1/19 tuning

I’m guessing if armor gets standardized across the board in PvP, it’ll make it easier for them to tune physical damage in the future.

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Weird… seems contradictory to what I also copy/pasted from those same notes.

But if it does take more damage to break, that’s a good thing because like I said… the micro CC in this game is generally useless in large scale fights.

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idk i think thats huge for me. i love my earthgrab totem as an enh shaman. it’s such a useful ability.

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There’s no way they let it go live with demon skin still buffed in PvP lol

We finally got warlock tanks in retail!

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Destro won’t die.
Demo won’t die.
Mages won’t die.
Rets are gunna do ridiculous amounts of damage.
BM/Sub/MM/WW is gunna eat plate; literally no point of being a plate wearer with these changes (that includes hpal).
No enh buffs (lol).

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You dropped this king :crown:

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Ferals got a damage buff… to their AoE attack of all things :frowning:

And the 20% nerf to frenzied regeneration was un-nerfed. So I’m not really sure that was a buff. They still need to go into bear form and do almost no damage to benefit from the heal. Maybe if feral also got a free “thorns” while in bear form to go along with the frenzied regeneration I’d be happy :slight_smile:

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prot warrior giga dead

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I hate 3 plate lobbies in shuffle like the rest of us, but jfc. This might completely eviscerate warrior and DK tbh lol next week is going to be wild.

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if they unerf death strike all will be forgiven cos big hp pool = buff

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I don’t think you get how much a 35% buff to cloth armor really is. Probably gonna translate to maybe like 5-7% less physical damage taken. It’ll help, but won’t suddenly turn them into tanks.

The extra 15% HP from trinket bonus will have a lot more impact than their more armor.

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Destro/Demo are already crazy tanky.

Mages should be paper when you catch them.

The only class that needed those buffs was probably the one that has zero mobility; spriest.

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Don’t forget demon skin gives like 90% more armor in PvP on top of that base increase. And the bigger health pools means bigger dark pacts. Wild.

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Yeah, it’ll definitely impact Locks a ton since they already have like double the armor in PVP, so it was like a 70% armor buff for them instead of 35%.

Feels like an oversight from Blizz there, Locks will unironically be the tankiest class by far now.

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just rerolled im ready

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Lmao :skull:

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Demo ret is back and demo splay will be fotm mainly because there are just so many of both that they will be the cancer of the ladder for the time being

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These blanket armour changes dont work at all.

At the very least, they need to nerf locks tankiness.

I get the armour change is good for mages against hunters but makes them even more oppressive for warriors.

Dks need to have compensation…they already get shredded by physical damage. Now theyll flop as fast as a cloth wearing mage. Dks are supposed to be tanky like a warlock but are anything but.

Give dks something like demon armour.

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It’s actually so weird WWs and DKs got nerfed and DHs didn’t. DHs are way ahead of us in damage and they get untouched.

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Whoever the new pvp devs are they seem genuinely bad at their job. Sorry to even say it as I don’t want to be the type of person to just bad mouth them and always disliked when people lashed out at them but some of this stuff is just done really poorly.

Trying to even our armor in PvP=Great. Not taking into account specific buffs and weaknesses some specs have around armor and physical damage and attempting to pre-emptively offset them=Bad and lazy. Not heavily nerfing rdruid treants and instead just throwing out a blanket -5% healing is stupid. Looking at Sub Rogue and deciding PvP adjustments needs to be made and not having those adjustments be the removal of shadowy duel, veil of midnight, and disabling vanish cd reduction in PvP=Clueless. There’s more but I’ll stop here. About the only good thing they did was nerf unholy damage.

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