Maybe we can finally get Deathmark and poisons dispel protection ?
I really wish to enjoy the assa spec in Dragonflight atleast once.
And no more 4set bugs…
Maybe we can finally get Deathmark and poisons dispel protection ?
I really wish to enjoy the assa spec in Dragonflight atleast once.
And no more 4set bugs…
I expect them to consolidate ST and AoE talents so Assassination isn’t forced to choose one or the other.
It sure would be nice if Assassination got the Sub talent that applies Rupture on two targets. Double-application of Garotte would also be a godsend.
I would be so happy!
I’m expecting something to be done about slice and dice and roll the bones.
I had a great wishlist comment in the PTR forums before. Wish I copied it before that was taken down.
Indiscriminate Carnage, with the current design, cannot be saved. All this talk of smart targetting, making it active but with a shorter CD just isn’t going to fix what is fundamentally a bad design.
Just make is so Crimson Tempest does some upfront damage and a bleed, enough to justify it even in ST, or at least to not be a DPS loss, and the talent called Indiscriminate Carnage to say:
Crimson Tempest spreads the Garrote and Rupture from your current target to 5/8 enemies in 10 yards, at 25%-50% their duration (subject to tuning).
Further, bring a talent in that says “Applying a bleed effect to your target extends the duration of current bleed effects on the target by 2 seconds. Applies to Garrote, Rupture and Crimson Tempest”.
DTB does not need a nerf. Arterial Precision needs to just AOE increase nature damage taken, and not bleeds. Instead, give us a Poison that increases bleed damage taken by the target.
Exsanguinate energy drain needs to be capped.
Thistle Tea can be moved up the tree with the mastery component removed
In place of it, bring on a talent that makes SND passive and makes it restore 2 energy/sec, or 1 energy per melee hit, whatever.
Shadow Dance has no place in the rogue general tree. Put Death From Above in it’s place, finisher which does the same as Envenom/Dispatch/Eviscerate and replaces them, but with a bit more damage and a travel component.
Sudden Demise should be 100% of mob remaining health, 200% in pvp only. If it is to be an Assa execute, at least make it an efficient one, not a crutch that still wastes damage.
Alacrity gating Deeper Stratagem / MFD is horrible, always was.
ER really needs to go. At this point, just put Sepsis in it’s place, it’s already in all the spec trees.
swap atrophic/numbing with cheat death/elusiveness