11.2 Windwalker Monk Feedback
Bugs
Windwalker still has numerous bugs that are either annoying or detrimental. These include:
Shado-Pan
- Flurry Strikes will sometimes fail to discharge. Usually this occurs when you attack a target you were not in combat with prior, but sometimes happens at other times.
- Manaforge Omega 2 Piece Bonus triggers when you Fixate your Storm, Earth, and Fire spirits while Storm, Earth, and Fire is active resulting in you activating the 2 piece bonus Flurry Strikes every global.
General Windwalker Bugs
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During Storm, Earth, and Fire, if the primary target of your Fists of Fury cast isn’t the same target as your spirits’, they will do secondary target damage to every target (even their target).
- This can be played around by fixating your spirits and always targeting what they are targeting but it is annoying.
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Touch of Death will be unable to be cast (greyed out) despite your active target fulfilling the conditions to allow you to cast it (below 15% hp).
- This mainly occurs in boss encounters with adds from what I’ve noticed and you can somewhat play around it if you target the add then retarget your target but it’s finicky at best. I’ve also noticed this during M+ when a target near your target goes out of range.
Talents
I want to make it clear that I’m not expecting any major talent shakeups this patch first. With that said, I do want to highlight a few talents that could do with some love and with some minor adjustments could change up our build variety a little bit.
Teachings of the Monastery
This is a required talent, but I want to reiterate forever that I think the additional Blackout Kicks this talent provides should benefit from Mastery and other effects that buff Blackout Kick’s damage such as Courageous Impulse. To balance this, lower the damage of the extra Blackout Kicks from 100% to 40%.
One of the results of this would force us further into Mastery as a desired stat, but that seems to be a goal anyway so it shouldn’t matter a whole lot.
Memory of the Monastery
This talent only needs 1 change to see it shoot up in viability.
It needs to have “Multiple instances may overlap.” at the end of the text. Currently, whenever you Blackout Kick the current stacks of the buff are overridden. This makes this talent feel awful since you Blackout Kick so often that you can’t enjoy the feeling of consuming a 4 stack of Teachings of the Monastery into a Strength of the Black Ox proc into another 3 stack of Teachings of the Monastery and having a brief moment of 7% extra haste.
Misc Talents
There are several middling talents in the middle of the tree that seem to never been fully realized that could do with either some tuning or a new talent entirely. These include:
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Martial Mixture
- This talent suffers from the fact that Tiger Palm doesn’t do any damage and to fully benefit from this talent you need to also take Shadowboxing Treads which is competing with this talent for pathing. Even if you do try to min-max this, it just doesn’t feel satisfying when Windwalker really needs more single-target oriented nodes in this part of the tree.
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Inner Peace
- While having another resource node isn’t a bad thing to keep tree symmetry, extra energy isn’t really that useful anymore. This may have made sense to include at the time, but since we are so Haste focused, we always have an abundance of Energy to work with. In addition, reducing the energy cost of Tiger Palm is actively detrimental to Shado-Pan this tier when you consider their 4 piece bonus.
- As a side note, I’d really like this node to be replaced with Katsuo’s Eclipse-like effect (Fists of Fury costs 1 less Chi, ticks 2 additional times in the same channel time) to keep the resource node spirit but also to include a Fists of Fury node which is noticeably lacking from this part of the tree.
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Thunderfist
- This really just needs some tuning as the effect itself is somewhat interesting but the damage is really lackluster.
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Meridian Strikes
- I always try to make use of this talent when I can but it seems like it never really hits the mark. I tried it on Mythic Ansurek, but the CDR wasn’t enough; I tried it on Mythic One-Armed Bandit, but it never seemed to line up right. My suggestion would be instead of increasing Touch of Death damage, it should allow Touch of Death to be used at 35% HP on a mob up from 15%. This would in a way, increase the cooldown reduction gained and give you a small Execute themed option.
Shado-Pan Tier Set Issue
Against All Odds
One issue with the Manaforge Omega tier set for Shado-Pan Windwalker specifically is it seems in order to “min-max” the effect of the set, you need to sustain 20 stacks of the Against All Odds hero talent buff for the duration of your Storm, Earth, and Fire. This can be a little bit annoying however since the duration of the buff is pretty short (5 seconds). This can result in situations where you refrain from pressing Fists of Fury in order to discharge another set of Flurry Strikes with Tiger Palm so you don’t drop your buff.
It would be nice if the duration of Against All Odds was increased by a few seconds to mitigate this issue.
Conclusion
Overall, I’m really happy with the state of Windwalker for the most part. Both of our new tier sets are excellent and are really interactive. Especially the Shado-Pan tier set, I hope that it becomes a baseline part of Shado-Pan after this tier concludes as it really connects the whole set together and makes it feel way more cohesive. Thank you for reading and I’m excited to see what you have in store for Windwalker Monks this PTR cycle.