10.2 posted changes - Resto

Restoration

Healing Stream healing increased by 20%.
Healing Surge healing increased by 30%.
Healing Wave healing increased by 30%.
Primordial Wave replicates Healing Wave at 40% effectiveness (was 60%).
Cloudburst Totem now accumulates 20% of your healing done (was 30%).
Ascendance now duplicates 80% of all healing done (was 100%).
Mana Tide Totem now increases mana regeneration by 80% (was 100%).
Resurgence now restores 20% less mana.

(2) Set Bonus: Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 15% of all Riptide healing you deal for 10 seconds.

(4) Set Bonus: Riptide’s healing is increased by 15%. If Riptide is active on the same target as Tidal Reservoir, its heal over time effect has a 10% chance to create a new Riptide on a nearby ally.

Flow of the Tides is now a completely dead talent.

No buff to riptide.

Mana Tide Totem nerf lol.

Resurgence and Mana Spring totem nerf, with no rashoks? Good like trying to chain heal

15% of all riptide healing in 10s? Come on now.

Ancestral Awakening will be a must have.

Main avenue of healing (PWave/Cloudburst) both nerfed.

This is horrible. Major changes to these have to be done.

5 Likes

Was it ever not?

S1 it was basically always taken.

S2 was hit and miss depending on the specific dungeon/affixes.

Edit: Expected more outrage. Guess everyone busy rerolling already.

Makes me sad to be honest - Blizzard is completely disconnected from Resto Shaman at this point - class balance my booty. Thanks Blizzard for nothing meaningful.

3 Likes

The resto changes took me by surprise. Shaman is already suffering in certain aspects and the proposed changes actually make those problems worse.

I agree with developers notes that single target heals are not very effective at this point. Healing surge and healing wave need a 40-50% increase to notice much of a difference. Their proposed increase will be a wash with the health pool increases as gear progresses.

Obviously the mana regeneration data Blizzard is looking at do not represent those of us who do not have access the Roshok’s or raiding trinkets. The spec already requires one to monitor what spells one uses due to its limited mana pool. I think this is a mistake for resto. This will make tyrannical weeks a nightmare.

Cloudburst healing reduction probably effects over healing numbers but is no improvement of use for the average player. That is a stupid change. The mechanic needs to change.

Ascendance is already a trash cooldown. Now it’s just worse. Revert changes or make it +150% effect in 5 mans.

Blizzard is so fixated on adjusting the difficulty and survival ability of raiding. They do not realize the unintended consequences the changes will make on mythic plus for shamans.

Disappointing

Biggzian

2 Likes

Going to need to see a decently sized riptide buff and/or another form of application (think chain harvest applying 5x riptides every ~60-90s)

BRING BACK YUMMY RED CHAIN HEALS. Put chain harvest into downpour slot and let us be free.

3 Likes

I don’t get why they nerfed the only good niche we had going.

HST buff is good, make it more competitive, who the heck uses healing surge unless it’s an emergency? Or healing wave outside of primordial wave?

CBT nerf is stupid, Ascendance nerf is even dumber. MTT and Resurgence I do not understand.

Why did we need nerfs???

1 Like

Healing surge buff is one of the few good things. Combined with ancestral awakening it’s gonna be really strong.

Healing wave buff is just an attempt to counter PWave nerf but it still falls short.

Over all it’s just horrible.

Fair enough, I never use that talent anyway so I wouldn’t know how it was this season.

PW nerf doesn’t bother me as much because I only used it for spot healing in raids and never invested in the talents to make it stronger but I do know some shamans really like it so it sucks too.

But yeah overall horrible. I really do not understand the CBT, Ascendance and MTT nerfs. Why were they needed?

It became great later in season. Like 10% of my healing in m+ and it makes the fight where you have to keep chromie alive hilarious.

PWave just became the only way to reliably feed cloudburst for mega CBT. And with CBT as one of our two AE healing options as chain heal got all but abandoned and will most likely not be used at all next tier at a certain point in content.

I probably haven’t cast cheal in 3 months. Just CBT and PWave.

Gross! Jk, jk


Ironically enough it’s the opposite for me though I have Rashok(which is getting gutted lol) so Chain healing is more doable.

Idk how I feel about the tier sets yet. The 4 piece seems interesting but feels like the proc needs to increase and the power to make it a real unique playstyle of riptide spam.

The PTC/AA build is just so nice.

2 piece feels really bad. Like back to the drawing board bad.

4 piece feels like it might be ok under certain situations.

From a glance it just feels too weak BUT if you were able to have a ton of riptides rolling around and be able to chain off each other effectively it would be interesting.

M+ is where my knee jerk reaction on if could be better is

Depending on how proc chance of riptide really works out.

Suddenly 
like all of our spec capstone’s are looking not worth taking.

Found the blue post about the 10.2 healing changes and mindset, probably where these nerfs are coming from.

It’s really early glance for sure but if this is their mindset it is unfortunately really, really off.

Nerfing Ascendance from the viewpoint of a raiding cd is really pointless.

YAY! More nerfs we didn’t need. I don’ts think we are wanted to compete past M+ 20’s.

Take this as a hint to reroll disc or H.Pal.

Great another Tier set that locks in Talent choice.

All we needed was to cut some of the “Setup time” for bigger heals down, and make single target healing meaningful without resorting to do 3 things before you can bring someone back from almost dead.

This makes no sense unless we get a way to reset Riptide or that spread is trigger happy. Which will make this healing style no different than druid HoT whack a mole.

We are basicly nerfed Restro druids if this goes through.

1 Like

i play a chain heal build, and run with healing stream because i don’t enjoy cloud burst (sorry!), so when i see these tier bonuses i think, “oh neat. free cleave healing”. i don’t need to change my build/playstyle. comboing riptide and other ST heals will eventually result in free smoothing heals

(RP → wave/surge/CH x2) x 3 or more

eventually you will have multiple riptides rolling on people and will have targeted a number of individual players, so the passive HoT healing will add up

if you kind of treat the shaman healing strategy like SL flash concentration holy priest, it looks like it’ll feel good imo. will see how it shakes out i guess

With the new changes casting chain heal ever is a HPS loss. With the buff to HST and the nerf to CBT, CBT is still very easily more HPS.

You will basically just spam healing wave/surge only. Not even use healing rain outside of acid rain in m+/ae situations.

With the mana costs of CH and the massive nerf to mana regen, casting CH is just dead.

The tier set bonuses feel very subpar. They should offer us a viable riptide and chain heal build to choose from. Not like we’re a strong healer among the 6 now anyway. Were ok in M+ and not that great in raid. Wont speak to PvP as I dont know much on it.

Dont see how the proposed changes or the tier set helps us conpete in the future patch. Seems we are getting worse in respect to the other healers.

The general changes, nerfs to mana, buffs to st is what will make chain heal dead. Provided things dont change of course .