Hi! I’m Sigma (pronouns: any). I’ve been on the combat design team for six years. Combat design creates the classes and specs, as well most other bonuses to players and their abilities. In short, buttons that players press in combat, and everything that affects them. Some of my specific interests on the team are: healer specs, the interaction between combat and encounters, the math that makes WoW work, and inclusivity in the game and culture.
As a player, my biggest interest over all the years has been raiding. At different times I’ve played different classes/roles, different positions in guilds, different levels of intensity (everything from casual to high-ranked progression). My first deep dives into WoW as a fan were in the math realm (while I was in college studying math and physics) and I gradually broadened into general game design from there, before joining the team.