Tbf havoc needed it. It’s felt clunky all xpac.
Mine is prot and it’s pretty silly. Between the passive healing and never ending wog’s… ![]()
Tbf havoc needed it. It’s felt clunky all xpac.
Mine is prot and it’s pretty silly. Between the passive healing and never ending wog’s… ![]()
How often are there less than 5 targets in a pack youre using Divine Toll on, whilst there being other targets in range to go after?
Go check real quick, but i think if you use Divine Toll as an opener on a mob, it’ll only hit that one youve got targeted on the first round of Judgements until others “enter combat”
I think this change is meant to fix that, so when you AoE into a pack, it hits all in the area and not just that one initial target
Should be nice. Now if they could rein in avenger’s shield…

Fallen victim to that a time or two myself lol
Definitely one reason I’m glad prot does so much damage right now lol.
Makes up for some of the jank.
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Smh
It already behaves like that.
I’m going to be spending a hot minute at a training dummy messing with stuff. All my macros and other stuff is going to be irrelevant.
It’ll be really fun, though. I love tinkering with stuff to get the most out of my class.