11.0.5 Aldrachi Reaver

Ok
Maybe have throw glaive spawn them, then while the glaive is booming around it collects them to transform it?

Then when it does upon that activation it release them so they can be picked up again such that you get at least 2 uses from a rotation?

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Or hear me out. Remove souls as a mechanic because they are clunky for both specs

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At least Vengeance has a guaranteed way to get Souls. Havoc needs a button that does that with every press and not just a chance to, but since it was never part of the original design of Havoc, anything made to do this now will just feel clunky.

It is backwards from VDH to HDH. Where VDH has a generator for Souls and Fury and a spender for Fury and Souls to consume them – Havoc has a Fury generator to consume them and a Fury spender to spawn them. It makes no sense and it isn’t fun or intuitive design. So many times I don’t need the Fury that Felblade would give me but I have to press it anyway.

AR just needs to go back to formula, square one.

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Simple reason people aren’t playing AR is it feels bad to play.

Reminds me of SL with Sinful Brand and how that was unfun to play.

the people who said that are also the people that run the discord and push the horrible essence break inertia playstyle we have been forced to play for years now. they are a clueless minority of the community who silence anyone who disagrees.

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I don’t know what kind of crusade you have against the Fel Hammer, but absolutely nobody likes AR, literally nobody.

People there were actually encouraging people to play Fel Scarred in testing when it was so bad in tuning just to force dev attention onto it so it could be buffed.

When it didn’t get buffed (it got hotfixed a week into the expansion) they suggested people to reroll.

Yes, Inertia/mover playstyle is a sore spot that remains to be fixed, and everyone has a say on whether they like it or not. That Blizzard hasn’t addressed this issue properly it’s a THEM issue, not the Fel Hammer one. Even there you can find people that like it and people that do not. It’s not the Fel Hammer fault that any non-Inertia build is dead because CoH/SD are terrible and should’ve been deleted yesterday.

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My favorite thing is how we always get damage buffs but no meaningful changes as other classes get full reworks lol

3 Likes

Exactly my feelings.

  • remove Aldrachi modifiers
  • flat 30% damage buff to compensate
  • make Reaver’s Glaive on 4 souls
  • make Reaver’s Glaive proc the old fel Bombardment, which launch 5 Throw Glaive with 50% extra damage.

Now we’re talking.

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DH is pretty trash overall. Zero reason to ever bring one to a mythic+, and their “optimal” rotation needlessly exposes them to one-shot mechanics that no other class has to contend with. Even when played optimal they’re still mediocre DPS.

A LOT of talents need removed and new ones inserted in their place. A talent like “lost in the darkness” is simply hilarious considering the one place it would be useful in, PvP, doesn’t even work in PvP. Literally a dead talent that does nothing except lead into a much-needed sigil target toggle talent.

Whole class needs some TLC. Asking players to actively find soul fragments in the bullet hell chaos that is current content is simply not fun. Aldrachi needs removed and replaced with something else entirely.

3 Likes

I wish, but all we ever get are more bandaid damage buffs lol

I think Adrachi Reaver is a pretty solid tree. I find it odd that so many players are complaining so much about it.

The concept of consuming souls to empower your glaives is awesome. The addition of having Felblade consume up to 5 souls and Vengeful Retreat resetting the cooldown of Felblade works very well to allow you to focus on dealing damage instead of running around to pick up souls. I will say that I can understand wanting more control over the generation of those souls, but I think Soul Sigils and Sigil of Spite do a pretty good job of introducing a bit of order to the chaos.

My only gripe is that I would assume any talent that affects Throw Glaive would also affect Reaver’s Glaive since one is an enhanced version of the other, and this certainly seems to be the case with Soulscar.

But then I notice that Furious Throws does not affect Reaver’s Glaive and it leaves me wondering if any of the other talents that I would expect to also affect Reaver’s Glaive are actually working or have I just wasted more talent points on buffing a weak ability that I never use.

they actively silenced people who spoke out against their preferred playstyle and pushed for havoc to be in the unfun and miserable state it is currently in. a few of them had access to give feedback to the devs and pushed their agenda instead of the community at large and ruined the spec for everyone. This goes beyond AR and has been an issue since SL.

funny enough AR wouldn’t be so bad if you weren’t trying to spin so many plates and fit so many things into small short buff/debuff windows.

when the discord mods only push for the inertia and essence break issue instead of other playstyles and handle the feedback, its also the fel hammer discord. quit covering for them.

alot of individuals actually like the CoH/SD playstyle and actively disagree with you. many long time havoc players quit because that is how havoc was for quite awhile, and now havoc is basically a clone of so many other classes using short shatter windows.

Just because you or the people (fel hammer mods specifically) pushing against a CoH/SD playstyle don’t like it doesn’t mean it cannot exist or be relatively close or better.

False. There’re individuals that will tell you that Havoc uniqueness is moving, but guess what, that’s an opinion. I’m of a mixed opinion of the whole mover playstyle, I don’t like how it punishes us and we don’t have ways to mitigate it.

The issue here is not what other people think, it’s what the developers think.

The developer who did the DF rework is of this opinion as well, and that’s why he pushed that vision.

Again, this is not because of FH moderation, but because of developers. We know this dev has an extremely hard time reacting to feedback that doesn’t align to his, that’s why it took so long for stuff like Fodder to be removed.

They push for that because any person that plays this game somewhat competitively knows that burst damage is king in any PvE scenario, no matter the number of targets and no matter the boss.

The only options that Havoc has for burst are Inertia and EssB, that’s why every logical person pushes for those.

No mover doesn’t have these options, that’s why the build is dead. I’ve personally been pushing for stuff like Chaos Blades to make a return for no mover to try to cover this difference, but I very much doubt it’ll ever become a reality.

That’s great. The problem is not that this people like CoH/SD. They don’t like using movement skills in combat, that’s a completely different thing. Those two talents could be replaced by literally anything and they wouldn’t care.

CoH/SD wasn’t a thing early BfA and for these people, that’s the best version of Havoc to ever exist.

Listen, I’m trying to push for alternatives here, but as long as CoH/SD are a thing, no mover will be dead in any scenario. Get over it and accept it, and ask for stuff that promotes a burst profile for no mover, but without EssB. (or alternatively ask for Inertia/EssB nerfs to destroy the other build, but that would only make you an idiot)

i actually agree, I do not really mind momentum but inertia is bad and needs scrapped. small buff windows with a HUGE modifier need to go.

i’d agree if it wasn’t well known and established a few of the fel hammer havoc mods had contact and gave feed back to the dev responsible for the rework in DF, and I presume now WWI. (no on knows if realiz is around anymore)

he also was a rogue main and rogue plays very much like we do now historically speaking. spinning a bunch of plates and fitting every short modifier into a small window at the precise moment to do any damage with low output during the downtime.

not true, early on a ton of havocs spoke out and were flamed and mocked or just outright banned for arguing with the mods who wanted the current playstyle we have now.

and before you say not true, from time to time they screencap my posts here and poke fun or just flame instead of actually constructively criticizing or offering any real arguements to anyone wanting a change or options.

fine, why can a different playstyle more akin to CoH/SD also be just as competitive or even better? why are options not allowed. instead the shatter playstyle you defend is the only option as the other perform so far behind its not even worth. and when people ask for options we are mocked and told to shut it.

Fel scarred demon surge also now. barrage exists. if our core abilities were buffed and the burst was toned back meta could actually be a real burst option but this is not allowed because break and inertia modifiers are through the roof.

no, chaos blades was hilariously unfun and more cooldowns to stack.

the movement to dps arguement is one thing, and a huge grip, fine.

the other issue is all our damage is done is short unfun burst windows. this needs to change or we need to have options to no longer be forced to play like this.

LOL how about essence break and inertia get cut and CoH/SD become the dominant playstyle and you get over it. this mindset is exactly whats wrong with the fel hammer crowd and people like you. its either your way or no way.

also nerfing inertia/essencebreak wouldnt destroy havoc if they just buffed our normal abilities to comparable levels. bfa was proof of this, late legion to. you just don’t want a playstyle you dislike being the optimum playstyle or just as good.

Stop going into other people’s posts to go on your crusade about the fel hammer mods. It’s annoying and it’s not what this post is about. You’re complaining about the short duration buffs? Guess what, the very mods that you are complaining about have the SAME COMPLAINTS. They dont want to stack 6 of them on top of each other. You think Fel-Scarred’s version of burst is better because of demonsurge? Guess what, the very mods you are complaining not only didnt want aldrachi to be meta but were some of the people leaving feedback to improve demonsurge, like the change to focused hatred that will happen in 11.0.5. Dont get me wrong, there’s a couple mods that i personally wish werent mods in there, but you are incredibly off base with your claims if you think it’s some cabal of people that want the exact opposite of all other demon hunters. Make your own topic. Make it a hundred times until the moderators here don’t let you anymore, idk, just stop invading other people’s posts with this.

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ya know i’d agree or give them a chance if during the rework and SL a host of them didn’t actively flame or just outright ban people for not wanting an essence break/inertia style havoc and a more akin to bfa havoc. not to mention during out big letdown of a rework they actively pushed for essence break and inertia to be king instead of other options. or at least let them be on par or slightly ahead.

sorry if i don’t trust/put much faith in them or just think they are full of it.

oh and AR wouldnt be so bad if break and inertia didn’t exist.

single target AR uses neither essence break or inertia. It’s still bad. I would still rather reroll than play it.
Also saying “man this hero tree wouldnt be so bad if you just change the class and take out something that a huge chunk of players enjoy” isnt exactly a good look for the hero tree

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i said wouldnt, not implying it is. that said the current hero trees were designed with those 2 talents and initiative.

AR doesn’t play Essence Break and Inertia because AR’s goal is spamming Chaos Strike to proc more souls and ignore every DH toolkit. It’s still awful. AR is still way behind Fel Scarred after buffs despite Raidbot saying it is ahead in pure ST. It’s only ahead in pure ST patchwork with zero mechanics, adds, and downtime. Those don’t exist. AR will still be 0% usage and everyone will play Fel Scarred.

AR need a Dark Ranger level of rework badly.

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