Hopefully Hpal didnât get any changes because itâs getting a soft redesign. 
Hpal feels like it doesnât have its own unique identity/experience as a healer.
- Itâs a fun experience to cast Totems on a Shaman, to have the totems heal while casting other spot heals, utility, or damage.
- Itâs a fun experience to cast HoTs as a Druid, to have the synergies between the spells such as Swiftmend, and to be able to shift forms, cast utility, and damage while the HoTs heal.
- On a Pirest, itâs a fun experience to cast DPS Smites and offensive Penances to see allies be healed with casted damage.
- On a Evoker its a fun experience to Hover, to be able to cast while moving, to get into a position to cast a stationary Empowered ability.
- etcâŚ
Continuing the discussion from Midnight: Curse of Ulaâtek PTR Development Notes:
It feels like they are trying to solve this issue momentarily by giving us a 4-Piece Set Bonus that expands how Infusion of Light works, mainly with Judgment.
However, waiting X months for players to get their 4 piece, just so they can feel like a somewhat âFinished Designâ is not âŚ. great⌠
Issue 1: Hpal is just a worse version of Restoration Shaman
Feedback
As a PTR, Iâd encourage anyone to test out a Restro Shaman and set up their bars as similar as they can to Paladins;
- Holy Shock = Riptide
- Flash of Light = Healing Wave
- Holy Light = Chain Heal
- Word of Glory = Unleashed Life
- Judgement = Flame Shock
- SotR = Lava Burst
- HoJ = Cap Totem
- Freedom = Wind Rush Totem
- Holy Bulwark = Healing Surge Totem
- Ascendance/Healing Tide = Avenging Wrath
- Aura Mastery = Spirit Link Totem
- Earth Shield = Beacon of Light/Faith
- EtcâŚ
Itâs not going to be an exact 1 to 1 comparison, but its what Iâve found to be the âclosestâ version to Holy Paladin. Even the Hero Talents having a bit of similar design with Passive Farseer = HotS and Totemic = Lightsmith.
The synergies between Rip Tide, Tidal Waves, Healing Stream Totem, Unleash life, and even Spirit Walkers Grace, ***is something Hpal really lacks.
Holy Power abilities do not compare by any measure.
Issue 2: Not having CS, Judgement and Hammer of Wrath as their own unique Abilities.
Feedback:
- Judgement and Hammer of Wrath not being their own separate Unique Abilities feels like it limits the toolkit too much, especially with Holy Bulwark replacing Divine Toll. (adding to the reduction of abilities)
- The merging of Judgement and Hammer of Wrath does not feel like it had an significant impact, and hasnât added any depth to the game.
- I would love to have Crusader Strike back, just to reinforce the âBattle-Healer Identity,â to remind myself that being in melee is important on Paladins for X reason.
- As Iâve said many times, Divine Toll should not be a Class Ability, and should be replaced with a 20-30 sec cooldown Hammer of Wrath. (Necrolordâs Hammer)
Issue 3: Lack of Synergy and Depth to Holy Power Spenders
Feedback
-
Holy Shock, Infusion procs, and Word of Glory all blur in the same spell, gameplay-wise.
While they technically work differently, the actual player experience is often:
- âAlly takes damage â press instant heal.â
This doesnât really create a compelling battle-healer fantasy. Compared to Disc Priest converting DPS into healing, or Mistweaver maintaining healing through their melee combat.
Holy Paladin mostly just alternates between different flavors of instant healing spells while standing in melee range.
Continuing the discussion from Midnight: Curse of Ulaâtek PTR Development Notes:
- Ret;
- Templarâs Verdict â Final Verdict
- WoG
- Divine Storm
- Holy
- WoG â __________
- SotR
- Light of Dawn
- Prot
- SotR â ___________
- WoG â Blessed Word
- ______
Holy Power Spenders for the Class feels like a bit of a mess, but speaking in terms of Holy Paladin right now, it would be nice if Word of Glory got upgraded via the Holy Spec Tree, into an improved version.
- Dawnlight
- Eternal Flame
- Scared Shield
- etcâŚ.
Issue 4: Beacons and the Quantity > Quality of AoE Healing
Feedback
- Something that Paladins as a Class struggle with currently, is the abundance of repetitive talents in the Class Tree.
- Stat Upgrades
- Obduracy
- Sanctified Plates
- Holy Aegis
- Seal of Might
- etcâŚ
- Mobility
- Unbound Freedom
- Divine Steed
- Cavalier
- Lead the Charge
- Obduracy
- Blessed Calling
- etcâŚ
- Splash Healing
- Lightforged Blessing
- Golden Path/Selfless Healer
- Lightbearer
- Afterimage
- Brought to Light
- etcâŚ
Holy Paladins have a Unique problem where:
- Beacon of Virtue replaces Beacon of Light/Faith
- Too much uncontrollable/unreliable splash healing
It would be nice if we lost a few sources of that uncontrollable healing with a consolidation of Talents in our Class Tree, such as Lightforged Blessing and Golden Path combining or sharing a choice node.
And if we lost Beacon of Virtue and gain a new AoE healing spell that aided in the unique identify fantasy of Hpal.
Issue 5: Lack of a 1-2min Utility Spell in the Holy Spec Tree
Feedback
- The lack of utility on Paladins (and Priests) feel really bad in comparison to these other healers currently.
- Whether this is a Paladin/Priest issue, or a Druid/Monk/Shaman issue is up to the developers of course, but the Homogenization of the other Healers shifting more towards paladins with Beacon and Freedom copies, without Paladins gaining a Root, Knock back, Vortex, etc⌠in return has felt like Paladins bring less tools to the group.
- Because Holy Paladins work in a slightly backwards design from these other healers, gaining our Powerful Defensive spells in the Class Tree due to Prot and Ret. It would be nice to gain a 1-2min cooldown utility spell in our Holy Tree.
- Beacon of Light/Faith = Symbiotic Relationship, Life Bind, and Earth Shield
- Blessing of Freedom = Stampede, Zephyr, and Wind Rush Totem
- __???___ = Vortex, Landslide, and Earthgrab Totem
We need some checks and balances of Healer utility. 
Issue 6: Revamp of Herald of the Sun into something similar to Chronowarden, Frostfire, or Keeper of the Grove
Feedback
- Herald of the Sun is not a very strong fantasy for Paladins and feels like it needs a complete redesign from the ground up.
- In gameplay, Dawnlights feel like a improved version of Eternal Flame with a cooldown restriction, not something that enhances our overall gameplay.
- The Side talents offer very little in terms of depth.
In addition;
- WoG feels like it needs to be upgraded via the Holy Spec Tree, like mentioned above. Not sure how much Eternal Flame and Dawnlights may be restricting that.
- Sunâs Avatar creates more âUncontrollable Healingâ like mentioned above.
I donât have the tools to give an answer to this obviously, but I would love a more satisfying experience of adding Flame/Radiant spells to our baseline kit so that these abilities do a better job of standing out on their own.
Issue 7: Slight Revamp of Lightsmith
Feedback
- Obviously not a fan of Divine Toll, Holy Prism and Holy Bulwark as Paladin Cooldowns. I think these abilities are not a very good step in the âFantasy Forwardâ approach. Thereâs a very little rewarding feeling when pressing these abilities.
- In addition, as mentioned above, a lot of uncontrollable pad/splash healing that further cripples the experience of AOE healing on Holy Paladins.
If these were Greater Blessings, such as Kings â Light, and that synergized with the rest of our kit, like Blessed Calling, etc⌠Then I think this tree would be alright.
But because this is trying to expand on a niche (Lightforged Draenei) fantasy to Paladins, it should be more noticeable and âover the topâ like Surging Totem is for Shaman. 
Issue 8: Slight revamp to the Spec Tree
Feedback
-
The Holy Paladin spec tree could use a bit more Developer guidance and thematic cohesion, especially around the Avenging Wrath section of the tree.
Right now, the several Avenging Wrath related talents seem to push different playstyles, but the tree doesnât clearly communicate what the intended gameplay designs are supposed to be.
Some talents seem to support a caster-focused healer style, while others lean into that melee battle-healer gameplay, but the connections between them can feel scattered rather than purposefully structured while leveling/playing.
As a player, Iâd much rather Holy Paladin have a clear intended and engaging playstyle â even if itâs more specialized â than a Spec Tree full of small passive talents that feel bland or interchangeable.
If the battle-healer identity is what makes Holy Paladin unique and memorable. Leaning harder into that fantasy with stronger gameplay direction would feel far more satisfying than spreading power across many low-impact modifiers that donât meaningfully change how the spec plays. 
TL:DR
- Holy Paladin needs a more distinguishable Healer Identity/Experience, with tools to support it.
- Healing Mechanic wise, it just feels like a Resto Shaman with less Tools

In the meantimeâŚ.
- The Class Tree talents need to be consolidated with a better âFantasy Forwardâ Approach.
- Too many Stat, Mobility and Splash Healing talents scattered throughout the trees
- Divine Toll and Holy Prism need a Redesign
- A refresh/modernization of our cooldowns would be appreciated!
- The Holy Tree needs a slight layout Revamp.
- Synergetic Modifiers need to be easier to find/follow throughout (Avenging Wrath)
- Holy Power Spenders (WoG) need an update/modernization
- Spenders need a bit more consistent, understandable approach across all 3 specs
- Beacon of Virtue needs to be removed and a new AoE heal given to Holy Paladins
- Could synergize with LoD,but we do need something to modernized our AoE healing
- The Holy Spec Tree needs a 1-2min Cooldown Utility Spell
- Or the Healing Kit and the Utility Kit of Healers needs a Checks and Balances Pass
- Lightsmith needs a little bit more flavor, less splash healing.
- Herald of the Sun needs a complete redesign for Holy and Ret
- Someone with better tools than I can propose something, Iâd just like to see the Flame/Radiant effects be more emphasized like Chronowarden and Forstfire.
Holy Paladin no longer has their uniquely identifiable gameplay experience and too much of our gameplay loop feels artificially tied to Judgment in ways that donât meaningfully reinforce any fantasy.
If Holy Paladins are losing their cooldowns, and other healers are becoming better at spot healing, tank support, and passive healing transfer effects (like Beacons), then Holy Paladin also needs stronger HoT and AoE tools for these modernized times. 