Healing Stream healing increased by 20%.
Healing Surge healing increased by 30%.
Healing Wave healing increased by 30%.
Primordial Wave replicates Healing Wave at 40% effectiveness (was 60%).
Cloudburst Totem now accumulates 20% of your healing done (was 30%).
Ascendance now duplicates 80% of all healing done (was 100%).
Mana Tide Totem now increases mana regeneration by 80% (was 100%).
Resurgence now restores 20% less mana.
(2) Set Bonus: Chain Heal, Healing Surge, and Healing Wave mark their initial target with a Tidal Reservoir, causing them to receive 15% of all Riptide healing you deal for 10 seconds.
(4) Set Bonus: Riptideâs healing is increased by 15%. If Riptide is active on the same target as Tidal Reservoir, its heal over time effect has a 10% chance to create a new Riptide on a nearby ally.
Flow of the Tides is now a completely dead talent.
No buff to riptide.
Mana Tide Totem nerf lol.
Resurgence and Mana Spring totem nerf, with no rashoks? Good like trying to chain heal
15% of all riptide healing in 10s? Come on now.
Ancestral Awakening will be a must have.
Main avenue of healing (PWave/Cloudburst) both nerfed.
This is horrible. Major changes to these have to be done.
Makes me sad to be honest - Blizzard is completely disconnected from Resto Shaman at this point - class balance my booty. Thanks Blizzard for nothing meaningful.
The resto changes took me by surprise. Shaman is already suffering in certain aspects and the proposed changes actually make those problems worse.
I agree with developers notes that single target heals are not very effective at this point. Healing surge and healing wave need a 40-50% increase to notice much of a difference. Their proposed increase will be a wash with the health pool increases as gear progresses.
Obviously the mana regeneration data Blizzard is looking at do not represent those of us who do not have access the Roshokâs or raiding trinkets. The spec already requires one to monitor what spells one uses due to its limited mana pool. I think this is a mistake for resto. This will make tyrannical weeks a nightmare.
Cloudburst healing reduction probably effects over healing numbers but is no improvement of use for the average player. That is a stupid change. The mechanic needs to change.
Ascendance is already a trash cooldown. Now itâs just worse. Revert changes or make it +150% effect in 5 mans.
Blizzard is so fixated on adjusting the difficulty and survival ability of raiding. They do not realize the unintended consequences the changes will make on mythic plus for shamans.
Fair enough, I never use that talent anyway so I wouldnât know how it was this season.
PW nerf doesnât bother me as much because I only used it for spot healing in raids and never invested in the talents to make it stronger but I do know some shamans really like it so it sucks too.
But yeah overall horrible. I really do not understand the CBT, Ascendance and MTT nerfs. Why were they needed?
It became great later in season. Like 10% of my healing in m+ and it makes the fight where you have to keep chromie alive hilarious.
PWave just became the only way to reliably feed cloudburst for mega CBT. And with CBT as one of our two AE healing options as chain heal got all but abandoned and will most likely not be used at all next tier at a certain point in content.
I probably havenât cast cheal in 3 months. Just CBT and PWave.
Ironically enough itâs the opposite for me though I have Rashok(which is getting gutted lol) so Chain healing is more doable.
Idk how I feel about the tier sets yet. The 4 piece seems interesting but feels like the proc needs to increase and the power to make it a real unique playstyle of riptide spam.
From a glance it just feels too weak BUT if you were able to have a ton of riptides rolling around and be able to chain off each other effectively it would be interesting.
YAY! More nerfs we didnât need. I donâts think we are wanted to compete past M+ 20âs.
Take this as a hint to reroll disc or H.Pal.
Great another Tier set that locks in Talent choice.
All we needed was to cut some of the âSetup timeâ for bigger heals down, and make single target healing meaningful without resorting to do 3 things before you can bring someone back from almost dead.
This makes no sense unless we get a way to reset Riptide or that spread is trigger happy. Which will make this healing style no different than druid HoT whack a mole.
We are basicly nerfed Restro druids if this goes through.
i play a chain heal build, and run with healing stream because i donât enjoy cloud burst (sorry!), so when i see these tier bonuses i think, âoh neat. free cleave healingâ. i donât need to change my build/playstyle. comboing riptide and other ST heals will eventually result in free smoothing heals
(RP â wave/surge/CH x2) x 3 or more
eventually you will have multiple riptides rolling on people and will have targeted a number of individual players, so the passive HoT healing will add up
if you kind of treat the shaman healing strategy like SL flash concentration holy priest, it looks like itâll feel good imo. will see how it shakes out i guess
The tier set bonuses feel very subpar. They should offer us a viable riptide and chain heal build to choose from. Not like weâre a strong healer among the 6 now anyway. Were ok in M+ and not that great in raid. Wont speak to PvP as I dont know much on it.
Dont see how the proposed changes or the tier set helps us conpete in the future patch. Seems we are getting worse in respect to the other healers.