11.1 Cartel Reputation Mounts are going to be bad!

Your opinion of “seriously fixed” because you don’t want to do the grind is just wrong.
Its not broken. Its not a bug. Its working as intended.

They don’t. They just don’t want to do the weekly.
Because paragons have never been easier.

You’re 10000% wrong but it’s fine

Darkfuse rep is all just speculation at this point, isn’t it? It might be more like the furbolgs in DF or any of those other ‘bonus’ factions we’ve had over the years. Just a one-time grind with no repeat rewards.

So looking at Wowhead the mounts are on a vendor but is this not true on live? Are there more mounts for the paragon chest? The lag was so bad for me that I could not finish the zone yesterday.

I mean again saying something needs to get “fixed” insinuates its broken or not working as intended.

And I guess if I am wrong, you are looking for an echo chamber huh?

I’m opting out of this grind. In fact I’ve opted out of almost all the rep grinds. Just not a fun use of time.

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as a collector you should already be familiar with the idea of cost/benefit analysis with respect to adding to your collection

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This response doesn’t actually refute the original complaint—it just dismisses it, makes assumptions about the player’s motivations, and implies that disliking a long grind means someone is playing wrong.

Blizzard does consider player engagement and feedback when designing systems. The idea that they shouldn’t care about how long rewards take to earn because they “can’t know your playtime per patch” is misguided—developers actively track player progression and adjust systems accordingly.

You claim that these mounts aren’t a goal to grind for but rather a reward for players who keep playing for a long time out of enjoyment. However, if the mounts require excessive grinding (which the original complaint suggests), then they are a grind and not just a passive reward for playing naturally. If playing “for fun” isn’t enough to get them, then they are, in fact, something players have to actively grind for.

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Ive given up on Paragon rewards since Shadowlands. I got a few Legion ones but it’s not worth the hassle.

It takes awhile to grind the rep already, not to mention the content itself is rather dull and repetitive just to get a chance at the mount, which is often times just a reskin anyway.

Paragon random mount rewards are bad, if you like the content then grind for them, otherwise save yourself the headache. Several if the Rep mounts are cool, I’ve already determined that is what I’m going for.

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It was implied that some players have fun playing the content that gives these rewards. Not clear on my part I admit, but of course I wasn’t saying people who have fun doing M+ are getting those, that makes no sense. The only thing that makes sense is the implied idea that people who get those rewards are doing the content that gives it.

I’m not saying they don’t care or they don’t watch it, I was saying this SPECIFICALLY about this guy’s play time, not all players in general. The game is designed around metrics that won’t, and can’t, fit everyone. There will be unhappy people, like OP, and if blizz change their stuff to make OP happy then someone else won’t be happy and they will make a forum post to whine about it. There is no way to please everyone and we all hve to understand that some stuff are just not made for us (individually, not “us” as in “we the whole playerbase”)

Yes that’s why when OP says he hates it but he will still doing it, the message sent to Blizzard is that he likes it. Actions speak louder than words, if you hate something, don’t do it, if you do it, it looks like you enjoy it. That’s why I said this:

The complaint is 100% subjective and if taken seriously will just create a problem for someone else. It’s not a complaint about the OP more than the game itself. OP is just pissed he doesn’t understand the concept of target audience or how to show blizzard he dislikes something.

Kind of, but at least told him how to more efficiently get the message across.

More like educated guess.

Not really but it’s a fair point to bring up. I’m not saying disliking long grind is playing wrong. I’m saying doing something you hate is playing wrong. The ONLY purpose of video games is to provide fun, and just like any entertainment product they can only be made with a target audience in mind. Or in the scope of WoW, certain aspects have different target audience in mind. A long grind is made for people who really want that big time sink, anyone who wants to reach a faster goal is not part of this target audience so they should simply not participate in that because they will not have fun, which entirely defeats the purpose of the video game for themselves. This is called playing wrong. If you have fun you are playing right, if you don’t have fun you’re playing wrong. Think of any game you dislike or find boring, you don’t play that game, right? Then why should it be any different with a piece of WoW content you find boring? It’s not different, you don’t like it, you shouldn’t play it, and that’s where it ends. If you demands an aspect of WoW changes to make it more fun to you, then why are you not in the forum of the games you don’t play to demand them to change the game to something you like? All of those are called entitlements, you don’t decide how games should be, you should just play what you like and ignore those you don’t like. Same with WoW content, do what you like and ignore what you don’t like, and just as you said the engagement feedback will get the message across.

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Seems like a small zone with little to do over the long haul. This is how they keep people going back to these zones. Very similar to Timeless Isle and every duplicate zone that has come after it.

Oh you are THAT type of person that thinks people should not try to improve something they dislike doing into something they enjoy doing or improve something that is tedious into something less tedious. What a entirely disingenuous take. Glad to know you have no idea what you are talking about though. Easy ignore list.

Players giving feedback about a tedious system aren’t just complaining—they’re pointing out a problem that could be improved. Games evolve based on feedback, and dismissing concerns outright prevents necessary changes that could make the game better for everyone.

If developers only listened to the “just quit” mindset, the game would stagnate. Every long-standing game improves based on player input—whether it’s reducing unnecessary grinds, reworking bad mechanics, or making content more engaging.

If every player who finds a system tedious quits instead of pushing for change, the game’s population shrinks, leading to less revenue, fewer updates, and ultimately a worse experience for those who stay. The healthiest games thrive on ongoing refinement, not stubbornness.

Giving feedback means the player wants to keep playing but finds an issue that makes it less enjoyable. Telling them to “just quit” is like saying, “If you don’t like one menu item at a restaurant, never eat there again,” instead of suggesting improvements.

If quitting was the only answer, nothing in gaming (or any industry) would ever improve. Systems that once felt fine can become outdated, and the best way to keep a game engaging is to refine what doesn’t work well rather than expecting players to blindly accept flaws.

And you are THAT type of person who thinks every demands is only a step towards universally loved progress and it couldn’t possibly infringe on someone else’s game. What you’re suggesting is a never ending cycle.

One side asks for grinds to be faster.
Blizzard obliges, they make grinds faster.
A new side asks for grinds to be slower cuz they run out of things to do too quickly.
Blizzard obliges, they make grinds longer.
The first side comes back and asks for grinds to be faster.
And the cycle repeats itself infinitely.

People want different things. Blizzard literally can’t please everyone. We’re not even talking about actual content here, it’s not like there’s waves of people complaining and bringing up a list of issues like S1 M+ and seeing the playerbase vanish at alarming speed. We’re talking about time it takes to get a mount. People have been farming old mounts for years, why are we supposed to lose our mind over this one here specifically? No one is quitting because that rep is too slow, get real, completely different level of severity here, one doesn’t even impact gameplay.

I’m actually on board with this point of view, to a degree.

I’ve been doing that stuff in the regular zones all expansion, doing the weeklies, doing WQs, killing rares and such.

My nit is simply that considering all of the rep that needs to accumulated, Undermine is a pretty small zone for it. And it (likely) will get rather stale, rather quickly.

We’ll have to see. The other zones had the benefit of “all” of it “needing” to be done, so the other zones were distractions. But, especially for me, I’m already rep’d out of the other zones, so the only thing I “have” left is Undermine.

And I just see running around doing an hour or two a week in here and calling it a … week. (Maybe toss an extra delve in for the vault).

I mean, we’ll see how it plays out. But, just has that Zaralek Cavern vibe to me. Didn’t spend a lot of time down there either.

We should get rep for every door dash simulation delivery we do, double during surge pricing.

It took me over 15 years of re-running content to get my favorite mounts. Six months is an easy lift.

Was it just Rustbolt and Nazjatar paragon chests that had mounts? I remember the zone reputations just had pets and the Nzoth ones just had pets

This patch really reminds me of WoD mount wise. They’re all so ugly and just a bunch samey mounts of different recolours behind a massive grind.

It sucks if you’re driven by being a collector but to me they’re just so unappealing that I’m glad it’s not making me grind them.

Ooooooof