- Durations of all kicks and CC reduced (5 second blind so you can’t sap off it, eat it rogues)
- 150% crit modifier (down from 175%)
Lots more, but see for yourself!
Lots more, but see for yourself!
Gotta say I’m not a huge fan of this. There’s some CC’s and combos some specs/classes have access to that needed to be looked at, but I don’t think CC across the entire game was problematic.
Good changes all around. Maybe people will play healers again.
Not again, not so soon
Massive buff to healers and overall enjoyment. Could be amazing.
Hope they get the balance right though and it doesnt make the game too much about just who does more damage.
Also, no one can say blizz arent trying this xpac or dont care about pvp…constant huge changes.
Hope they nerf ret paladin burst. I don’t like being hit for 585k in 4s.
O_O common fistweaver W
10 second cooldown on stomp. Now to slaughter all the bad melee monks as they come into my clutches for death
Removing damnation from spriest lmao… yeah, but not removing all the micro CC. More meleecraft inc.
I can see that this company has no clue what they’re doing and I think since my 2 months are up soon there’s no point to keep playing lmao.
They’re nerfing all cc/interrupts. Game unplayable if casters don’t lose some of what they received to compensate for all the cc/interrupts.
You’ll be able to add precognition to your gear instead of taking up a PvP slot. I assume all casters will pick this up by default.
Seems like a fair trade tbh, if anything that may need to be nerfed.
rogue blind into sap and hunter stun into trap is a good change, the rest seem over kill
Not interested to be quite honest. They’ve made it clear by looking at the notes they have no clue what they’re doing.
Potentially. I’ve only skimmed over them.
“Precognition (PvP Talent) has been removed. Precognition can now be crafted onto gear via Optional Reagent and counts as an Embellishment.” means more cost and more ‘crafted’ not bought from vendor item stuff too. Precog only works if they kick and don’t use micro CC, knocks, grips, to stop casts. Maybe if you get stunned or otherwise CC"d when not casting, you get precog when you come out. Interrupts need LONGER cds not reduced time if you DO get kicked.
I see NO dmg reduction for all the broken DPS specs in PvP atm. Psychic horror even got nerfed lmao. So now you have less time to even get any casts up and now no damnation to put dots up.
Void origins removed, no instant cast void form.
Reduced crit across the board is going to drastically help slow down the insane burst meta. Couple that with all these kick/CC changes and people will actually be able to play the game again, healers especially.
It seems like “oh no! Nothing will die!” but what is actually happening is using kicks and CC properly is going to be crucial to securing wins. It’s going to much less effective to just toss out CC willy-nilly rather then coordinate them at the appropriate times.
yeah this is just to encourage healers to play more, reduction in kick duration and cc’s is really great for healers.
not sure how i feel about it for the rest of the world. 5 second blind on a 2 min cooldown is a joke and i dont even play rogue lol
Best thing I read in the notes. Being able to use an ability to take me out of combat then turn it into a 500 year CC chain was insanely stupid.
We’ll see how the changes pan out, considering I don’t know if with the CC reduction bonus being gone if these changes will make a ton of difference, but it looks like they’re at least trying to deal with problem areas.
Seeing no Monk abilities in the CC reduction area makes me wonder if they plan on keeping Paralyze and Leg Sweep unnerfed or if they forgot Monks exist again.