So that the people doing +10 to fill their vault would be given a +11 key they contained the difficulty spike automatically.
Right now the only purpose for a +11 in the pug scene is to push for the +12 key.
+11 offers no extra rewards in any way.
Players looking for myth track loot for the vault and crests just do 10s. So even people capable of doing 11s don’t bother queuing. They are stuck with all 11s timed and no incentive to sign up for them. Which leaves pug players with a depleted 12 key that turned into an 11 just sitting around twiddling their thumbs.
I know it’s just a saying, but if I had a nickel for every ridiculous complaint these forums can conjure up, I’d be able to buy a Brutosaur for every single person that’s complained about the price of it.
If enough people complain about X reward being gated behind Y difficult they will certainly change the game to make sure that enough people complain about New X reward being gated behind New Y difficulty.
Yeah, feels when I did that range, can take +40 min find ppl. They set all the cool stuff >=7. Tried to list a +9 SoB last week as dps, +1hr trying to find tank or healer.
After vault cap is when the game should no longer be considered the game and you should struggle with what you can get for your group.
Which is the current situation and one I’m glad for. People should in fact struggle on their title chases. If you didn’t go into it expecting that then you chose the wrong goal.