You can’t have 0 Haste, so buffing Haste isn’t exactly a net loss even if it doesn’t make it as good as other stats.
Like I can get not being excited by the R Shaman set bonus, it’s kinda boring. But it’s very easy to make it numerically and mechanically fine, unlike (most) tank 2p bonuses.
It’s not but it’s like polishing a turd. It sounds excessive but every spec has their utterly thrash stat.
Numerically yes, mechanically no but to be fair many of the specs are missing the context of the interactions with their tool work regarding the tier sets so some maybe stronger than initially thought.
Still bad compared to Season 1 though and that’s the gist of it. They shouldn’t be make these mistakes anymore.
I think people vastly overestimate how bad someone’s worst stat is for them, or how good their best stat is. Like Versatility is my worst stat and Intellect is only ~13% better per point of stat.
Especially when with the second tier of an expansion we start hitting DR on our actual best stats.
Ehhhhhhh. I think it’s a bit extreme to call it a mistake when tuning hasn’t even been done yet.
I’m not really excited about the destruction warlock set bonuses, but I’m not a huge fan of channel demonfire. I know it won’t require you to take the talent to fire off the demonfire bolts, but it’s just a bit meh for me.
On my brewmaster, I think the set bonus might be pretty decent. I’m assuming stagger ticks will have a chance to proc the buff like it does our adrenal surge clasp which should be nice for consistency. I figure they will take that into account and make adjustments for the other tanks.
Having the specs all share the 2-piece seems very lazy to me. Each spec is different, why are we being homogenized like this? Help me understand how this will be okay. This is the 2-piece tier for Resto Druid, but healers are all the same for 2-piece. " Your healing spells have a chance to apply Insurance! to their targets that heals them for (1000% of Spell power) over 15 sec. Insurance! is consumed if an ally drops below 40% health to heal them for (480% of Spell power)."
I try very hard NOT to have anyone in my party to drop below 40% health. If anyone gets that low, they are quite possibly going to die on the next damaging event, be it a targeted spell, or a ground swirlie, or AOE. Will this Insurance proc & heal everyone who get’s low? At the same time? Is it going to negate AOE? If it negates AOE, then what is the point of the AOE to begin with? Can we just please have less damage, instead of ramping UP the damage, like Blizzard just did for The Rookery? No one wants a cake walk, but my Gawd…
Here’s the 4-piece bonus for Holy Priest, “Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 sec to one target while Apotheosis is active. Your healing is increased by 1% for each Insurance! active on allies.” SO, if you do not have Apotheosis active, there is no extra Insurance? What if your Apotheosis is not active and you need to apply one of those Holy Words (like if you have an AOE event, or your party is needing big help), no extra Insurance applied? If everything works out and Insurance is applied, does it go to your lowest ally (smart healing?), or is it gonna be RNG and sometimes it will go to an ally who does not need it?
There are just a lot of unknowns. For Discipline Priest, the extra Insurance only is applied if my shield is fully absorbed. I shield the tank proactively, seldom letting the shield fall off. Should I stop and let the tank have less shielding from me so the shield can be absorbed fully so the Insurance will proc on him/her? And by the way, what about Rapture shields? I use Rapture a LOT. Oh, that’s right… No more Rapture…
I dunno. I have a bad, bad feeling. There are SO many unknowns, and so much RNG on who might be getting Insurance. I want to be wrong. Do we really want healers to have so many unknowns? I hope I am wrong.
Tanks don’t like random procs. Can’t tune a random proc unless you make its uptime so consistent it’s not really random anymore and then it’s just broken the whole tier.
If they want to keep the random chance design for dps, that’s fine. Have a blast with it. But this random chance thing for tanks is going to be total crap.
For some specs absolutely it is, for others you are correct that tuning will mostly fix it.
Every cap is different for sure but again for some the gap is considerably wider than others. Unfortunately for Resto Haste will always be an afterthought and unless Blizz radically changed how the spec worked it will never change.
The blood DK one is really bad. It’s designed for M+, and even as an M+ BDK, I don’t even want it.
For tanks, in general, having random procs of defensives are not good because it doesn’t help with spiky damage. Which is my primary concern, as a BDK, just dying in 0.5 seconds without purgatory up. Just give us a buff when we use our defensives or something.
Haste still increases cast speed and the speed at which HoTS and Totems tick. It’s not the best stat, but it’s far from say, Crit for Affliction back in the day when DoTS couldn’t crit.
The only specs you can’t tune 2p into viability are the Tank ones, because “proc your wall when you take damage” is an unsalvageable concept. You wanna give tanks a defensive on an RNG proc and it needs to have some playstyle upside, like Dancing Rune Weapon, Incarn, Wings or Demoralizing Shout does.
Also you need to change it from “when you take damage” to “when you deal damage”, because proccing when you take damage is historically a pretty awful effect since tanks naturally have a quite a bit of downtime (especially in raids) where they aren’t taking damage but are still in combat.
Every other 2p boils down to “more damage” or “more healing”, which is perfectly fine for DPS and Healers.
For heals the biggest this is insurance simply plays against itself. The immediate heal portion should be equal to the amount of healing remaining, over a flat 400k which won’t even be an 1/8 of what DPS players health will be with the upcoming season. With how spikey damage is in encounters as well it’s very safe bet to say a good portion of your insurance HoT’s will be consumed early in the season. Which severely devalues the HoT and adds little to nothing healing wise.
Not to mention with how the sets work, the proc effects for your actual class healing spells vary wildly in how powerful they are. In all honesty the bulk of these sets need to work like a proc you can bank for a period of time to use as your discretion. As again the biggest issue with them is the lack of control over the buffs they give which means you simply cannot optimize them at all, let alone get any meaningful value out of the
That’s personally too little to be satisfied in my opinion but each their own.
Most of the tank ones were pretty bad absolutely.
Of course but it’s more important powering up riptide via the talents before anything like that comes into play. It’s the problem with really bad stats for too many specs. You need to jump through multiple hoops just for it to be mediocre.
There’s been like 30 something tier sets. Not all of them are exciting enough to be rolled into the class baseline. Both Nerubar and Undermine set bonuses are almost completely passive for Resto Shamans.
After that, everything is just down to tuning.
You’re getting into the mindset of “if you’re not first, you’re last” with stats. Like I said before, Versatility is my worst stat. It is still worth roughly 15 DPS per point. Intellect is worth ~18 DPS per point.
While stats for Resto might not be that close, I guarantee you that the gap isn’t nearly as big as you think it is.