Why is Tough as Nails (TaN) locked behind Thunderlord? I take talent builds from sites like Wowhead & Icy Veins with a grain of salt, usually changing them up to fit my playstyle (though it’s not like we have much choice anymore), but when Prot Warrior, whose main shtick is blocking everything with a shield, has none of the talent builds pick the talent that makes your blocks do damage & bonus threat, you know there is something wrong with the talent layout or the talent, and imo, TaN is pretty good so that only leaves one option there.
To me there are two options to improve the layout, either option 1) Swap the position of TaN with Focused Vigor (FV) or Enduring Alacrity (EA); or option 2) Make Enduring Defenses (ED) 1 point from 2, and place TaN between ED and Shield Specialization, you can then have some other talent take the spot where TaN is currently if you want to keep the whole symmetrical talent layout theme going. With option 2 you could also have FV/EA connected to TaN rather than ED.
Now that I have made my suggestion, I’ll get back to my question, was the reasoning to have TaN off in the boonies the same reasoning behind having Execute talents spread out randomly around the talent tree? I’ll throw in a bonus question, why not just roll Thunderlord into the Mountain Thane hero tree?
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Prot talent positioning is the one of the most asinine changes they’ve made for no apparent reason.
-Tough as Nails tied to Demo Shout which doesn’t interact with blocking at all.
-Best served cold (revenge talent) tied to devastator instead of Revenge RIGHT ABOVE IT.
-Instigate tied to Strategist instead of Devastator.
-Sudden Death tied to Rend… ???
-Massacre tied to Shield wall talents
-Shield Wall talents required for Shield charge which is off on its own not tied to any blocking talents.
-Punish not tied to brace for impact or or strategist
So many seemingly random talent positioning choices in 11.2. It LOOKS like you have a lot of talent points to play with, but to get anywhere in the tree you have to waste a ton of talents. There’s no rhyme or reason of "this area is offense with execute talents, this area is defense with shield wall and dmg reduction talents, this area is block stuff, this area is shield slam stuff, etc. It’s just all vomited out at random.
It’s incredibly frustrating how restrictive this tree suddenly became, esp since it was their goal to move away from that feeling.
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Last time I checked a damage meter (first raid of this exp) TaN did so little damage it might as well have been healing the enemy. As for talent positions, ya, it’s crazy. Some execute talents far to one side, some far to the other. Not to mention all our talents that just make a move hit harder…WOW!!!
Yeah, I see what you mean, I just went and checked some of the damage logs I had left over from before the patch and it does 0.4% - 2.2% damage, usually around 0.8%. but my logs were mostly mob fights, the best it did in my logs was from the Gobfather world boss, my weapon enchant does more than it most of the time.
I remember it doing a lot more in previous expansions but now it seems most of the damage is mitigated by enemy armor and now I wonder how much it benefits threat generation. Give me back some decent thorns damage dang it 
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