12.1 upcoming class changes

Thread seems to have vanished but WowHead: https://www.wowhead.com/news/class-changes-for-first-patch-12-1-ptr-build-dps-cooldowns-nerfed-381912

In Curse of Ula’tek, we’re going to be lowering throughput for major DPS cooldown’s for several specializations and increasing their steady state damage. When damage done during cooldowns is significantly higher than damage outside of cooldowns, the pacing of combat outside of cooldowns can feel sluggish. Our priority is ensuring that cooldowns continue to be high-impact and fun moments, that damage dealt without cooldowns is effective, and that we maintain texture between specs. We’re going to be observing how this plays out on PTR and it’s possible we will need to make further adjustments or pull back on some of our changes.

Clearly:

  1. Wet noodle feedback finally landed - how much clearly needs to be tested, but I’m excited
  2. Scaling on CDs was probably starting to blow out far beyond intended. I’m seeing as an example some DHs hit 300K+ in CDs and then middle back down to 80K in regular DPS.
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There’s good and bad for this. There’s bound to be players who like this and players who hate this. Rets have gone through this treatment testing this for the rest of the crew for a while now.

It’s either a strong CD and then u do pittance

or

CD or otherwise, it feels less impactful.

Rets just left the 2nd option where our generators hit almost as hard as our finishers.

I dun have confidence they will be able to find the sweet spot for every spec if that’s the direction they are hoping to go.

My concern is the extremes between base damage and CD damage are several multipliers. I’ve not run numbers, but my guess is they did on PTR and scale was potentially getting ridiculous.

Current max, I’m seeing 5-6x. My guess is some specs were hitting 9-10x in PTR, especially with stat stacking.

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Shorten the cooldowns but reduce the efficacy is maybe the goal.