Tbf havoc needed it. It’s felt clunky all xpac.
Mine is prot and it’s pretty silly. Between the passive healing and never ending wog’s…
Tbf havoc needed it. It’s felt clunky all xpac.
Mine is prot and it’s pretty silly. Between the passive healing and never ending wog’s…
How often are there less than 5 targets in a pack youre using Divine Toll on, whilst there being other targets in range to go after?
Go check real quick, but i think if you use Divine Toll as an opener on a mob, it’ll only hit that one youve got targeted on the first round of Judgements until others “enter combat”
I think this change is meant to fix that, so when you AoE into a pack, it hits all in the area and not just that one initial target
Should be nice. Now if they could rein in avenger’s shield…
Fallen victim to that a time or two myself lol
Definitely one reason I’m glad prot does so much damage right now lol.
Makes up for some of the jank.
Smh
It already behaves like that.
I’m going to be spending a hot minute at a training dummy messing with stuff. All my macros and other stuff is going to be irrelevant.
It’ll be really fun, though. I love tinkering with stuff to get the most out of my class.