Initial impressions of live after a tired raid night. Feels like the optimization game is afoot. I have no idea what’s great or what’s going on exactly.
"Zuko pokes his head through the doorway to his uncle after the night replaying, "It was nice"
TL;DR: Burst/Opening is amazing, Ascendance AoE has issues. Feels like it’s all upside, just have to get into the groove and take advantage of it
We’re live
There were definitely a lot of changes, fixes, and improvements between the PTR and live that weren’t exactly noted. All of them good, mostly.
Ascendance
Ascendance is a huge throughput cooldown. Lining things up with the minute before it’s ready is critical. It really shows up during the opening sequence and helps to regain ground. I’m on the fence about everything, including whether to enjoy having such large swings in power because the rest of the kit definitely made room for it. But this definitely feels more like an opportunity one learns enjoy than a burdened that one suffers.
The only real problem I’ve experienced so far
Feels like the promised Flame Shock and Lava Burst applications don’t always occur. I’ve been in plenty of target rich environments with multiple enemies directly engaged and they didn’t get hit with FS or Lava Bursts at all (failure to launch), the wrong targets are hit (neutral or unengaged targets).
Real situations I had tonight included raid pve and pvp. The neutral webbed target dummies during the trash of the raid got hit while the 5+ ascended enemies beating on the tank did not. In PvP, the neutral guards that spawned were hit, enemy players not in combat were hit, while enemy players I was in combat with were not.
This feels like the Ancestors targeting subroutines for AoE, which can use some help.
Ancestors
Farseer doesn’t feel bad, at all, imo. Working around 30 second cycles without FoL CDR with 1/3rd to 1/2 uptime is nice.
Icefury
Icefury shows up now and is useful when you’re blasting period, whether with fire or lightning.
The single target damage feels okay. Multi-target damage of it feels inopportune especially when the target count is high. So it feels like its niche is playing with Maelstrom resource generation.
Fusion of the Elements
A dangling points for a 60% Elemental Blast effect seems significant and expensive. Having small cul de sacs capstone talents isn’t a bad thing, it’s cool to have rewarding goals further up the tree.
UX
For both this and Icefury are going to continue to have a ton of demand for WAs to try and help track it. I wish it had a bit of the Mage UX polish like they did for Memory of Al’ar just for reassurances that I’m using it when it’s available. There are moments of dread where I feel like the buffs are sitting there waiting for me, and I’m not using it.
Charges
Usage is even more critical because it feels like the charges are weird. You get fewer of them, they stack kind of, but not more than 2. You can have empowered frost shocks that are locked behind icefury procs.
It’s easy to imagine situations where you need the Slow effect and can’t get to it for multiple gcds or worse a Root from a Surge of Power.
Surge of Power & Icefury
I’m conflicted I don’t think Surge of Power needs to grow the essay larger and interact with Icefury… I don’t know maybe. Icefury effectively overrides Frost shock, and in my opinion it should apply the effects of Frost shock which is to also slow. And by that logic, SoP should recognize Icefury like Frost shock and thus a SoP Icefury should root.
Idk, SoP has always been a complex and fantastic talent. It’s central, it’s dynamic, it’s hip, it’s cool… Who would complain if SoP became a doctoral thesis by 2034? It’d deserve it.
Aftershock & DRE
Tried an aftershock build to ‘fish’ for DREs on Queen and it did not feel like I could find the water. DRE is as fickle as ever, perhaps more so. In my gut, I feel like the duration should 2 seconds longer, there are times I recognize I’m in it, but not enough time for me to do anything. I’m not sure if it’s that’s necessarily a bad thing since you’re generally doing what you were going to do, which is cast more. Except, when you’re moving, where it felt like a very expensive refresh and meatball.
Maelstrom
Generation feels slower. The resource is more valuable than ever. This is probably me being bad. To play with some of the talents, I had to forgo talents like Eye of the Storm and Searing Flames. This can definitely be alleviated with gearing; more haste and mastery.