So here is how I would look at doing a Holy Paladin rework, I have left values undefined as numbers tuning is easy once you’ve got the baseline functionality sorted.
The basis for this rework is moving back to casted heals. Much like what seems to be happening with DPS casters, making cast time abilities feel impactful and improving the Holy Paladin experience whilst inside the high damage taken zone that is melee.
Baseline Changes
Holy Power removed.
- Provides nothing but additional GCD bloat, does not work with the current speed of the game. Mistweavers no longer have Chi, because it was found to be garbage and detrimental to what a healer should be doing. Healing.
Word of Glory
X sec Cooldown
Call down the light to heal a friendly target for X% spell power.
- No longer uses Holy Power, and will now also cost mana. Should be a significant heal around 8-12 sec cooldown.
Shield of the Virtuous
6 sec Cooldown
Slam your target with your shield, dealing X% Spell Power Holy damage and increasing your Block chance by 10% for 4.5 sec.
- Shield of the Righteous but on the GCD, dealing solid single target damage and buffing your Block chance which is a far cooler form of damage mitigation than just bonus armor. Additional defensive talents to increase your survivability included in the spec tree.
Divine Protection is now baseline for Holy Paladin.
Mastery:Lightbringer
Increase all healing done based on proximity to you or your Beacon of Light.
- Sometimes you have to heal at range and doing so shouldn’t negate your Mastery hence the addition of Beacon of Light.
Infusion of Light
Your Holy Shock critical hits reduce the cast time of your next Holy Light by 1 sec or your next Flash of Light by 1.5 sec.
- The current iteration of this is garbage, what was once a rotation changing ability now regulated to purely mana conservation. Holy Light can now be cast and still dodge swirlies on the ground. Flash of Light becomes instant, which will aid in the high movement required in melee for both PvE and PvP.
Divine Purpose (Class Tree)
Your Word of Glory, Light of Dawn and Shield of the Virtuous have a 15% chance to make your next cast of any of those abilities free and deal 15% additional damage and healing.
- Modified to provide a similar benefit now that Holy Power is gone.
Lay on Hands
7 min Cooldown
Call down the power of the Light, engulfing your ally and absorbing all damage taken for 4 sec. After 4 sec, X% of all damage absorbed is dealt over 4 sec.
- Current iteration of Lay on Hands is a weak version of Void Shift on a longer cooldown, and subjected to Dampening in arena. This ability will now be usable more often (benefits from Unbreakable Spirit making it nigh on 5 min CD) and in truly epic paladin fashion, can indeed be a Uther Saves moment whilst still being usable in arena whether 45 sec or 10 mins into the match.
Talents
Row 1
Holy Shock
8 sec Cooldown (Reduced by Haste)
Triggers a burst of Light on the target, dealing X% Spell Power Holy damage to an enemy or healing to an ally and leaving a Glimmer of Light on the target for 30 sec. Maximum of 5 Glimmers of Light can be active at a time.When you Holy Shock, all targets with Glimmer of Light take X% Spell Power damage or healing.
- Holy Shock damage should deal significantly more than it deals now, so a choice can be made between damage or healing. Glimmer of Light is not capstone worthy IMO, but now has additional spell interaction and is baseline.
Row 2
Holy Light
2.5 sec Cast
An efficient spell, healing a friendly target for X% Spell power.
- Changes to Infusion of Light will massively improve this spell from one that no-one can ever cast without either overhealing or being interrupted/forced to move.
Divine Insight
You gain X% additional critical strike rating and your healing critical strikes heal for an additional X% based on your critical strike chance.
- An attempt to boost the attractiveness of Critical Strike rating to the Holy Paladin, with the coming nerfs to critical strike damage and healing done in PvP it’s going to be an even harder sell having casters gear for anything but Haste/Verse.
Light of Dawn
X sec Cooldown
Unleashes an explosive wave of Holy energy on the target healing it and up to 4 injured allies within a 15 yds for X% Spell Power.
- Our main AoE healing ability, changed it’s functionality because of two major issues with the current iteration of Light of Dawn
- If you’re in melee range anyone behind you isn’t getting hit with this requiring additional movement and positioning other healers do NOT need to do.
- You’re unable to tell from raid frames the location of people who need AoE healing so it’s guess work where you aim unless you like the clutter of 20+ friendly nameplates I guess.
Row 3
Choice Node
Glimmer of Glory
Your Word of Glory will also trigger Glimmer of Light effects on all affected targets.
Hands of Light
Holy Light and Flash of Light healing increased by X%.
- Additional AoE healing vs single target throughput.
Choice Node
Judgment of Wisdom
Your Judgment reduces your next healing spells mana cost by X%.
Illumination
Your healing spell critical hits restore X% of their mana cost.
- Crit scaling mana conservation is the goal with Illumination vs the offensive melee option in Seal Of Wisdom. Choice is the key.
Choice Node
Unending Light
Your Light of Dawn is X% more powerful and now applies 50% of its healing value as an absorb shield and healing the remaining 50%.
Bestow Faith
Your Holy Shock applies Bestow Faith to the target, healing it for X% Spell Power after 5 sec.
- Bestow Faith is cool, but in an effort to combat button bloat, combining it with Holy Shock seems like a great idea.
- Unending Light provides a reward for prempting incoming AoE damage for those times there somehow isn’t a disc priest or Resto druid sniping all the effective healing.
Row 4
Choice Node
Moment of Compassion
Your Flash of Light heals targets up to an additional X% based on their missing health below X%.
Resplendent Light
Casting Holy Light on a target affected by your Glimmer of Light consumes it, exploding in Holy energy healing up to 5 allies within 20 yds for X% Spell Power.
- Flash of Light when you absolutely, positively have to heal everyone from near death. Accept no substitute. Holy Light exploding Glimmers for burst AoE healing.
Cleansing Light
Cleanse cooldown is reduced by 2 sec and heals the target for X% Spell Power whenever it dispels a negative effect.
- There was a time a paladin was highly coveted for his/her cleansing capabilities, now they have returned.
Aura Mastery
No changes.
Echoing Blessing
Moved from Row 6.
Inescapable Judgment
Judgment and Hammer of Wrath deal X% more damage and their range is extended to 40 yds.
Row 5
Divine Favor
1 min cooldown
Instantly add an additional charge to Holy Shock and cause it’s next cast on a friendly target to heal for an additional X% and be a guaranteed Critical Strike.
- This should be the biggest single target heal available to the Paladin. Cooldown increased to 1min to maintain balance with other classes “OH CRAP” buttons.
Shining Saviour
Your Word of Glory, Light of Dawn and Holy Shock healing is increased by X%.
Choice Node
Unwavering Spirit
Reduces the cooldown of Aura Mastery by 60 sec and increases healing received by allies under your Aura effect by 10%.
Writings of Tyr
Your chosen Aura is empowered granting you an additional effect.
- Devotion Aura:- Effect increased by 100%.
- Concentration Aura:- Now immune to spell pushback.
- Crusader Aura:- Movement speed increased by 10%.
- Retribution Aura:- Critical Strike, Haste or Mastery increased by 5%, whatever is highest.
- Unwavering Spirit buffed and combined with Protection of Tyr so it might see some use as 30 sec off a 3min cooldown isn’t exactly mind blowing or talent investment worthy.
Imbued Infusions
No changes.
Row 6
Choice Node
Light’s Hammer
Your Consecration is now ground targetable throwing a Light-infused hammer down and now deals 100% additional damage. Talents that affect your Consecration are empowered by 100%.
Radiant Bulwark
Your Shield of the Virtuous deals an additional X% Spell Power Radiant damage and beams of holy light erupts from the target healing up to 3 injured allies for X% Spell Power.
- Consecration and Light’s Hammer overlap each other in design and feel, might as well combine them and reduce button bloat. Should also have additional visual glyphs for the sword, axe and Polearm lovers.
- Jammed Holy Prism into Shield of the Righteous. Holy Prism is fairly meh on its own, definitely not worth a talent investment, but buffing our damage with some side healing, now that’s interesting.
Saved by the Light
No changes.
Righteous Weapons
Crusader Strike now has two charges and reduces the cooldown of Shield of the Virtuous by 1 sec when cast.
- When you are in melee range, you should be dealing more damage than a Disc priest can deal from the safety of 40 yds whilst also simultaneously healing his allies.
Tower of Radiance
Healing you deal that causes overhealing on your Beacon of Light target will now instead heal a nearby injured ally for that amount.
- Alot of overhealing can occur from your Beacon of Light target, especially with Tanks being able to heal themselves quiet well. This talent will ensure that overhealing is being put to use.
*Uthers Resolve
Your Holy Shock now has two charges and it’s cooldown is reduced by 1 sec.
- Holy Shock is now a core part of the Holy Paladin experience, having two charges of it will smooth out the gameplay nicely.
Light of the Martyr
Anytime you suffer damage, radiate Holy energy and heal an injured ally within 15 yds for X% of the damage taken up to a maximum of X% of your maximum health.
- Sacrificing health to heal is silly and more the realm of those filthy Dark Magic wielders. This new talent is to make wandering into melee and the subsequent increased damage you receive in there a bit more manageable.
Row 7
Divine Revelations
No changes.
Commanding Light
No changes.
Choice Node
Avenging Crusader
Become the ultimate crusader of the Light, healing X% of the damage dealt by your Crusader Strike, Judgment, Hammer of Wrath and Shield of the Virtuous on up to 3 injured allies within 30 yds. Your Mastery also increases the damage of these abilities by X%.
Avenging Wrath:Might
No changes.
- Avenging Crusader is now a passive talent promoting the battle healer role and adds additional damage via Mastery scaling. Healing from this damage should not eclipse your dedicated healing abilities, but provide supplemental healing whilst also smashing face.
Divine Glimpse
No changes.
Untempered Dedication
100% of the damage taken from your Blessing of Sacrifice is added to Light of the Martyrs healing effect.
Row 8
Sanctified Wrath
No changes.
Choice Node
Beacon of Faith
No changes.
Sacred Shield
Your Beacon of Light generates an absorb shield for X% Spell Power every 6 sec or when switched to a new target.
- With improved on demand AoE healing with new talents and abilities, Beacon of Faith no longer seemed worthwhile.
Veneration
No changes.
Dawn of Light
Your Light of Dawn area of effort range is increased to 30 yds and has a 10/20% chance to activate a second time.
Reverence
Your Hammer of Wrath now benefits from Greater Judgment and it’s critical strikes deal an additional X% damage and reset the cooldown of Judgment.
Power of the Silver Hand
X% of all damage you deal up to X% of your maximum health is added to your next Holy Shock damage or healing.
- Get amongst it and benefit.
Barrier of Faith
No changes.
Maraad’s Dying Breath
Blessing of Sacrifice will transfer up to an additional X% of the damage taken by its target based on its current health.
- Using Sac on a target at lower health now has a greater chance of saving them at the expense of more damage transferred to you.
Row 9
Crusader’s Might
No changes.
Awakening 2/2
Your Word of Glory and Light of Dawn gain an additional charge and their cooldowns reduced by X/Y seconds.
- Balancing around a chance to gain Wings feels really bad when those procs don’t happen when you need them to happen. Healing should be rebalanced around this change.
Relentless Inquisitor
Judgment and Hammer of Wrath increases your highest secondary stat by 1/2% for 12 sec, stacking up to 3 times.
- Reworked to use Judgment and HoW to provide their buffs, synergy with Veneration and Reverence talents.
Tyr’s Deliverance
1.5m Cooldown
1.5 sec cast time
Call upon the power of the Silver Hand, making your next two Holy Light instant cast and also trigger Light of Dawn at X% effectiveness.
- Picture the Stormkeeper animation but with golden/silvery lightning and big juicy healing. Maybe throw some levitation into the mix for additional visual excellence.
Row 10
Inflorescence of the Sunwell
Infusion of Light can stack up to 3 times and your Holy Shock critical strike damage and healing is increased by 30%.
- Making critical strike a little bit more appealing and being able to bank Infusion of Light procs for upcoming high movement scenarios is a much needed QoL change.
Beacon of Insight
Replaces Beacon of Light
Passive
You automatically apply Beacon of Insight to the lowest health party or raid member. Your direct heals on this target heal for an additional X% in addition to Beacon of Light’s normal effects. Beacon of Insight will change targets either once every 6 sec, or when its target reaches 90% of its maximum health.
- I really hate Blessing of Summer, especially it’s Night Fae animations ruining my aesthetics. Maintenance buffs are not fun, especially when they don’t overtly change your gameplay. I liked the Beacon of Insight gameplay, and swapping Beacons costing a GCD never felt worthwhile.
Eternal Flame
Replaces Word of Glory
Heal a target for X% Spell Power over 14 sec. If this effect is dispelled, heal the target for the remaining amount and burn the dispeller for 100% of Eternal Flames healing done. Eternal Flame can stack up to two times.
- Still limited to X charges depending on talents selected, but will heal substantially more than WoG over its duration. Built-in dispel protection, because these are Eternal Flames and very dangerous.
Boundless Salvation
Tyr’s Deliverance also empowers Flash of Light, causing it to apply Word of Glory at X% effectiveness to targets healed.