12.1 Changes

What is going on with shaman this xpac? Specifically rsham? I am so lost… The spec needs so much love, and I thought 12.1 would finally be the patch where we actually get things missing from our kit back….

All other healers have large, meaningful changes and tuning. New abilities added that were previously pruned and talent changes that are beneficial.

What does rsham get?

Restoration

  • Healing Rain now has a 12 second cooldown and an 18 second duration. Recasting Healing Rain while one is already active will despawn the previous one. This cooldown change does not affect the Surging Totem’s Healing Rain from the Totemic Hero Talents.

    • Developers’ notes: This change should allow more flexibility for the player to move Healing Rain around when that is desirable.

Bravo Blizzard! You saved the spec.

Rsham was one of the hardest hit specs because of pruning and the only change we are getting is for farseer? There better be more because this is a spit in the face. If you main rsham, you should be outraged

3 Likes

I’m really hoping there is more they add before the patch release. There’s alot of power tied to our S1 tier set. We’ll get even weaker going into S2 without it. Think the S2 set has a chance to proc an absorb on a friendly.

As Enhance, a 25% buff to a Totem that is never taken is…. a choice.

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I am. just want a build that isn’t pure spam.

I’ve been bouncing back and forth between Holy Priest, Preservation and Restoration Shaman since Legion, and I have to say… Today’s iteration is arguably the worst it’s ever been. Regardless of how you feel about the Hero Talents (of which one is entirely annoyingly Rain focused, and the other is visually infuriating), I’m referring to the baseline spec.

Any time the spec is Chain Heal focused, Chain Heal is basically all we use.
Any time the spec has Chain Heal doesn’t have enough throughput, we’re just not strong enough in most environments.

Then you see how they gave Lifetreading to Druids because it was awful having to place Efflorescence all the time. They saw Shaman with the same problem, and instead of changing it to act like Boomkin’s Starfall or follow our Earth Shield target via Therazan’s Resilience, they go “…mmmmm, nahhhh, let’s just reduce the cooldown so they can spend more mana placing it again, lol!”

Give us an entirely new spell or something. Honestly at this point, I don’t care. I just feel like we need at least one more button or spell to do something. Holy Priest has more to do this expansion, and they’re supposed to the the intro healer.

Give me a chance to turn Riptide into Downpour, or at least separate it from Healing Rain again.
Bring back Wellspring with a proper visual.
Give us a new Tidal Wave spell.
Give us a chance to turn Healing Rain into a Whirlpool that pulls in enemies.
Turn Lava Burst into Scalding Burst, so it damages an enemy and splashes to heal allies around it.

Give us SOMETHING. Restoration feels more bare-bones than ever.

This spec is as wide as an ocean, with the depth of a puddle.

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I feel we need minimum, 1 or 2 additional spells in our rotation. Meaningful instant cast spells.

I hate when they just super buff riptide or buff healing rain. Any spec can be good with % tuning, but doesn’t mean it is fun to play.

I miss TWW. Honestly felt like peak class design

2 Likes

Oh man, don’t pick at the bottom of the barrel or be jealous of holy priests lol.

Normally I am fully content playing my Holy Priest because it’s expected. It’s the go-to healer to teach people how to heal, obviously it’s not going to be as in-depth or demanding as Discipline or others.

But for me to look at it and say “Boy, I wish Restoration Shaman had more to do than spam Chain Heal!”, you know something ain’t right.

:dracthyr_cry_animated: :trombone:

I feel like this is subjective and honestly feel like this line is just that; a line that keeps getting repeated until people believe it without question.

I have played all healers to some extent except pally- only played that for remix so I don’t count it. I don’t think that any is simpler, they are just different. I have played holy and disc over the last several expansions and have found some expansions where disc was way easier than holy lol.

Once you find your groove and figure out damage patterns and how your class works though, difficulty is in the eye of the beholder. I fully believe that it mostly comes down to what clicks with your personal playstyle and understanding.

Personally I would place monk and probably pally as the hardest healers just because I am no bueno at melee classes.

It has been several seasons since I hae played shaman through, sorry that it feels bad right now. I feel that. :slight_smile: