Thread seems to have vanished but WowHead: https://www.wowhead.com/news/class-changes-for-first-patch-12-1-ptr-build-dps-cooldowns-nerfed-381912
In Curse of Ula’tek, we’re going to be lowering throughput for major DPS cooldown’s for several specializations and increasing their steady state damage. When damage done during cooldowns is significantly higher than damage outside of cooldowns, the pacing of combat outside of cooldowns can feel sluggish. Our priority is ensuring that cooldowns continue to be high-impact and fun moments, that damage dealt without cooldowns is effective, and that we maintain texture between specs. We’re going to be observing how this plays out on PTR and it’s possible we will need to make further adjustments or pull back on some of our changes.
Clearly:
- Wet noodle feedback finally landed - how much clearly needs to be tested, but I’m excited
- Scaling on CDs was probably starting to blow out far beyond intended. I’m seeing as an example some DHs hit 300K+ in CDs and then middle back down to 80K in regular DPS.