Address the concerns of your elemental shaman community, thier nerf wanst based on class performance and had a huge negative affect on class performance. This isn’t right and the developers and forums blue commentators on going demonstration of apathy is actually alarming. We need to know you are on this and it will be fixed
Fix the elemental shamans that were destroyed by a button push frequency nerf, in a world of macros and gaming key boards.
Today’s hotfix update:
MARCH 10, 2022
Achievements
- Qualified characters have been awarded the Tormented Hero: Shadowlands Season 2 achievement and title.
Classes
- Death Knight
- Blood
- (2) Set Bonus: The Strength buff and Dancing Rune Weapon duration extension effects will now be correctly applied to Heart Strikes cast by the Death Knight’s Dancing Rune Weapons.
- Unholy
- (4) Set Bonus: Harvest Time will now be correctly applied when the target is killed by Soul Reaper.
- Shaman
- Enhancement
- Lava Lash will once again refresh Flame Shock on your primary target.
- Fixed an issue where refreshing Flame Shocks with Lava Lash would not prioritize targets with Lashing Flames in some situations.
Dungeons and Raids
- Sepulcher of the First Ones
- Adjusting the location of devourers in Ephemeral Plains to help make pulls clearer and reduce the concentration of enemies.
- Vigilant Guardian
- Vigilant Guardian’s health reduced by 5% on Raid Finder difficulty.
- Lihuvim, Principal Architect
- Degeneration Automa’s Degenerate now has a maximum range of 30 yards.
- Halondrus the Reclaimer
- Decreased the amount of damage Eternity Overdrive gains per application to 42% of its original value on all difficulties (was 50%).
- Fixed an issue that caused Halondrus to sometimes delay Relocation Form while casting other spells in quick succession.
- Fixed an issue that caused Shatter to not display its entire visual effect if Projected Textures were disabled in System settings.
- Fixed an issue that caused the stone gates in the Shimmering Cliffs to not close properly when the encounter ends in failure.
- Mythic+
- Encrypted Affix
- You now only need to destroy 1 relic to summon your desired automa. After destroying the first relic in a set, the other two are destroyed automatically.
- Developers’ note: This should be a small quality of life improvement in terms of both the amount of damage required to summon an automa (especially on bosses), and the amount of time extra nameplates spend on the screen.
- Fixed an issue where the wrong automa could be summoned after defeating a set of relics.
- Adjusted the spawn locations of several Xy Relic Dealers.
- Halls of Atonement
- Echelon
- Fixed an issue causing Relics to not properly spawn when arriving in the encounter area.
- The Necrotic Wake
- Amarth
- Fixed an issue causing Relics to not properly spawn.
- Surgeon Stitchflesh
- Fixed an issue that caused Stitchflesh’s Creation to hit Wo, Vy or Urh automa with Meat Hook.
- Developers’ note: The Vy Interceptor frequently teleports to a new location, which can be a frustrating obstacle to a well-aimed Meat Hook during the encounter. This change should remove the unfair overlap of these two abilities.
- Tazavesh: So’leah’s Gambit
- Hylbrande
- Vault Purifiers no longer immediately attack players as soon as they land.
Items and Rewards
- The Sandworn Chest minimap icon will no longer appear once a player has looted the chest once that day.
- The Sandworn Chest can now be looted by more players before despawning.
- Fixed an issue where Reclaimer’s Intensity Core trinket would unintentionally pull nearby enemies toward the user after the Automa Medic expires. It now has learned who’s friendly and who’s not.
Player versus Player
- Fixed an issue with the trinket quest “A New Deal” that prevented the trinkets from being obtainable by players as intended.
- Developers’ note: If you’re still encountering the issue and can’t see the trinket rewards, relogging back into the game should resolve it.
Us enhancers are very thankful to see this returned Thank you
Is this scheduled for the next hotfix? How many times do I have to submit the same bug report?
So we’re still acting like there’s not nearly 600 responses waiting for answers on the ele class tuning thread… that’s cool
Please. Please address Shadow Priest. We’re suffering.
I ran past a Shadow Priest fighting a mob in the ZM road today.
I ran back past 2 mins later and they were still fighting the same mob!
Hello! Here are today’s hotfixes:
MARCH 11, 2022
Classes
- Death Knight
- Blood
- (4) Set Bonus: Fixed an issue where the free Heart Strike counterattack was providing more stacks of Endless Rune Waltz than intended during Dancing Rune Weapon.
- Warlock
- Destruction
- (2) Set Bonus: Fixed an issue where Ritual of Ruin would cause the Infernal’s stun to be permanent.
Dungeons and Raids
- Sepulcher of the First Ones
- Fixed an issue that could cause doors or bridges to block progress on a reset of the zone.
- Skolex, the Insatiable Ravener
- Skolex will no longer use Wormhole Jaws on Raid Finder difficulty.
- Halondrus the Reclaimer
- Fixed an issue causing druids’ Travel Form to sometimes disrupt the functionality of Volatile Charge on Mythic difficulty.
- Fixed an issue causing certain spell visual effects to become invisible on hunters affected by Feign Death.
- Lords of Dread
- Spell visuals for Cloud of Carrion, Fearful Trepidation, and Infiltration of Dread should no longer be erroneously removed from a Hunter when they cast Feign Death.
- Mythic+
- Encrypted Affix
- Fixed an issue where a set of relics could sometimes fail to all enter combat together.
Items and Rewards
- Legendary Memories that were previously obtainable from only Castle Nathria can now be purchased from Rendle, who now also appears in both Castle Nathria and in Haven.
- The Chronicle of Lost Memories now costs 15 Grateful Offerings from Covenant Vendors (was 30), or 1500 Catalogued Research from Archivist Roh-Suir (was 2000), or 400 Soul Cinders from Bonesmith Heirmir (was 600).
Player versus Player
- Brawls
- Solo Shuffle
- While in Solo Shuffle, item levels of at least 142 will now be temporarily raised to a minimum of 239.
- Developers’ note: We have applied a hotfix that will increase the item level of any item acquired in Shadowlands up to at least 239 while in Solo Shuffle (items above 239 are unaffected by this change). This change will only apply to the Solo Shuffle Brawl due to the unique nature of the game mode. We want players to be able to jump into this new experience right away, but a player with extremely low HP is quickly identified as an easy kill target for each round, resulting in a predictable match for all parties involved. We selected item level 239 to allow for gear acquisition and upgrades to still feel like meaningful power progression for a character.
Torghast, Tower of the Damned
- Jailer’s Gauntlet (Layers 1—8) along with the newest Layers (13—16) for regular runs are now available in Group Finder.
Please stop making raid finder easier. Took 2 pills last time I did this fight this week in LFR with some mechanics I had the raid use to get through not only on second pull but with NO deaths.
I’d advise people to be wary of Tazavesh until Blizzard fixes some critical bugs.
- Tazavesh Oasis apparently has an issue where an instrument may not spawn, hardlocking a dungeon instance.
https://i.imgur.com/1l2U2MT.png
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Update: It happened again.
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I think if there’s trash outside that someone is attacking when an instrument is being “picked up” that causes the server to eat the instrument and bug out bricking Tazavesh.
- The button for throwing the suitcase bombs into the chutes will bug if you bubble as a Paladin when picking them up. The button will stay on screen for the rest of the encounter while doing nothing.
Frost mage tier set getting fixed next?
Yup, Tazavesh bricked again for me.
If someone is in combat w/ trash from outside the building when an instrument is being picked up, the server 100% eats it and hardlocks tazavesh preventing the Oasis scenario from ever starting.
This is a really really bad bug. How did this pass QA?
Here are today’s hotfix notes:
MARCH 14, 2022
Classes
- Priest
- Discipline
- (2) Set Bonus: Fixed an issue where Shadow Mend would consume 2 stacks of Manifested Twilight.
- Warlock
- Demonology
- Fixed an issue where Implosion would not deal damage to Explosive Orbs (Mythic+ Affix) or totems if the Explosive Orb or totems were the primary target of the Implosion spell.
- Warrior
- Protection
- (4) Set Bonus: Fixed an issue with Avatar not gaining an additional 10% damage while active.
Covenants
- Venthyr
- Fixed an issue where using The Mad Duke’s Tea item without Theotar, the Mad Duke as your active soulbind would incorrectly place The Mad Duke’s Tea on cooldown.
Creatures and NPCs
- Added a delay between casts of Creation Catalyst Overcharge on the Nascent Servitors in the Catalyst Gardens.
Dungeons and Raids
- Sepulcher of the First Ones
- Vigilant Guardian
- Fixed an issue that broke stealth abilities when the encounter begins.
- Skolex, the Insatiable Ravener
- Fixed a targeting issue on Riftmaw and Rend that could be overly punishing towards pets that happen to be in the area-of-effect and are not primary targets of those abilities on Heroic and Mythic difficulty.
- Fixed an issue that caused the Rend tooltip to not properly display information.
- Halondrus the Reclaimer
- Reduced Halondrus’ health by 10% on Mythic difficulty.
- Planetcracker Beams now spawn in a more consistent location.
- Seismic Tremors now targets more consistent locations.
- Anduin Wrynn
- Grim Reflections are now immune to the effects of Wicked Star for 5 seconds after spawning.
- Befouled Barrier no longer applies to player pets and guardians.
- Lords of Dread
- Fixed an issue where Empowered Chrysalis could cause an Infiltration of Dread target to die when unmasked.
- Rygelon
- Fixed an issue which caused the warning visual for Celestial Terminator to not show when Projected Textures are disabled in System settings.
- The Jailer
- The release location after the encounter ends has been moved closer to The Jailer.
- Tazavesh: So’leah’s Gambit
- Hylbrande
- Hylbrande health reduced by 5%.
- Vault Purifier health reduced by 30%.
- Tazavesh: Streets of Wonder
- Myza’s Oasis
- Crowd Control damage reduced by 50%.
- Security Slam damage reduced by 40%.
- Players using the drum set cannot be targeted and are now immune to the effects of Crowd Control.
- Players using the drum set are now immune to the damage effects of Rotten Food.
Items and Rewards
- Great Vault
- [With realm restarts] The Attendant’s Token of Merit has been updated.
- You may now carry 12 tokens (was 3).
- You will now receive 2 tokens if you unlocked one Great Vault segment and choose the token reward.
- You will now receive 4 tokens if you unlocked two Great Vault segments and choose the token reward.
- You will now receive 6 tokens if you unlocked three or more segments of your Great Vault and choose the token reward.
- [With realm restarts] Ko’tul in Oribos now offers many new items.
- Ephemera-Infused Mesh – Add a socket to a Shadowlands Season 3 helmet, necklace, bracer, belt, or ring that does not already have a socket. Costs 6 Attendant’s Token of Merit.
- Overflowing Chest of Riches – Rewards an average of 3,000 gold. Costs 3 Attendant’s Token of Merit.
- Certified Vouchsafe – Increase your Renown with your current covenant by 1, up to the cap of 80. This item is bound to Battle.net account. Costs 1 Attendant’s Token of Merit.
- Bottled Night Sky – Rewards 25 Genesis Motes, used for Protoform Synthesis. Costs 1 Attendant’s Token of Merit.
- Treatise on Patterns in the Purpose – Rewards 40 Cyphers of the First Ones. Costs 1 Attendant’s Token of Merit.
- Tribute to the Enlightened – Rewards 150 Reputation with the Enlightened. Costs 1 Attendant’s Token of Merit.
- Developers’ note: These changes are aimed at improving the feeling of opening your Great Vault even on weeks when, for whatever reason, you don’t see a direct upgrade in the other items you can choose among. We’ve also heard feedback that, as a consolation prize, Attendant’s Tokens of Merit haven’t really felt rewarding enough to erase that frustration. Now in Season 3, we’re making the number of Tokens scale with the number of Vault slots you unlocked, up to a maximum of 6 Tokens per week (from 3 or more unlocked Vault slots). Furthermore, we’re adding additional options to the vendor, including an item that will add a socket to any eligible piece of Season 3 gear.
- Old Warrior’s Soul trinket now only affects allies within your party and raid.
Player versus Player
- Mage
- [With realm restarts] Tempest Barrier’s (Conduit) absorb value reduced by 50% in PvP combat.
- Fire
- [With realm restarts] Flamecannon’s (PvP Talent) buff duration reduced to 3 seconds (was 5 seconds).
- [With realm restarts] Pyrokinesis (PvP Talent) now causes Fireball to reduce the cooldown of Combustion by 2 seconds (was 3 seconds).
- [With realm restarts] Tinder (PvP Talent) now reduces the cast time of your next Fireball by 30% (was 50%).
- Developers’ note: In Season 3, Fire Mages have been overperforming across all skill brackets in rated PvP, and we will be reducing the power of commonly picked talents to better fit within other spec representation and performance. Additionally, we want to address Fire survivability, as stamina has increased with item level between seasons, and the absorb from Tempest Barrier has scaled higher than we’d like. So, we will be reducing the effectiveness of the conduit. We hope that these changes keep the overall feel of Fire in PvP intact, with a more reasonable power output. We look forward to seeing players unlock Class Set and double Legendary bonuses, and we will continue to monitor PvP balance as the season progresses.
- Shaman
- Enhancement
- [With realm restarts] The healing increase to Maelstrom Weapon provided by Focused Lightning (Conduit) has been decreased by 70% while engaged in PvP combat.
- Developers’ note: During the development of Eternity’s End, we provided a substantial increase to the effectiveness of the Focused Lightning conduit, targeted at bringing it in line with the damage potential of other potency conduit options. However, the healing provided by this conduit has increased Enhancement Shaman’s instant healing capabilities beyond what other similar non-healer specializations can bring to the table in PvP. A change to the healing portion of the conduit should allow other parts of the Enhancement Shaman healing kit to remain strong, and not affect the recent damage throughput increase to Focused Lightning.
Quests
- Mawrats on the “Fleet-Footed and Fastidious” quest should appear more frequently.
Torghast, Tower of the Damned
- Anima Powers
- Paladin
- Belt of the Mawsworn Avenger once again functions correctly.
Really, these are the Taz nerfs you guys went with? Not pulsars and drifting star damage, not the beams? The overall damage taken is twice what other dungeons dish out. Most everything in there needs to be toned down quite a bit.
Still waiting for :
- Mage
- Frost
- (2) Set Bonus: Fixed an issue where Comet Storm would consume stacks of Radiant Spark Vulnerability.
- Frost
Hello! Here are today’s hotfixes:
MARCH 15, 2022
Classes
- Shaman
- Enhancement
- Primordial Wave (Necrolord Ability) will no longer incorrectly reset the cooldown of Frost Shock when used to apply Flame Shock to a target.
- Restoration
- (4) Set Bonus: Fixed an issue where Heal the Soul was incorrectly reducing the 1 second cooldown of Cloudburst Totem that prevented you from accidentally double-tapping the button, causing an unintended instant Cloudburst Totem recall.
- (4) Set Bonus: Fixed an issue where Heal the Soul would sometimes not properly cast a Chain Heal when dropping the appropriate totem.
- (4) Set Bonus: Fixed an issue where a Chain Heal critical strike on yourself would both generate and consume a stack of the Heal the Soul.
- (4) Set Bonus: Fixed an issue where there is a minor delay between activating a totem that generates a bonus Chain Heal and being able to use another ability.
Creatures and NPCs
- The melee attack distance against large Mawsworn Constructs has been increased. Similarly, the Constructs will now keep more distance against their melee target.
Cyphers of the First Ones
- Pocopoc will now retain its advanced combat coroutines after using Ancient Translocators.
Dungeons and Raids
- Sepulcher of the First Ones
- Vigilant Guardian
- Spawn rates for the Volatile Materium and Pre-Fabricated Sentries are less aggressive on Mythic difficulty.
- Increased the grace period before Exposed Core where Refracted Blast and Deresolution won’t be cast on all difficulties.
- Artificer Xy’mox
- Artificer Xy’mox health reduced by 15% on Mythic difficulty.
- Ancient Exhaust now properly deals damage on the final platform.
- Prototype Pantheon
- Burden of Sin damage reduced by 20% on Normal and Heroic difficulty.
- Resolved an issue where Withering Seeds could fail to cast.
- Adjusted an unfair timing of Hand of Destruction and Night Hunter in the final phase.
- Halondrus the Reclaimer
- Reclaim initial damage reduced by 10% on Raid Finder, Normal, and Heroic difficulty.
- Decreased additional speed Ephemeral Motes gain from Eternity Overdrive by 50% on Raid Finder, Normal, and Heroic difficulty.
- Eternity Overdrive scaling damage reduced on Raid Finder, Normal, and Heroic difficulty.
- Earthbreaker Missiles damage reduced by 15% on Raid Finder and Normal difficulty.
- Fixed an issue causing Lightshatter Beam’s periodic effect to inflict the incorrect amount of damage.
- Anduin Wrynn
- Anduin Wrynn’s health reduced by 5% on Normal and Heroic difficulty.
- Anduin’s Despair health reduced by 25% on Normal and Heroic difficulty.
- Remnant of the Fallen King’s Army of the Dead summons a Monstrous Soul once per intermission on Heroic difficulty.
- Wicked Star damage reduced by 20% on Normal and Heroic difficulty.
- The targeting visual effect for Rain of Despair has been updated.
- Lords of Dread
- Ruined Crest of Lordaeron has returned to the loot table.
- Rygelon
- Fixed an issue that could cause Cosmic Ejection to strike players outside of the intended radius.
- The Jailer
- Fixed an issue with Defile that prevented it from inflicting the proper damage, as such the damage of Defile has been increased by 85% on Heroic difficulty.
- Developers’ note: We will keep an eye on the effects this has on the fight, but we don’t feel this change should noticeably affect the survivability of the fight.
- Tazavesh: So’leah’s Gambit
- The murlocs of Stormhiem are more courageous and flee combat upon reaching 15% health (was 25%).
- Murkbrine Shellcrusher will no longer aattempt to recast Cry of Mrrggllrrgg if the cast is prevented.
- Murkbrine Wavejumper’s Mrrggrrglrrlr Leap damage reduced by 20%.
- Murkbrine Wavejumper will no longer attempt to recast Mrrggrrglrrlr Leap if the cast is prevented.
- Burly Deckhand’s Super Saison increases damage dealt by 50% (was 100%).
- Hourglass Tidesage’s Brackish Bolt damage reduced by 20%.
- Devoted Accomplice’s Energy Slash damage reduced by 20%.
- The cooldown of Devoted Accomplice’s Energy Slash has been increased.
- Wandering Pulsar’s health reduced by 20%.
- Wandering Pulsar’s Pulse damage reduced by 15%.
- The cast time of Adorned Starseer’s Drifting Star cast time increased to 3.5 seconds (was 2.75 seconds).
- Adjusted the position of two Adorned Starseers.
- Tazavesh: Streets of Wonder
- Armored Overseer and Gatewarden Zo’mazz’s Proxy Strike damage reduced by 30%.
- Adjusted the arming visual of Armored Overseer’s Beam Splicer.
- Support Officer’s Hard Light Barrier cast time increased to 3 seconds (was 2.5 seconds).
- Interrogation Specialist’s Stasis Beam cast time increased to 2.5 seconds (was 2 seconds) and duration reduced to 3 seconds (was 4 seconds).
- Interrogation Specialist’s Spark Burn damage reduced by 20%.
- Frenzied Nightclaw’s Frantic Rip impact damage reduced by 30% and damage over time reduced by 50%.
- The Necrotic Wake
- Fixed an issue causing noxious gas clouds in The Stitchwerks to display nameplates.
Items and Rewards
- The following changes have been made to Gavel of the First Arbiter:
- Boon of Looming Winter now properly absorbs damage from enemy attacks.
- Rotting Decay is now categorized as a disease.
- Boon of Harvested Hope is now categorized as a bleed effect.
Player versus Player
- Brawls
- Solo Shuffle
- Fixed an issue that unintentionally reduced the amount of bonus Honor received per round won in Solo Shuffle.
- Gavel of the First Arbiter damage and absorption granted by the boons are reduced by 50% in PvP combat.
Here’s your daily hotfix update!
MARCH 16, 2022
Classes
- Priest
- Shadow
- (4) Set Bonus: Fixed an issue where Living Shadow would persist longer than its intended duration.
- (4) Set Bonus: Fixed an issue where consuming Dark Thoughts during Living Shadow’s summoning would not extend its duration.
Dungeons and Raids
- Sepulcher of the First Ones
- Dausegne, the Fallen Oracle
- Fixed an issue that could cause the visual effect for Disintegration Nova to appear larger or smaller based on character size on Mythic difficulty.
- Lihuvim, Principal Architect
- Protoform Radiance now has a duration of 10 seconds on Normal difficulty.
- The Jailer
- Fixed issue that allowed Shaman’s Tremor Totem to remove Domination.
- Mythic+
- Encrypted Affix
- Fixed an issue where bosses that spawn in unattackable could fail to spawn Relics.
Items and Rewards
- Sandworn Relics have had their drop rates increased in the following areas in Zereth Mortis:
- Endless Sands Rares – Increased average dropped relics to 8 (was 4).
- Sandworn Chest – Increased average dropped relics to 25 (was 18).
- Daily Quests – Increased the average number of relics awarded to 8 (was 4).
- World Boss – Increased the average dropped relics to 40 (was 13).
- Tribute of Enlightened Elders – This chest now grants an average of 60 relics (was 0).
- Developers’ note: We have improved the rate of acquisition of Sandworn Relics substantially in an effort to make gear purchased with Sandworn Relics more accessible.
Quests
- Pocopoc will now reliably appear as a quest giver for all players when needed during the “A Means to an End” Campaign chapter.
- Bastion Assault quest “Encouraging Words” should now function correctly.
Next hotfix?
- Mage
- Frost
- (2) Set Bonus: Fixed an issue where Comet Storm would consume stacks of Radiant Spark Vulnerability.
- Frost
How many times do I have to report this bug? Is anyone at Blizzard paying attention?
Ele shamans stil nothing hey?