Seems like these changes help alot of the minor issues I’ve had with resto, and I’m excited. what do you guys think?
I’d really like to know what the exact break-even point is with this relative to current scaling. They say “The first few”, so that vaguely implies that the first three HoTs would see more benefit from Mastery relative to current scaling, and less afterward? I’m really curious how much it “reduces” with each new HoT.
Still didn’t change the one thing I wanted to see changed with resto and that’s making hot spread take fewer gcds.
The changes help a bit, but it won’t fix pugging. Cat weaving as rdruid can be fun, it really sets us back compared to other classes, especially in pugs. We are the only class that needs to do it. Idk how many times ppl are 100% hp, I go into cat to do my little bit of damage and someone goes to 50% hp then by the time I shift out to put 1-2 hots for mastery then a hard cast they are dead. 3-4 gcds to do that and if they die while hard casting it’s a waste of 4-5+ seconds. We should have a talent that lets us use all heals as a cat or use all cat abilities in normal form
Tranquility still needs like twice as much healing in m+ imo and I would like to see flourish moved somewhere else on the tree again.
Otherwise the changes seem pretty crazy, especially when all the other healers seem to be getting slapped with nerfs at first glance.
give us adaptive swarm, moonkin and flourish back and i’m happy, okay blizz?
just remove the improved sunfire (make it cleave naturally, like it always did) and put moonkin form back in there somewhere imo.
We waited so long for customizable owlbears, and moonkin had a special dps playstyle that felt way different than kitten…it’s one of the most popular parts of druid, there are SO many people that love balance, since vanilla, you can’t take something like that away.
Why does it feel like we just get trimmed in the worst ways every patch…i used to be excited for resto druid patch notes, now i’m just scared something i really like is going away for a boring passive. * heavystressbreathing *
oh, but the mastery thing looks interesting…and there’s a little symbiosis type of thing isn’t there? that’s cool
Fluid Form gets us pretty close. Sure you can only use 1 cat-form ability in caster form, but it’s the go-to. Also, I fear that if we really could use any cat-form ability in caster form, we’d have way too many keybinds. I’m already borderline overloaded.
edit: Oooh and also:
- Fluid Form has been updated – Skull Bash can now be used in any form and shifts you into Cat Form if necessary.
I’m also really curious as to whether this increases or decreases the value of “little” HoTs like minor cenarion ward. Certainly their value is reduced if you have lots of hots rolling on a target, but they might be very valuable if you don’t… it’d help you get more of the “first few” going in less gcds.
Interesting, does anyone know what the new %'s are? I’m guessing 30% more healing for the 1st hot, 25% for the next, maybe 20% for the next, 19%, 18%, etc.?
Or something along those lines
Definitely improves our snap healing.
The new shapeshift for pvp looks really fun too, we haven’t seen the model yet but I hope it’s cool. I’ll post it below, but honestly I’d like to see this in PVE too! I don’t think this is uniquely useful for PVP. I often find that tree of life lasts way too long to get a full use out of it in pve too. Maybe this could be a new Keeper of the Grove talent since that hero talent has NOTHING visually going for it.
New PvP Talent: Ancient of Lore – Shapeshift into an Ancient of Lore for 12 seconds, preventing all crowd control effects, reducing damage taken by 20%, and granting you access to Blossom Burst and Mass Blooming. Reduced movement speed and replaces Incarnation: Tree of Life. 1.5 minute cooldown.
Blossom Burst – Heals an ally and applies 1 missing heal over time effect. If all of them are present, Blossom Burst critically heals.
Mass Blooming – Heals 5 allies and applies 1 missing heal over time effect.
It would be useful in Rated BGs. Especially since they remove Tranq “bubbl” … so bummed about that
Oath being activated by an ability use in cat or bear is a change applied to the talent trees on wowhead but not mentioned in the post im really happy about. Especially with fluid form including skullbash, not wating the cooldown everytime i interrupt will be nice.
Would love to try the updated flourish in keys but with it competing with photo still i dont think ill take it. In raids, since the direct heal is split, i dont think itll add to much but its a nice boost overall.
My biggest problem with these changes is lycaras meditation. Its a talent HEAVILY favored toward Wildstalker (from a resto druid perspective) because we no longer have the option to have moonkin form. Since kitty weaving is the core component of wildstalker, you are constantly going between normal and cat form and will be able to utilize lycaras meditation to great extent. Whereas its just not something KotG can even consider taking because we will only ever be in our caster form. Not to mention kitty convoke being a nice dps cooldown for wildstalker.
With the changes being made to somewhat have resto druids pick between being a ranged caster dps or a physical kitty dps, i feel like moonkin form needs to be given back to resto druid to balance out the offensive capabilities of each damage profile
Hope the mastery rework will lower the gcd spam.
For the rest I can’t wait to play my favorite healer, the catweaver /wild stalker hopefully in a decent state
Tranq bubble was a bit niche in my experience, because Rdruids are really durable, even with a lot of people on top of them… I actually used it to force my opponents to waste their cooldowns and interrupts, because apparently not a lot of people know about that PVP talent lol. However it was nice to have, I’m also sad to see it go, especially now that Disc’s Uppies got turned into an actual bubble.
This new Ancient of Lore… the part the bummers me is the cast time tied to it, meaning it could be harder to use under heavy pressure situations like the ToL can. I’m also wondering if it’s affected by the Reforestation talent, which would be actually godly, considering that you can use this during the AoL downtime.
I also feel like our Incarn tree form needs looked at. With as well as it would synergize with KotG, it’s still just a worse pick in an m+ environment. I feel like making a change that could make it comparable in m+ while not making it game breaking in raid should happen.
IMO, its base cd should be 2 min and Cenarius Guidance should no longer decrease that CD through treants and instead bake in reforestation. Put something else where reforestation is or simply just put PotA there and not make it a choice node with the dbl lifebloom
I’m concerned about Lycara’s Meditation but for a different reason… from a Feral perspective (though I suppose this reasoning applies to Moonkin as well) there’s no reason not to maintain the haste buff from caster form at all times. When using Fluid Form, you could macro Rake, Shred, Tiger’s Fury, and Skull Bash to all /cancelform before using the ability (which due to Fluid Form immediately shifts you back into Cat Form so you spend less than a GCD in Night Elf form). This has the benefit of maintaining the Lycra’s Haste buff nearly indefinitely, but it sounds like a degenerate play style and I can’t imagine Blizzard actually wants us to do that. My hope is that the talent doesn’t actually work like that.
I just want to see Effloresence apply Rejuvenation to everyone in its AoE.
If they allowed us to move while channeling tranq, something they took away a long, long time ago, and reduced the recharge time on Nature’s Swiftness to 30 seconds, which they did for Resto Shaman, even if it meant reduced throughput on your next Regrowth, that would be great when combined with the Mastery changes.
I was originally excited for these changes, but I just don’t think they will be enough. Druid is fundamentally about HOTs, and modern M+ design is all about bursty incoming damage. The two are incompatible.
Blizz has tried to remedy this by adding more ST healing options (2x Nature’s Swiftness, 2x Swiftmend, making Regrowth stronger), but these still require pre-hots on the target to heal for anything meaningful, and pre-blanketing HOTs is exceedingly laborious. And the more healing is distributed into ST spells, the less healing can be put back into HOTs.
So HOTs end up feeling like an unnecessary complication, like they are just there to add busy work instead of being powerful on their own.
I’d prefer HOTs to be much stronger and damage to be less bursty but take longer to heal up (which was Blizzard’s original goal for M+ this season…it didn’t work out that way, of course). But that just doesn’t seem like a possibility. So, if Blizz is going to go down this route of keeping M+ damage constantly bursty, HOTs have to be easier to spread. Like, change Germination to apply a Rejuv to an additional target (preferring an injured target), so you can Rejuv two at a time. Something like that.