10.2 button bloat and gameplay ease

You do realize every class has a ton of non-throughput buttons?

My Sin rogue does have 14 buttons related to damage though. I have another 16 that aren’t DPS related.

If I were to be cheeky and say damage pot and my trinket were DPS related, that could be 16 buttons, but luckily those things can be macro’d in the majority of cases.