An overhaul was definitely something that needed to occur in The War Within Beta, but that didn’t happen. I can tell just by utilizing the Wowhead Talent Tree system that, if anything, the tree looks worse. Minus the only three prime changes that were asked for in Beta:
- Tier 4 Set from S3/4 Dragonflight being added into the tree.
- Reduction in the cost of Harmonious Blooming from a 2-point node to a 1-point node.
- Swiftmend being reduced by % of HP. Great change!
Blizzard, I implore you to modify the tree again. Actually, create and test builds.
Your new tree, in fact, is an opportunity to create effective builds for Restoration Druids that would deliver and enhance a smoother playstyle. But this cannot happen unless you modernize the talent tree.
This would require:
- Consolidation of abilities.
- Changes to abilities.
I know you can reduce and modify the tuning to ensure overperformance will not occur.
You did not address:
- Modification of Restoration Druid Hero Trees such as Wildstalker / Keeper of the Grove.
- Clunkiness of the playstyle.
- Inability to access vital talents.
You did address:
- Delivering a solution to burst with 2 Nature’s Swiftness.
- Heal Cleave power with Forest Flow.
- An opportunity for more builds.
Druid Healer Wish List:
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Swiftmend should no longer consume HoTs and extend HoT duration baseline – (Bake Verdant Infusion into Swiftmend).
- Why? This will allow for a smoother rotation playstyle. We’re given the choice to mitigate burst with Prosperity (Double Swiftmend Talent), but this is counterintuitive as it takes a HoT away to utilize, and that HoT may or may not be a Soul of the Forest HoT.
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Prosperity should allow Soul of the Forest to stack twice.
- Why? Emergency topping people off is punishing. If you want to heal two separate people immediately, you sacrifice one of your Soul of the Forest charges, or you rotation lock yourself.
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Budding Leaves changed from a 2-point node to a 1-point node.
- Why? This is a prime example of talent bloat. Reducing it to 1 point will streamline the tree and allow Druids to focus on more impactful talents.
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Thriving Vegetation changed from a 2-point to a 1-point node.
- Why? Another case of talent bloat. This change would free up points for other critical abilities without reducing its effectiveness.
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Forest Flow’s original iteration was a 200% Nourish. 60% is too low; deliver a 100% Nourish please.
- Why? Without a buff, this power will remain too low to be effective in current content. Regrowth spot heals are already weak, and this is critical for making Nourish a viable option again.
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Stonebark and Regenerative Heartwood are still not meaningful choices. Combine them at this point.
- Why? Neither talent feels strong enough individually to warrant their own spot. Combining them would add more value without cluttering the tree.
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Wild Roots is a great addition, but bake it into Abundance. Why have it separate? This is similar to your double Clearcasting.
- Why? Keeping these separate adds unnecessary clutter to the tree. By combining it with Abundance, you’ll streamline the build and reduce talent bloat, enhancing overall talent synergy.
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Call of the Elder Druid still doesn’t take effect when we shift and use a shapeshift ability.
- Why? It essentially punishes us for shifting. Make it trigger when we cast an ability (e.g., Bear: Ironfur, Frenzied Regen, etc.; Cat: Shred, Rip, etc.).
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Cultivation is still garbage.
- Why? It barely heals anything and rarely procs in raid, Mythic+, or PvP. Its overall effectiveness is so low that it doesn’t warrant its talent point investment in any competitive content.
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Tranquility is awful to press.
- It’s ruined by raid and Mythic+ mechanics. Also, Inner Peace and Dreamstate are still not combined, which makes it worse.
- Suggestion: Make the ability like Malfurion from Heroes of the Storm: Press once, return to HoTs. Rather than pressing and channeling, sitting in misery, and praying RNG mechanics don’t hit you.
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Master Shapeshifter is far too remote and is a must-have in every form of content except world.
- Why not add this to the top of the tree or make it baseline? Its importance across multiple forms of content justifies a more accessible position, rather than having to waste points to reach it.
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Regenesis isn’t flatlined, and basing it on % HP isn’t clearly defined. Just flatline the effect.
- Why? The vague nature of its effect makes it unreliable. A flatline approach would provide consistency and predictability, which is crucial in high-pressure healing environments.
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Bake Dormancy into Rejuvenation. You keep changing it from a 16-second HoT to 18, etc. Set it at 21 or 18 seconds, like it was, and leave it.
Your choices in breaking our powers into small nodes are ruining build potential and rotation.
- This approach is causing unnecessary complexity and making it harder to create meaningful builds / smooth rotation without sacrificing critical utility or abilities.
Hero Trees – Wildstalker:
- Symbiotic Blooms are not affected by Flourish – this is a shame.
- Symbiotic Blooms in a raid scenario depend on Efflorescence for procs, but there’s nothing to increase Efflorescence’s target yield or radius.
- Wildstalker doesn’t deliver caster druid benefits.
- It locks the tree as catweaver, counterintuitive to allowing us diverse playstyles.
- Forestwalk is still awful.
- Twin Sprouts and Implant should be one node with a shared effect.
- Resilient Flourishing doesn’t have an effect when Symbiotic Blooms expires, except with Bloodseeking.
- The secondary talent, Root Network, isn’t reliable.
Hero Trees – Keeper of the Grove:
- Dream Petal stack yield should be 6 instead of 3.
- We are capped at 3. When we Tranq and press trees, more trees pop out, and then we lose Dream Petal output because we have to sit and ramp Tranq. Fix this.
- Move Durability of Nature with Blooming Infusion as a choice node.
- Blooming Infusion is really awful.
- It doesn’t reward you for casting 5 of each spell regarding healing, which is noticeable on Balance. Unfortunate that we don’t get rewarded for either heals or DPS.
Base Tree Suggestions:
- Reduce the nodes for Lycara’s Teachings to 1 point, as well as Lore of the Grove and Instincts of the Claw.
- I’m tired of having to choose:
- Do I want to avoid getting one-shotted?
- Do I need to aid with damage via Nature’s Vigil?
- Or do I risk going OOM because Innervate isn’t baseline anymore?
Overall Suggestions …
Fluid Form - Trainer Toggle or spell toggle like the switch between Dynamic and Skyriding.
Separate New Druid Flight Form called Skyriding Flight Form.
Return of the Ramp Playstyle, since its really not the same and feels bad since you nerfed flourish and rejuvenation durations and the loss of Luxriant Soil (bring it back :()