase of MMR for the rest of the season. This will allow for more players to achieve their rating goals and get more points overall throughout the season. This will also encourage players at the top to keep participating to get their end-of-season awards.

Regarding PvP weapons, in 3.4.1 we have made item power adjustments for both the items that drop from Ulduar and from PvP, and the epic weapons high-end PvP weapons will be at a similar power level to weapons dropped in Ulduar. We are also going to keep PvP items in VoA. This encourages players that might not be initially interested in PvP activities to try it out.

We’re aware of some issues involving Gargoyles, even after fixes we’ve implemented, and we’re still working on it.

Also, if you suspect that there are bots in your battleground, you can now report them from inside the game.

Thank you for your feedback.

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