WoW Hotfixes – Updated May 27

Frost mage tier set getting fixed next?

Yup, Tazavesh bricked again for me.

If someone is in combat w/ trash from outside the building when an instrument is being picked up, the server 100% eats it and hardlocks tazavesh preventing the Oasis scenario from ever starting.

This is a really really bad bug. How did this pass QA?

Here are today’s hotfix notes:

MARCH 14, 2022

Classes

  • Priest
    • Discipline
      • (2) Set Bonus: Fixed an issue where Shadow Mend would consume 2 stacks of Manifested Twilight.
  • Warlock
    • Demonology
      • Fixed an issue where Implosion would not deal damage to Explosive Orbs (Mythic+ Affix) or totems if the Explosive Orb or totems were the primary target of the Implosion spell.
  • Warrior
    • Protection
      • (4) Set Bonus: Fixed an issue with Avatar not gaining an additional 10% damage while active.

Covenants

  • Venthyr
    • Fixed an issue where using The Mad Duke’s Tea item without Theotar, the Mad Duke as your active soulbind would incorrectly place The Mad Duke’s Tea on cooldown.

Creatures and NPCs

  • Added a delay between casts of Creation Catalyst Overcharge on the Nascent Servitors in the Catalyst Gardens.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Fixed an issue that broke stealth abilities when the encounter begins.
    • Skolex, the Insatiable Ravener
      • Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those abilities on Heroic and Mythic difficulty.
      • Fixed an issue that caused the Rend tooltip to not properly display information.
    • Halondrus the Reclaimer
      • Reduced Halondrus’ health by 10% on Mythic difficulty.
      • Planetcracker Beams now spawn in a more consistent location.
      • Seismic Tremors now targets more consistent locations.
    • Anduin Wrynn
      • Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
      • Befouled Barrier no longer applies to player pets and guardians.
    • Lords of Dread
      • Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
    • Rygelon
      • Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
    • The Jailer
      • The release location after the encounter ends has been moved closer to The Jailer.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Hylbrande health reduced by 5%.
      • Vault Purifier health reduced by 30%.
  • Tazavesh: Streets of Wonder
    • Myza’s Oasis
      • Crowd Control damage reduced by 50%.
      • Security Slam damage reduced by 40%.
      • Players using the drum set cannot be targeted and are now immune to the effects of Crowd Control.
      • Players using the drum set are now immune to the damage effects of Rotten Food.

Items and Rewards

  • Great Vault
    • [With realm restarts] The Attendant’s Token of Merit has been updated.
      • You may now carry 12 tokens (was 3).
      • You will now receive 2 tokens if you unlocked one Great Vault segment and choose the token reward.
      • You will now receive 4 tokens if you unlocked two Great Vault segments and choose the token reward.
      • You will now receive 6 tokens if you unlocked three or more segments of your Great Vault and choose the token reward.
    • [With realm restarts] Ko’tul in Oribos now offers many new items.
      • Ephemera-Infused Mesh – Add a socket to a Shadowlands Season 3 helmet, necklace, bracer, belt, or ring that does not already have a socket. Costs 6 Attendant’s Token of Merit.
      • Overflowing Chest of Riches – Rewards an average of 3,000 gold. Costs 3 Attendant’s Token of Merit.
      • Certified Vouchsafe – Increase your Renown with your current covenant by 1, up to the cap of 80. This item is bound to Battle.net account. Costs 1 Attendant’s Token of Merit.
      • Bottled Night Sky – Rewards 25 Genesis Motes, used for Protoform Synthesis. Costs 1 Attendant’s Token of Merit.
      • Treatise on Patterns in the Purpose – Rewards 40 Cyphers of the First Ones. Costs 1 Attendant’s Token of Merit.
      • Tribute to the Enlightened – Rewards 150 Reputation with the Enlightened. Costs 1 Attendant’s Token of Merit.
    • Developers’ note: These changes are aimed at improving the feeling of opening your Great Vault even on weeks when, for whatever reason, you don’t see a direct upgrade in the other items you can choose among. We’ve also heard feedback that, as a consolation prize, Attendant’s Tokens of Merit haven’t really felt rewarding enough to erase that frustration. Now in Season 3, we’re making the number of Tokens scale with the number of Vault slots you unlocked, up to a maximum of 6 Tokens per week (from 3 or more unlocked Vault slots). Furthermore, we’re adding additional options to the vendor, including an item that will add a socket to any eligible piece of Season 3 gear.
  • Old Warrior’s Soul trinket now only affects allies within your party and raid.

Player versus Player

  • Mage
    • [With realm restarts] Tempest Barrier’s (Conduit) absorb value reduced by 50% in PvP combat.
    • Fire
      • [With realm restarts] Flamecannon’s (PvP Talent) buff duration reduced to 3 seconds (was 5 seconds).
      • [With realm restarts] Pyrokinesis (PvP Talent) now causes Fireball to reduce the cooldown of Combustion by 2 seconds (was 3 seconds).
      • [With realm restarts] Tinder (PvP Talent) now reduces the cast time of your next Fireball by 30% (was 50%).
        • Developers’ note: In Season 3, Fire Mages have been overperforming across all skill brackets in rated PvP, and we will be reducing the power of commonly picked talents to better fit within other spec representation and performance. Additionally, we want to address Fire survivability, as stamina has increased with item level between seasons, and the absorb from Tempest Barrier has scaled higher than we’d like. So, we will be reducing the effectiveness of the conduit. We hope that these changes keep the overall feel of Fire in PvP intact, with a more reasonable power output. We look forward to seeing players unlock Class Set and double Legendary bonuses, and we will continue to monitor PvP balance as the season progresses.
  • Shaman
    • Enhancement
      • [With realm restarts] The healing increase to Maelstrom Weapon provided by Focused Lightning (Conduit) has been decreased by 70% while engaged in PvP combat.
        • Developers’ note: During the development of Eternity’s End, we provided a substantial increase to the effectiveness of the Focused Lightning conduit, targeted at bringing it in line with the damage potential of other potency conduit options. However, the healing provided by this conduit has increased Enhancement Shaman’s instant healing capabilities beyond what other similar non-healer specializations can bring to the table in PvP. A change to the healing portion of the conduit should allow other parts of the Enhancement Shaman healing kit to remain strong, and not affect the recent damage throughput increase to Focused Lightning.

Quests

  • Mawrats on the “Fleet-Footed and Fastidious” quest should appear more frequently.

Torghast, Tower of the Damned

  • Anima Powers
    • Paladin
      • Belt of the Mawsworn Avenger once again functions correctly.

Really, these are the Taz nerfs you guys went with? Not pulsars and drifting star damage, not the beams? The overall damage taken is twice what other dungeons dish out. Most everything in there needs to be toned down quite a bit.

Still waiting for :

  • Mage
    • Frost
      • (2) Set Bonus: Fixed an issue where Comet Storm would consume stacks of Radiant Spark Vulnerability.

Hello! Here are today’s hotfixes:

MARCH 15, 2022

Classes

  • Shaman
    • Enhancement
      • Primordial Wave (Necrolord Ability) will no longer incorrectly reset the cooldown of Frost Shock when used to apply Flame Shock to a target.
    • Restoration
      • (4) Set Bonus: Fixed an issue where Heal the Soul was incorrectly reducing the 1 second cooldown of Cloudburst Totem that prevented you from accidentally double-tapping the button, causing an unintended instant Cloudburst Totem recall.
      • (4) Set Bonus: Fixed an issue where Heal the Soul would sometimes not properly cast a Chain Heal when dropping the appropriate totem.
      • (4) Set Bonus: Fixed an issue where a Chain Heal critical strike on yourself would both generate and consume a stack of the Heal the Soul.
      • (4) Set Bonus: Fixed an issue where there is a minor delay between activating a totem that generates a bonus Chain Heal and being able to use another ability.

Creatures and NPCs

  • The melee attack distance against large Mawsworn Constructs has been increased. Similarly, the Constructs will now keep more distance against their melee target.

Cyphers of the First Ones

  • Pocopoc will now retain its advanced combat coroutines after using Ancient Translocators.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
      • Increased the grace period before Exposed Core where Refracted Blast and Deresolution won’t be cast on all difficulties.
    • Artificer Xy’mox
      • Artificer Xy’mox health reduced by 15% on Mythic difficulty.
      • Ancient Exhaust now properly deals damage on the final platform.
    • Prototype Pantheon
      • Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
      • Resolved an issue where Withering Seeds could fail to cast.
      • Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
    • Halondrus the Reclaimer
      • Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
      • Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
      • Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
      • Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
      • Fixed an issue causing Lightshatter Beam’s periodic effect to inflict the incorrect amount of damage.
    • Anduin Wrynn
      • Anduin Wrynn’s health reduced by 5% on Normal and Heroic difficulty.
      • Anduin’s Despair health reduced by 25% on Normal and Heroic difficulty.
      • Remnant of the Fallen King’s Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
      • Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
      • The targeting visual effect for Rain of Despair has been updated.
    • Lords of Dread
      • Ruined Crest of Lordaeron has returned to the loot table.
    • Rygelon
      • Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
    • The Jailer
      • Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
        • Developers’ note: We will keep an eye on the effects this has on the fight, but we don’t feel this change should noticeably affect the survivability of the fight.
  • Tazavesh: So’leah’s Gambit
    • The murlocs of Stormhiem are more courageous and flee combat upon reaching 15% health (was 25%).
    • Murkbrine Shellcrusher will no longer aattempt to recast Cry of Mrrggllrrgg if the cast is prevented.
    • Murkbrine Wavejumper’s Mrrggrrglrrlr Leap damage reduced by 20%.
    • Murkbrine Wavejumper will no longer attempt to recast Mrrggrrglrrlr Leap if the cast is prevented.
    • Burly Deckhand’s Super Saison increases damage dealt by 50% (was 100%).
    • Hourglass Tidesage’s Brackish Bolt damage reduced by 20%.
    • Devoted Accomplice’s Energy Slash damage reduced by 20%.
    • The cooldown of Devoted Accomplice’s Energy Slash has been increased.
    • Wandering Pulsar’s health reduced by 20%.
    • Wandering Pulsar’s Pulse damage reduced by 15%.
    • The cast time of Adorned Starseer’s Drifting Star cast time increased to 3.5 seconds (was 2.75 seconds).
    • Adjusted the position of two Adorned Starseers.
  • Tazavesh: Streets of Wonder
    • Armored Overseer and Gatewarden Zo’mazz’s Proxy Strike damage reduced by 30%.
    • Adjusted the arming visual of Armored Overseer’s Beam Splicer.
    • Support Officer’s Hard Light Barrier cast time increased to 3 seconds (was 2.5 seconds).
    • Interrogation Specialist’s Stasis Beam cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 3 seconds (was 4 seconds).
    • Interrogation Specialist’s Spark Burn damage reduced by 20%.
    • Frenzied Nightclaw’s Frantic Rip impact damage reduced by 30% and damage over time reduced by 50%.
  • The Necrotic Wake
    • Fixed an issue causing noxious gas clouds in The Stitchwerks to display nameplates.

Items and Rewards

  • The following changes have been made to Gavel of the First Arbiter:
    • Boon of Looming Winter now properly absorbs damage from enemy attacks.
    • Rotting Decay is now categorized as a disease.
    • Boon of Harvested Hope is now categorized as a bleed effect.

Player versus Player

  • Brawls
    • Solo Shuffle
      • Fixed an issue that unintentionally reduced the amount of bonus Honor received per round won in Solo Shuffle.
  • Gavel of the First Arbiter damage and absorption granted by the boons are reduced by 50% in PvP combat.
1 Like

Here’s your daily hotfix update!

MARCH 16, 2022

Classes

  • Priest
    • Shadow
      • (4) Set Bonus: Fixed an issue where Living Shadow would persist longer than its intended duration.
      • (4) Set Bonus: Fixed an issue where consuming Dark Thoughts during Living Shadow’s summoning would not extend its duration.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Dausegne, the Fallen Oracle
      • Fixed an issue that could cause the visual effect for Disintegration Nova to appear larger or smaller based on character size on Mythic difficulty.
    • Lihuvim, Principal Architect
      • Protoform Radiance now has a duration of 10 seconds on Normal difficulty.
    • The Jailer
      • Fixed issue that allowed Shaman’s Tremor Totem to remove Domination.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue where bosses that spawn in unattackable could fail to spawn Relics.

Items and Rewards

  • Sandworn Relics have had their drop rates increased in the following areas in Zereth Mortis:
    • Endless Sands Rares – Increased average dropped relics to 8 (was 4).
    • Sandworn Chest – Increased average dropped relics to 25 (was 18).
    • Daily Quests – Increased the average number of relics awarded to 8 (was 4).
    • World Boss – Increased the average dropped relics to 40 (was 13).
    • Tribute of Enlightened Elders – This chest now grants an average of 60 relics (was 0).
      • Developers’ note: We have improved the rate of acquisition of Sandworn Relics substantially in an effort to make gear purchased with Sandworn Relics more accessible.

Quests

  • Pocopoc will now reliably appear as a quest giver for all players when needed during the “A Means to an End” Campaign chapter.
  • Bastion Assault quest “Encouraging Words” should now function correctly.
1 Like

Next hotfix?

  • Mage
    • Frost
      • (2) Set Bonus: Fixed an issue where Comet Storm would consume stacks of Radiant Spark Vulnerability.

How many times do I have to report this bug? Is anyone at Blizzard paying attention?

Ele shamans stil nothing hey?

2 Likes

would have been funny if that had caused a 18 Shaman kill in the RWF


a bit late but thx for addressing some of the issues around getting it.

honestly idk why crowd control dmg had to be reduced… it’s pretty easy to dodge lol

Sandworm Relics really need to be changed to a currency.

As much as the relic change is nice, still doesn’t change the fact that most of that gear will be worthless fairly quickly.

1 Like

At least have the Sandworm relic gear upgrade alongside the World Quest gear 6/6 its way behind.

Heya! Here are today’s hotfixes:

MARCH 17, 2022

Creatures and NPCs

  • All scarabids and annelids in Zereth Mortis now use the updated burrow spell visual effect.

Dungeons and Raids

  • Sepulcher of the First Ones
    • Fixed an issue when using the Ancient Console near Lords of Dread and Rygelon to teleport back to The Grand Design could place the player in combat.
    • Vigilant Guardian
      • Fixed an issue that would break player’s ability to pick up the Unstable Orbs after they had used certain player abilities or mounts.
    • Artificer Xy’mox
      • Fixed and issue where the visual effect of Massive Blast did not accurately portray its damaging area.
    • Halondrus the Reclaimer
      • Fixed an issue that prevented Brewmaster Monk’s Invoke Niuzao, the Black Ox from auto-casting Stomp.
    • Anduin Wrynn
      • Remorseless Winter damage reduced by 20% on Mythic difficulty.
      • Anduin’s Hope health reduced by 15% on Mythic difficulty.
      • Anduin’s Despair health reduced by 15% on Mythic difficulty.
      • Increased the amount of time it takes for Remnant of a Fallen King to reach maximum energy by an additional 2 seconds on Mythic difficulty.
      • Fixed an issue that made Lost Souls treat crowd control effects with PvP diminishing returns.
    • Rygelon
      • Fixed an issue which could cause Dark Eclipse to not trigger a Dark Eruption.
    • The Jailer
      • Player guardians, such as Fire Elemental, are now protected while players are affected by Rune of Compulsion.
      • Fixed an issue where Dominating Will could be removed via immunities. Dominating Will’s heal absorb reduced by 10% on Normal difficulty and reduced by 20% on Heroic difficulty to account for the potential increase in difficulty of the ability.

Items and Rewards

  • Significantly reduced the respawn timer for the Sandworn Chest in the Endless Sands.

Quests

  • Characters who had the “Match Made in Zereth Mortis” quest incorrectly automatically completed and became blocked on the Campaign chapter will now have the quest available to them when they next zone into Zereth Mortis.
    • Developers’ note: Enterprising players who found a way to unlock all the teleporters in the area and proceed along the quest line without the quest will be allowed to proceed as normal, without needing to backtrack to this quest.
2 Likes

The Vigilant Guardian issue still persists.

1 Like

Here’s the hotfix update for the day:

MARCH 18, 2022

Characters

  • Players should no longer forget their Locus Shift travel points when they change factions.
    • Developers’ note: Players who incorrectly lost their Locus Shift teleports from this issue will have them restored the next time they zone into Zereth Mortis.

Classes

  • Death Knight
    • Abomination Limb (Necrolord Ability) should now be more consistent when trying to pull valid enemies when they are nearby enemies immune to the grip.
  • Druid
    • Guardian
      • (4) Set Bonus: The visual effect of Architect’s Aligner has been updated to prevent confusion with Mythic+ and raid mechanics.
    • Restoration
      • (2) Set Bonus: Fixed an issue where Renewing Bloom would not be extended by Verdant Infusion (Runecarving Power).
  • Priest
    • Fixed an issue where mouseover macros would not work for Fae Guardians (Night Fae Ability).

Dungeons and Raids

  • Sepulcher of the First Ones
    • Vigilant Guardian
      • Point Defense Drones will now cancel Searing Ablation while shutting down during the Exposed Core sequence.
    • Skolex, the Insatiable Ravener
      • Fixed a combat log display issue with pets.
    • Anduin Wrynn
      • Anduin’s health has been reduced by 10% on Mythic difficulty.
      • Fixed an issue that could cause the application of Domination’s Grasp to the Remnant of a Fallen King to be delayed.
    • Lords of Dread
      • Cloud of Carrion will now prefer targets without Biting Wounds.
      • Fixed an issue where Anguishing Strike could do damage more often than intended.
      • Fixed an issue where Cloud of Carrion could erroneously pass to the tank if it moved over a player inside Podtender (Dreamweaver Soulbind).
      • Several spells no longer hit pets.
    • Rygelon
      • Fixed an issue where certain mechanic’s visual effects would become hidden when Hunters Feign Death.
  • Mythic+
    • Encrypted Affix
      • Fixed an issue where Wo’s stealth effect would not apply to pets and guardians.
  • De Other Side
    • Mueh’zala
      • Fixed an issue that sometimes caused Mueh’zala to perform the wrong animation when hit by certain player abilities.
  • Tazavesh: So’leah’s Gambit
    • Hylbrande
      • Fixed an issue where if a player disconnected while carrying Bypass Codes, the code rune would disappear and be inaccessible for the Sanitizing Cycle phase.

Quests

  • Players who tell Tal-Inara that they have been to Zereth Mortis before and have already met Pocopoc will now receive the Enlightened reputation they would miss out on by skipping those quests.
    • Developers’ note: Enlightened reputation is strongly tied to the Zereth Mortis campaign, and we felt it was unfair to have a high hidden cost associated with using the dialogue option that skips the Zereth Mortis introductory quests for players who’ve already completed the introduction on other characters. This change addresses that by making the choice net neutral with regard to Enlightened reputation.
4 Likes
  • Players who tell Tal-Inara that they have been to Zereth Mortis before and have already met Pocopoc will now receive the Enlightened reputation they would miss out on by skipping those quests.

If we’ve already skipped, how do we get this missing rep? It’s certainly not showing up automatically.

6 Likes

Is this retroactive for alternate characters that have already used the skip option for Zereth Mortis prior to today’s hotfix?

5 Likes

Still no fix for Deathborne removing itself if you try to pop it prepull? Its been an issue since nathria and now that its a decent covenant for Frost mage we can’t pre-pull pop it or it just deletes itself. But still no sign of a fix, and its not gaining any traction. It literally destroys dps for me to even try to use it prepull because it just goes away. And I lose dps if i have to cast the whole thing in the middle of my opener. Its not absolutely devestating, more of an annoying bug to deal with. No traction on any post in the bug reports for it outside a few people who are concerned. Not enough traction = not getting fixed? Have you all just not seen the post and are legitimately not aware it exists or is it a work in progress/known bug that I haven’t found listed anywhere?

1 Like