WHY ON EARTH would you ‘fix’ queueing multiple Wintergrasps during the queue window, when it puts players who took advantage of it LIGHTYEARS AHEAD of the players who either didn’t know about it or who’s schedules didn’t allow them to?
The arena season starts in a few days, you’ve just completely nuked any chance for a relatively level playing field as some players will be in full honor gear while others have a couple of pieces.
I understand that this behavior is unintended, BUT IT ALREADY HAPPENED - let people catch up and apply this fix down the road, ideally in at least a couple weeks if not the end of the arena season.
Fixed multiple issues preventing the Battle for Undercity from proceeded as expected when multiple layers are present.
The Portal to Undercity in Stormwind should now appear as expected when you are on the quest “The Killing Time” and have completed “A Royal Coup”.
Living Bomb no longer puts the Mage back into combat upon expiration or removal.
Fixed an issue preventing Mr. Floppy from reviving, blocking the quest “Mr. Floppy’s Perilous Adventure” from completing.
“A Righteous Sermon” quest has been updated to now allow for more than a single player to receive credit for listening to Inquisitor Hallard’s Righteous Sermon.
Stranglethorn Fishing Tournament NPCs now spawn more reliably.
only way to get them to notice is to make enough noise, its not crying, its doing what they told us to do. “make enough noise on the forums and you will get our attention”
In previous weeks there was a ‘bug?’ where the NPC despawned/respawned. Is this fix implemented to stop him from respawning? or to embrace the fact that 1 winner per week on a 25k population server is a bit extreme?